Move duplication logic for positions into commons
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53bd00285b
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@ -1,4 +1,5 @@
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using ECommons.SplatoonAPI;
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using Pal.Common;
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using Palace;
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using System;
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using System.Collections.Generic;
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@ -67,12 +68,12 @@ namespace Pal.Client
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public override int GetHashCode()
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{
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return HashCode.Combine(Type, (int)Position.X, (int)Position.Y, (int)Position.Z);
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return HashCode.Combine(Type, PalaceMath.GetHashCode(Position));
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}
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public override bool Equals(object? obj)
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{
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return obj is Marker otherMarker && Type == otherMarker.Type && (int)Position.X == (int)otherMarker.Position.X && (int)Position.Y == (int)otherMarker.Position.Y && (int)Position.Z == (int)otherMarker.Position.Z;
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return obj is Marker otherMarker && Type == otherMarker.Type && PalaceMath.IsNearlySamePosition(Position, otherMarker.Position);
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}
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public static bool operator ==(Marker? a, object? b)
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17
Pal.Common/PalaceMath.cs
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17
Pal.Common/PalaceMath.cs
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@ -0,0 +1,17 @@
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using System.Numerics;
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namespace Pal.Common
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{
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public class PalaceMath
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{
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public static bool IsNearlySamePosition(Vector3 a, Vector3 b)
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{
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return (int)a.X == (int)b.X && (int)a.Y == (int)b.Y && (int)a.Z == (int)b.Z;
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}
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public static int GetHashCode(Vector3 v)
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{
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return HashCode.Combine((int)v.X, (int)v.Y, (int)v.Z);
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}
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}
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}
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