PalacePal/Pal.Client/Rendering/IRenderer.cs

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C#
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using System.Collections.Generic;
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using System.Numerics;
using Pal.Client.Configuration;
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using Pal.Client.Floors;
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namespace Pal.Client.Rendering;
internal interface IRenderer
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{
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ERenderer GetConfigValue();
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void SetLayer(ELayer layer, IReadOnlyList<IRenderElement> elements);
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void ResetLayer(ELayer layer);
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IRenderElement CreateElement(MemoryLocation.EType type, Vector3 pos, uint color, bool fill = false);
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void DrawDebugItems(uint trapColor, uint hoardColor);
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}