PalacePal/Pal.Client/Rendering/RenderAdapter.cs

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C#
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using System;
using System.Collections.Generic;
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using System.Numerics;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
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using Pal.Client.Configuration;
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using Pal.Client.Floors;
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namespace Pal.Client.Rendering
{
internal sealed class RenderAdapter : IRenderer, IDisposable
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{
private readonly IServiceScopeFactory _serviceScopeFactory;
private readonly ILogger<RenderAdapter> _logger;
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private readonly IPalacePalConfiguration _configuration;
private IServiceScope? _renderScope;
private IRenderer _implementation;
public RenderAdapter(IServiceScopeFactory serviceScopeFactory, ILogger<RenderAdapter> logger,
IPalacePalConfiguration configuration)
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{
_serviceScopeFactory = serviceScopeFactory;
_logger = logger;
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_configuration = configuration;
_implementation = Recreate(null);
}
private IRenderer Recreate(ERenderer? currentRenderer)
{
ERenderer targetRenderer = _configuration.Renderer.SelectedRenderer;
if (targetRenderer == currentRenderer)
return _implementation;
_renderScope?.Dispose();
_logger.LogInformation("Selected new renderer: {Renderer}", _configuration.Renderer.SelectedRenderer);
_renderScope = _serviceScopeFactory.CreateScope();
if (targetRenderer == ERenderer.Splatoon)
return _renderScope.ServiceProvider.GetRequiredService<SplatoonRenderer>();
else
return _renderScope.ServiceProvider.GetRequiredService<SimpleRenderer>();
}
public void ConfigUpdated()
{
_implementation = Recreate(_implementation.GetConfigValue());
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}
public void Dispose()
=> _renderScope?.Dispose();
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public void SetLayer(ELayer layer, IReadOnlyList<IRenderElement> elements)
=> _implementation.SetLayer(layer, elements);
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public void ResetLayer(ELayer layer)
=> _implementation.ResetLayer(layer);
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public IRenderElement CreateElement(MemoryLocation.EType type, Vector3 pos, uint color, bool fill = false)
=> _implementation.CreateElement(type, pos, color, fill);
public ERenderer GetConfigValue()
=> throw new NotImplementedException();
public void DrawDebugItems(uint trapColor, uint hoardColor)
=> _implementation.DrawDebugItems(trapColor, hoardColor);
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public void DrawLayers()
{
if (_implementation is SimpleRenderer sr)
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sr.DrawLayers();
}
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}
}