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using System;
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using System.Globalization;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
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using Dalamud.Interface.Windowing;
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using Dalamud.Logging;
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using Dalamud.Plugin;
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using Microsoft.Data.Sqlite;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Pal.Client.Commands;
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using Pal.Client.Configuration;
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using Pal.Client.Configuration.Legacy;
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using Pal.Client.Database;
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using Pal.Client.DependencyInjection;
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using Pal.Client.DependencyInjection.Logging;
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using Pal.Client.Extensions;
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using Pal.Client.Net;
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using Pal.Client.Properties;
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using Pal.Client.Rendering;
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using Pal.Client.Scheduled;
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using Pal.Client.Windows;
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namespace Pal.Client
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{
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/// <summary>
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/// DI-aware Plugin.
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/// </summary>
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// ReSharper disable once UnusedType.Global
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internal sealed class DependencyInjectionContext : IDalamudPlugin
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{
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public static DalamudLoggerProvider LoggerProvider { get; } = new();
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/// <summary>
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/// Initialized as temporary logger, will be overriden once context is ready with a logger that supports scopes.
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/// </summary>
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private readonly ILogger _logger = LoggerProvider.CreateLogger<DependencyInjectionContext>();
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private readonly string _sqliteConnectionString;
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private readonly CancellationTokenSource _initCts = new();
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private ServiceProvider? _serviceProvider;
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public string Name => Localization.Palace_Pal;
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public DependencyInjectionContext(DalamudPluginInterface pluginInterface,
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ClientState clientState,
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GameGui gameGui,
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ChatGui chatGui,
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ObjectTable objectTable,
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Framework framework,
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Condition condition,
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CommandManager commandManager,
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DataManager dataManager)
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{
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_logger.LogInformation("Building service container");
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// set up legacy services
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#pragma warning disable CS0612
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JsonFloorState.SetContextProperties(pluginInterface.GetPluginConfigDirectory());
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#pragma warning restore CS0612
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// set up logging
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CancellationToken token = _initCts.Token;
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IServiceCollection services = new ServiceCollection();
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services.AddLogging(builder =>
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builder.AddFilter("Pal", LogLevel.Trace)
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.AddFilter("Microsoft.EntityFrameworkCore.Database", LogLevel.Warning)
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.AddFilter("Grpc", LogLevel.Debug)
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.ClearProviders()
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.AddProvider(LoggerProvider));
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// dalamud
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services.AddSingleton<IDalamudPlugin>(this);
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services.AddSingleton(pluginInterface);
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services.AddSingleton(clientState);
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services.AddSingleton(gameGui);
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services.AddSingleton(chatGui);
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services.AddSingleton<Chat>();
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services.AddSingleton(objectTable);
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services.AddSingleton(framework);
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services.AddSingleton(condition);
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services.AddSingleton(commandManager);
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services.AddSingleton(dataManager);
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services.AddSingleton(new WindowSystem(typeof(DependencyInjectionContext).AssemblyQualifiedName));
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// EF core
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_sqliteConnectionString =
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$"Data Source={Path.Join(pluginInterface.GetPluginConfigDirectory(), "palace-pal.data.sqlite3")}";
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services.AddDbContext<PalClientContext>(o => o.UseSqlite(_sqliteConnectionString));
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services.AddTransient<JsonMigration>();
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// plugin-specific
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services.AddSingleton<Plugin>();
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services.AddSingleton<DebugState>();
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services.AddSingleton<Hooks>();
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services.AddSingleton<RemoteApi>();
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services.AddSingleton<ConfigurationManager>();
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services.AddSingleton<IPalacePalConfiguration>(sp => sp.GetRequiredService<ConfigurationManager>().Load());
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services.AddTransient<RepoVerification>();
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services.AddSingleton<PalCommand>();
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// territory & marker related services
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services.AddSingleton<TerritoryState>();
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services.AddSingleton<FrameworkService>();
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services.AddSingleton<ChatService>();
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services.AddSingleton<FloorService>();
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services.AddSingleton<ImportService>();
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// windows & related services
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services.AddSingleton<AgreementWindow>();
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services.AddSingleton<ConfigWindow>();
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services.AddTransient<StatisticsService>();
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services.AddSingleton<StatisticsWindow>();
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// these should maybe be scoped
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services.AddSingleton<SimpleRenderer>();
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services.AddSingleton<SplatoonRenderer>();
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services.AddSingleton<RenderAdapter>();
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// queue handling
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services.AddTransient<IQueueOnFrameworkThread.Handler<QueuedImport>, QueuedImport.Handler>();
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services.AddTransient<IQueueOnFrameworkThread.Handler<QueuedUndoImport>, QueuedUndoImport.Handler>();
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services.AddTransient<IQueueOnFrameworkThread.Handler<QueuedConfigUpdate>, QueuedConfigUpdate.Handler>();
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services.AddTransient<IQueueOnFrameworkThread.Handler<QueuedSyncResponse>, QueuedSyncResponse.Handler>();
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// set up the current UI language before creating anything
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Localization.Culture = new CultureInfo(pluginInterface.UiLanguage);
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// build
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_serviceProvider = services.BuildServiceProvider(new ServiceProviderOptions
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{
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ValidateOnBuild = true,
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ValidateScopes = true,
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});
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#if RELEASE
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// You're welcome to remove this code in your fork, but please make sure that:
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// - none of the links accessible within FFXIV open the original repo (e.g. in the plugin installer), and
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// - you host your own server instance
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//
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// This is mainly to avoid this plugin being included in 'mega-repos' that, for whatever reason, decide
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// that collecting all plugins is a good idea (and break half in the process).
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_serviceProvider.GetService<RepoVerification>();
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#endif
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// This is not ideal as far as loading the plugin goes, because there's no way to check for errors and
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// tell Dalamud that no, the plugin isn't ready -- so the plugin will count as properly initialized,
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// even if it's not.
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//
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// There's 2-3 seconds of slowdown primarily caused by the sqlite init, but that needs to happen for
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// config stuff.
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_logger = _serviceProvider.GetRequiredService<ILogger<DependencyInjectionContext>>();
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_logger.LogInformation("Service container built, triggering async init");
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Task.Run(async () =>
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{
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using IDisposable? logScope = _logger.BeginScope("AsyncInit");
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Chat? chat = null;
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try
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{
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_logger.LogInformation("Starting async init");
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chat = _serviceProvider.GetService<Chat>();
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// initialize database
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await using (var scope = _serviceProvider.CreateAsyncScope())
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{
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_logger.LogInformation("Loading database & running migrations");
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await using var dbContext = scope.ServiceProvider.GetRequiredService<PalClientContext>();
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await dbContext.Database.MigrateAsync(token);
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_logger.LogInformation("Completed database migrations");
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}
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token.ThrowIfCancellationRequested();
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// v1 migration: config migration for import history, json migration for markers
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_serviceProvider.GetRequiredService<ConfigurationManager>().Migrate();
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await _serviceProvider.GetRequiredService<JsonMigration>().MigrateAsync(token);
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token.ThrowIfCancellationRequested();
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// windows that have logic to open on startup
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_serviceProvider.GetRequiredService<AgreementWindow>();
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// initialize components that are mostly self-contained/self-registered
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_serviceProvider.GetRequiredService<Hooks>();
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_serviceProvider.GetRequiredService<PalCommand>();
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_serviceProvider.GetRequiredService<FrameworkService>();
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_serviceProvider.GetRequiredService<ChatService>();
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token.ThrowIfCancellationRequested();
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_serviceProvider.GetRequiredService<Plugin>();
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_logger.LogInformation("Async init complete");
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}
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catch (ObjectDisposedException)
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{
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}
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catch (Exception e)
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{
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_logger.LogError(e, "Async load failed");
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chat?.Error($"Async loading failed: {e.GetType()}: {e.Message}");
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}
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});
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}
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public void Dispose()
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{
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_initCts.Cancel();
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// ensure we're not calling dispose recursively on ourselves
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if (_serviceProvider != null)
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{
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ServiceProvider serviceProvider = _serviceProvider;
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_serviceProvider = null;
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serviceProvider.Dispose();
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// ensure we're not keeping the file open longer than the plugin is loaded
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using (SqliteConnection sqliteConnection = new(_sqliteConnectionString))
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SqliteConnection.ClearPool(sqliteConnection);
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}
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}
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}
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}
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