PalacePal/Pal.Client/Plugin.cs

361 lines
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C#
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using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using ECommons;
using ECommons.Schedulers;
using ECommons.SplatoonAPI;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text.Json;
using System.Threading.Tasks;
namespace Pal.Client
{
public class Plugin : IDalamudPlugin
{
private const long ON_TERRITORY_CHANGE = -2;
private readonly ConcurrentQueue<(ushort territoryId, bool success, IList<Marker> markers)> _remoteDownloads = new();
private bool _configUpdated = false;
internal ConcurrentDictionary<ushort, ConcurrentBag<Marker>> FloorMarkers { get; } = new();
internal ushort LastTerritory { get; private set; }
public SyncState TerritorySyncState { get; set; }
public string DebugMessage { get; set; }
public string Name => "Palace Pal";
public Plugin(DalamudPluginInterface pluginInterface)
{
ECommons.ECommons.Init(pluginInterface, this, Module.SplatoonAPI);
pluginInterface.Create<Service>();
Service.Plugin = this;
Service.Configuration = (Configuration)pluginInterface.GetPluginConfig() ?? pluginInterface.Create<Configuration>();
var agreementWindow = pluginInterface.Create<AgreementWindow>();
if (agreementWindow is not null)
{
agreementWindow.IsOpen = Service.Configuration.FirstUse;
Service.WindowSystem.AddWindow(agreementWindow);
}
var configWindow = pluginInterface.Create<ConfigWindow>();
if (configWindow is not null)
{
configWindow.IsOpen = true;
Service.WindowSystem.AddWindow(configWindow);
}
pluginInterface.UiBuilder.Draw += Service.WindowSystem.Draw;
pluginInterface.UiBuilder.OpenConfigUi += OnOpenConfigUi;
Service.Framework.Update += OnFrameworkUpdate;
Service.Configuration.Saved += OnConfigSaved;
}
public void OnOpenConfigUi()
{
Window configWindow;
if (Service.Configuration.FirstUse)
configWindow = Service.WindowSystem.GetWindow<AgreementWindow>();
else
configWindow = Service.WindowSystem.GetWindow<ConfigWindow>();
if (configWindow != null)
configWindow.IsOpen = true;
}
#region IDisposable Support
protected virtual void Dispose(bool disposing)
{
if (!disposing) return;
Service.PluginInterface.UiBuilder.Draw -= Service.WindowSystem.Draw;
Service.PluginInterface.UiBuilder.OpenConfigUi -= OnOpenConfigUi;
Service.Framework.Update -= OnFrameworkUpdate;
Service.Configuration.Saved -= OnConfigSaved;
Service.WindowSystem.RemoveAllWindows();
Service.RemoteApi.Dispose();
ECommons.ECommons.Dispose();
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
private void OnConfigSaved()
{
_configUpdated = true;
}
private void OnFrameworkUpdate(Framework framework)
{
try
{
if (_configUpdated)
{
if (Service.Configuration.Mode == Configuration.EMode.Offline)
{
foreach (var path in Directory.GetFiles(Service.PluginInterface.GetPluginConfigDirectory()))
{
if (path.EndsWith(".json"))
{
var markers = JsonSerializer.Deserialize<List<Marker>>(File.ReadAllText(path), new JsonSerializerOptions { IncludeFields = true }).Where(x => x.Seen).ToList();
File.WriteAllText(path, JsonSerializer.Serialize(markers, new JsonSerializerOptions { IncludeFields = true }));
}
}
FloorMarkers.Clear();
LastTerritory = 0;
}
_configUpdated = false;
}
bool recreateLayout = false;
bool saveMarkers = false;
if (LastTerritory != Service.ClientState.TerritoryType)
{
LastTerritory = Service.ClientState.TerritoryType;
TerritorySyncState = SyncState.NotAttempted;
if (IsInPotdOrHoh())
FloorMarkers[LastTerritory] = new ConcurrentBag<Marker>(LoadSavedMarkers());
recreateLayout = true;
}
if (!IsInPotdOrHoh())
return;
if (Service.Configuration.Mode == Configuration.EMode.Online && TerritorySyncState == SyncState.NotAttempted)
{
TerritorySyncState = SyncState.Started;
Task.Run(async () => await DownloadMarkersForTerritory(LastTerritory));
}
if (_remoteDownloads.Count > 0)
{
HandleRemoteDownloads();
recreateLayout = true;
saveMarkers = true;
}
if (!FloorMarkers.TryGetValue(LastTerritory, out var currentFloorMarkers))
FloorMarkers[LastTerritory] = currentFloorMarkers = new ConcurrentBag<Marker>();
IList<Marker> visibleMarkers = GetRelevantGameObjects();
foreach (var visibleMarker in visibleMarkers)
{
Marker knownMarker = currentFloorMarkers.SingleOrDefault(x => x != null && x.GetHashCode() == visibleMarker.GetHashCode());
if (knownMarker != null)
{
if (!knownMarker.Seen)
{
knownMarker.Seen = true;
saveMarkers = true;
}
continue;
}
currentFloorMarkers.Add(visibleMarker);
recreateLayout = true;
saveMarkers = true;
}
if (saveMarkers)
{
SaveMarkers();
if (TerritorySyncState == SyncState.Complete)
{
var markersToUpload = currentFloorMarkers.Where(x => !x.RemoteSeen).ToList();
Task.Run(async () => await Service.RemoteApi.UploadMarker(LastTerritory, markersToUpload));
}
}
if (recreateLayout)
{
Splatoon.RemoveDynamicElements("PalacePal.Markers");
var config = Service.Configuration;
List<Element> elements = new List<Element>();
foreach (var marker in currentFloorMarkers)
{
if (marker.Seen || config.Mode == Configuration.EMode.Online)
{
if (marker.Type == Palace.ObjectType.Trap && config.ShowTraps)
{
var element = CreateSplatoonElement(marker.Type, marker.Position, config.TrapColor);
marker.SplatoonElement = element;
elements.Add(element);
}
else if (marker.Type == Palace.ObjectType.Hoard && config.ShowHoard)
{
var element = CreateSplatoonElement(marker.Type, marker.Position, config.HoardColor);
marker.SplatoonElement = element;
elements.Add(element);
}
}
}
// we need to delay this, as the current framework update could be before splatoon's, in which case it would immediately delete the layout
new TickScheduler(delegate
{
try
{
Splatoon.AddDynamicElements("PalacePal.Markers", elements.ToArray(), new long[] { Environment.TickCount64 + 60 * 60 * 1000, ON_TERRITORY_CHANGE });
}
catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
}
});
}
}
catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
}
}
public string GetSaveForCurrentTerritory() => Path.Join(Service.PluginInterface.GetPluginConfigDirectory(), $"{LastTerritory}.json");
private List<Marker> LoadSavedMarkers()
{
string path = GetSaveForCurrentTerritory();
if (File.Exists(path))
return JsonSerializer.Deserialize<List<Marker>>(File.ReadAllText(path), new JsonSerializerOptions { IncludeFields = true }).Where(x => x.Seen || Service.Configuration.Mode == Configuration.EMode.Online).ToList();
else
return new List<Marker>();
}
private void SaveMarkers()
{
string path = GetSaveForCurrentTerritory();
File.WriteAllText(path, JsonSerializer.Serialize(FloorMarkers[LastTerritory], new JsonSerializerOptions { IncludeFields = true }));
}
private async Task DownloadMarkersForTerritory(ushort territoryId)
{
try
{
var (success, downloadedMarkers) = await Service.RemoteApi.DownloadRemoteMarkers(territoryId);
_remoteDownloads.Enqueue((territoryId, success, downloadedMarkers));
}
catch (Exception e)
{
DebugMessage = $"{DateTime.Now}\n{e}";
}
}
private void HandleRemoteDownloads()
{
while (_remoteDownloads.TryDequeue(out var download))
{
var (territoryId, success, downloadedMarkers) = download;
if (Service.Configuration.Mode == Configuration.EMode.Online && success && FloorMarkers.TryGetValue(territoryId, out var currentFloorMarkers) && downloadedMarkers.Count > 0)
{
foreach (var downloadedMarker in downloadedMarkers)
{
Marker seenMarker = currentFloorMarkers.SingleOrDefault(x => x.GetHashCode() == downloadedMarker.GetHashCode());
if (seenMarker != null)
{
seenMarker.RemoteSeen = true;
continue;
}
downloadedMarkers.Add(seenMarker);
}
}
// don't modify state for outdated floors
if (LastTerritory != territoryId)
continue;
if (success)
TerritorySyncState = SyncState.Complete;
else
TerritorySyncState = SyncState.Failed;
}
}
private IList<Marker> GetRelevantGameObjects()
{
List<Marker> result = new();
for (int i = 246; i < Service.ObjectTable.Length; i++)
{
GameObject obj = Service.ObjectTable[i];
if (obj == null)
continue;
switch ((uint)Marshal.ReadInt32(obj.Address + 128))
{
case 2007182:
case 2007183:
case 2007184:
case 2007185:
case 2007186:
case 2009504:
result.Add(new Marker(Palace.ObjectType.Trap, obj.Position) { Seen = true });
break;
case 2007542:
case 2007543:
result.Add(new Marker(Palace.ObjectType.Hoard, obj.Position) { Seen = true });
break;
}
}
return result;
}
internal bool IsInPotdOrHoh() => Service.ClientState.IsLoggedIn && Service.Condition[ConditionFlag.InDeepDungeon];
internal static Element CreateSplatoonElement(Palace.ObjectType type, Vector3 pos, Vector4 color)
{
return new Element(ElementType.CircleAtFixedCoordinates)
{
refX = pos.X,
refY = pos.Z, // z and y are swapped
refZ = pos.Y,
offX = 0,
offY = 0,
offZ = type == Palace.ObjectType.Trap ? 0 : -0.03f,
Filled = false,
radius = 1.7f,
FillStep = 1,
color = ImGui.ColorConvertFloat4ToU32(color),
thicc = 2,
};
}
public enum SyncState
{
NotAttempted,
Started,
Complete,
Failed,
}
}
}