PalacePal/Pal.Client/Marker.cs

38 lines
968 B
C#
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using ECommons.SplatoonAPI;
using Palace;
using System;
using System.Numerics;
using System.Text.Json.Serialization;
namespace Pal.Client
{
internal class Marker
{
public ObjectType Type { get; set; } = ObjectType.Unknown;
public Vector3 Position { get; set; }
public bool Seen { get; set; } = false;
[JsonIgnore]
public bool RemoteSeen { get; set; } = false;
[JsonIgnore]
public Element SplatoonElement { get; set; }
public Marker(ObjectType type, Vector3 position)
{
Type = type;
Position = position;
}
public override int GetHashCode()
{
return HashCode.Combine(Type, (int)Position.X, (int)Position.Y, (int)Position.Z);
}
public override bool Equals(object obj)
{
return obj is Marker otherMarker && Type == otherMarker.Type && Position == otherMarker.Position;
}
}
}