2023-02-15 22:17:19 +00:00
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Types;
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2023-02-16 09:25:33 +00:00
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using Dalamud.Logging;
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using ImGuiNET;
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2023-02-16 09:25:33 +00:00
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using Microsoft.Extensions.DependencyInjection;
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2023-02-15 22:17:19 +00:00
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using Pal.Client.Configuration;
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using Pal.Client.Extensions;
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using Pal.Client.Net;
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using Pal.Client.Rendering;
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using Pal.Client.Scheduled;
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namespace Pal.Client.DependencyInjection
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{
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internal sealed class FrameworkService : IDisposable
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{
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private readonly IServiceProvider _serviceProvider;
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private readonly Framework _framework;
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private readonly ConfigurationManager _configurationManager;
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private readonly IPalacePalConfiguration _configuration;
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private readonly ClientState _clientState;
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private readonly TerritoryState _territoryState;
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private readonly FloorService _floorService;
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private readonly DebugState _debugState;
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private readonly RenderAdapter _renderAdapter;
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private readonly ObjectTable _objectTable;
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private readonly RemoteApi _remoteApi;
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internal Queue<IQueueOnFrameworkThread> EarlyEventQueue { get; } = new();
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internal Queue<IQueueOnFrameworkThread> LateEventQueue { get; } = new();
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internal ConcurrentQueue<nint> NextUpdateObjects { get; } = new();
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public FrameworkService(
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IServiceProvider serviceProvider,
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Framework framework,
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ConfigurationManager configurationManager,
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IPalacePalConfiguration configuration,
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ClientState clientState,
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TerritoryState territoryState,
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FloorService floorService,
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DebugState debugState,
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RenderAdapter renderAdapter,
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ObjectTable objectTable,
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RemoteApi remoteApi)
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{
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_serviceProvider = serviceProvider;
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_framework = framework;
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_configurationManager = configurationManager;
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_configuration = configuration;
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_clientState = clientState;
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_territoryState = territoryState;
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_floorService = floorService;
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_debugState = debugState;
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_renderAdapter = renderAdapter;
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_objectTable = objectTable;
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_remoteApi = remoteApi;
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_framework.Update += OnUpdate;
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_configurationManager.Saved += OnSaved;
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}
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public void Dispose()
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{
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_framework.Update -= OnUpdate;
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_configurationManager.Saved -= OnSaved;
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}
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private void OnSaved(object? sender, IPalacePalConfiguration? config)
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=> EarlyEventQueue.Enqueue(new QueuedConfigUpdate());
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private void OnUpdate(Framework framework)
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{
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if (_configuration.FirstUse)
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return;
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try
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{
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bool recreateLayout = false;
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bool saveMarkers = false;
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while (EarlyEventQueue.TryDequeue(out IQueueOnFrameworkThread? queued))
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HandleQueued(queued, ref recreateLayout, ref saveMarkers);
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if (_territoryState.LastTerritory != _clientState.TerritoryType)
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{
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_territoryState.LastTerritory = _clientState.TerritoryType;
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_territoryState.TerritorySyncState = SyncState.NotAttempted;
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NextUpdateObjects.Clear();
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if (_territoryState.IsInDeepDungeon())
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_floorService.GetFloorMarkers(_territoryState.LastTerritory);
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_floorService.EphemeralMarkers.Clear();
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_territoryState.PomanderOfSight = PomanderState.Inactive;
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_territoryState.PomanderOfIntuition = PomanderState.Inactive;
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recreateLayout = true;
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_debugState.Reset();
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}
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if (!_territoryState.IsInDeepDungeon())
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return;
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if (_configuration.Mode == EMode.Online && _territoryState.TerritorySyncState == SyncState.NotAttempted)
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{
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_territoryState.TerritorySyncState = SyncState.Started;
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Task.Run(async () => await DownloadMarkersForTerritory(_territoryState.LastTerritory));
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}
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while (LateEventQueue.TryDequeue(out IQueueOnFrameworkThread? queued))
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HandleQueued(queued, ref recreateLayout, ref saveMarkers);
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var currentFloor = _floorService.GetFloorMarkers(_territoryState.LastTerritory);
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IList<Marker> visibleMarkers = GetRelevantGameObjects();
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HandlePersistentMarkers(currentFloor, visibleMarkers.Where(x => x.IsPermanent()).ToList(), saveMarkers,
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recreateLayout);
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HandleEphemeralMarkers(visibleMarkers.Where(x => !x.IsPermanent()).ToList(), recreateLayout);
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}
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catch (Exception e)
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{
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_debugState.SetFromException(e);
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}
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}
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#region Render Markers
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private void HandlePersistentMarkers(LocalState currentFloor, IList<Marker> visibleMarkers, bool saveMarkers,
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bool recreateLayout)
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{
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var currentFloorMarkers = currentFloor.Markers;
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bool updateSeenMarkers = false;
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var partialAccountId = _configuration.FindAccount(RemoteApi.RemoteUrl)?.AccountId.ToPartialId();
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foreach (var visibleMarker in visibleMarkers)
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{
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Marker? knownMarker = currentFloorMarkers.SingleOrDefault(x => x == visibleMarker);
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if (knownMarker != null)
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{
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if (!knownMarker.Seen)
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{
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knownMarker.Seen = true;
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saveMarkers = true;
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}
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// This requires you to have seen a trap/hoard marker once per floor to synchronize this for older local states,
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// markers discovered afterwards are automatically marked seen.
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if (partialAccountId != null && knownMarker is { NetworkId: { }, RemoteSeenRequested: false } &&
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!knownMarker.RemoteSeenOn.Contains(partialAccountId))
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updateSeenMarkers = true;
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continue;
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}
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currentFloorMarkers.Add(visibleMarker);
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recreateLayout = true;
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saveMarkers = true;
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}
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2023-02-16 09:25:33 +00:00
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if (!recreateLayout && currentFloorMarkers.Count > 0 &&
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(_configuration.DeepDungeons.Traps.OnlyVisibleAfterPomander ||
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_configuration.DeepDungeons.HoardCoffers.OnlyVisibleAfterPomander))
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{
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try
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{
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foreach (var marker in currentFloorMarkers)
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{
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uint desiredColor = DetermineColor(marker, visibleMarkers);
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if (marker.RenderElement == null || !marker.RenderElement.IsValid)
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{
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recreateLayout = true;
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break;
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}
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if (marker.RenderElement.Color != desiredColor)
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marker.RenderElement.Color = desiredColor;
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}
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}
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catch (Exception e)
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{
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_debugState.SetFromException(e);
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recreateLayout = true;
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}
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}
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if (updateSeenMarkers && partialAccountId != null)
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{
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var markersToUpdate = currentFloorMarkers.Where(x =>
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x is { Seen: true, NetworkId: { }, RemoteSeenRequested: false } &&
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!x.RemoteSeenOn.Contains(partialAccountId)).ToList();
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foreach (var marker in markersToUpdate)
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marker.RemoteSeenRequested = true;
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Task.Run(async () => await SyncSeenMarkersForTerritory(_territoryState.LastTerritory, markersToUpdate));
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}
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if (saveMarkers)
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{
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currentFloor.Save();
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if (_territoryState.TerritorySyncState == SyncState.Complete)
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{
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var markersToUpload = currentFloorMarkers
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.Where(x => x.IsPermanent() && x.NetworkId == null && !x.UploadRequested).ToList();
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if (markersToUpload.Count > 0)
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{
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foreach (var marker in markersToUpload)
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marker.UploadRequested = true;
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Task.Run(async () =>
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await UploadMarkersForTerritory(_territoryState.LastTerritory, markersToUpload));
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}
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}
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}
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if (recreateLayout)
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{
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_renderAdapter.ResetLayer(ELayer.TrapHoard);
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List<IRenderElement> elements = new();
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foreach (var marker in currentFloorMarkers)
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{
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if (marker.Seen || _configuration.Mode == EMode.Online ||
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marker is { WasImported: true, Imports.Count: > 0 })
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{
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if (marker.Type == Marker.EType.Trap)
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{
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CreateRenderElement(marker, elements, DetermineColor(marker, visibleMarkers),
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_configuration.DeepDungeons.Traps);
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}
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else if (marker.Type == Marker.EType.Hoard)
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{
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CreateRenderElement(marker, elements, DetermineColor(marker, visibleMarkers),
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_configuration.DeepDungeons.HoardCoffers);
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}
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}
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}
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if (elements.Count == 0)
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return;
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_renderAdapter.SetLayer(ELayer.TrapHoard, elements);
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}
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}
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private void HandleEphemeralMarkers(IList<Marker> visibleMarkers, bool recreateLayout)
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{
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recreateLayout |=
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_floorService.EphemeralMarkers.Any(existingMarker => visibleMarkers.All(x => x != existingMarker));
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recreateLayout |=
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visibleMarkers.Any(visibleMarker => _floorService.EphemeralMarkers.All(x => x != visibleMarker));
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if (recreateLayout)
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{
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_renderAdapter.ResetLayer(ELayer.RegularCoffers);
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_floorService.EphemeralMarkers.Clear();
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List<IRenderElement> elements = new();
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foreach (var marker in visibleMarkers)
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{
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_floorService.EphemeralMarkers.Add(marker);
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if (marker.Type == Marker.EType.SilverCoffer && _configuration.DeepDungeons.SilverCoffers.Show)
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{
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CreateRenderElement(marker, elements, DetermineColor(marker, visibleMarkers),
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_configuration.DeepDungeons.SilverCoffers);
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}
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}
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if (elements.Count == 0)
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return;
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_renderAdapter.SetLayer(ELayer.RegularCoffers, elements);
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}
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}
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private uint DetermineColor(Marker marker, IList<Marker> visibleMarkers)
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{
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switch (marker.Type)
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{
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case Marker.EType.Trap when _territoryState.PomanderOfSight == PomanderState.Inactive ||
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!_configuration.DeepDungeons.Traps.OnlyVisibleAfterPomander ||
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visibleMarkers.Any(x => x == marker):
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return _configuration.DeepDungeons.Traps.Color;
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case Marker.EType.Hoard when _territoryState.PomanderOfIntuition == PomanderState.Inactive ||
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!_configuration.DeepDungeons.HoardCoffers.OnlyVisibleAfterPomander ||
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visibleMarkers.Any(x => x == marker):
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return _configuration.DeepDungeons.HoardCoffers.Color;
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case Marker.EType.SilverCoffer:
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return _configuration.DeepDungeons.SilverCoffers.Color;
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case Marker.EType.Trap:
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case Marker.EType.Hoard:
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return RenderData.ColorInvisible;
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default:
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return ImGui.ColorConvertFloat4ToU32(new Vector4(1, 0.5f, 1, 0.4f));
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}
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}
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|
|
2023-02-16 09:25:33 +00:00
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|
private void CreateRenderElement(Marker marker, List<IRenderElement> elements, uint color,
|
|
|
|
|
MarkerConfiguration config)
|
2023-02-15 22:17:19 +00:00
|
|
|
|
{
|
|
|
|
|
if (!config.Show)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
var element = _renderAdapter.CreateElement(marker.Type, marker.Position, color, config.Fill);
|
|
|
|
|
marker.RenderElement = element;
|
|
|
|
|
elements.Add(element);
|
|
|
|
|
}
|
2023-02-16 09:25:33 +00:00
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|
|
2023-02-15 22:17:19 +00:00
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region Up-/Download
|
2023-02-16 09:25:33 +00:00
|
|
|
|
|
2023-02-15 22:17:19 +00:00
|
|
|
|
private async Task DownloadMarkersForTerritory(ushort territoryId)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
var (success, downloadedMarkers) = await _remoteApi.DownloadRemoteMarkers(territoryId);
|
|
|
|
|
LateEventQueue.Enqueue(new QueuedSyncResponse
|
|
|
|
|
{
|
|
|
|
|
Type = SyncType.Download,
|
|
|
|
|
TerritoryType = territoryId,
|
|
|
|
|
Success = success,
|
|
|
|
|
Markers = downloadedMarkers
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
catch (Exception e)
|
|
|
|
|
{
|
|
|
|
|
_debugState.SetFromException(e);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private async Task UploadMarkersForTerritory(ushort territoryId, List<Marker> markersToUpload)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
var (success, uploadedMarkers) = await _remoteApi.UploadMarker(territoryId, markersToUpload);
|
|
|
|
|
LateEventQueue.Enqueue(new QueuedSyncResponse
|
|
|
|
|
{
|
|
|
|
|
Type = SyncType.Upload,
|
|
|
|
|
TerritoryType = territoryId,
|
|
|
|
|
Success = success,
|
|
|
|
|
Markers = uploadedMarkers
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
catch (Exception e)
|
|
|
|
|
{
|
|
|
|
|
_debugState.SetFromException(e);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private async Task SyncSeenMarkersForTerritory(ushort territoryId, List<Marker> markersToUpdate)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
var success = await _remoteApi.MarkAsSeen(territoryId, markersToUpdate);
|
|
|
|
|
LateEventQueue.Enqueue(new QueuedSyncResponse
|
|
|
|
|
{
|
|
|
|
|
Type = SyncType.MarkSeen,
|
|
|
|
|
TerritoryType = territoryId,
|
|
|
|
|
Success = success,
|
|
|
|
|
Markers = markersToUpdate,
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
catch (Exception e)
|
|
|
|
|
{
|
|
|
|
|
_debugState.SetFromException(e);
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-02-16 09:25:33 +00:00
|
|
|
|
|
2023-02-15 22:17:19 +00:00
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
private IList<Marker> GetRelevantGameObjects()
|
|
|
|
|
{
|
|
|
|
|
List<Marker> result = new();
|
|
|
|
|
for (int i = 246; i < _objectTable.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
GameObject? obj = _objectTable[i];
|
|
|
|
|
if (obj == null)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
switch ((uint)Marshal.ReadInt32(obj.Address + 128))
|
|
|
|
|
{
|
|
|
|
|
case 2007182:
|
|
|
|
|
case 2007183:
|
|
|
|
|
case 2007184:
|
|
|
|
|
case 2007185:
|
|
|
|
|
case 2007186:
|
|
|
|
|
case 2009504:
|
|
|
|
|
result.Add(new Marker(Marker.EType.Trap, obj.Position) { Seen = true });
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 2007542:
|
|
|
|
|
case 2007543:
|
|
|
|
|
result.Add(new Marker(Marker.EType.Hoard, obj.Position) { Seen = true });
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 2007357:
|
|
|
|
|
result.Add(new Marker(Marker.EType.SilverCoffer, obj.Position) { Seen = true });
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (NextUpdateObjects.TryDequeue(out nint address))
|
|
|
|
|
{
|
|
|
|
|
var obj = _objectTable.FirstOrDefault(x => x.Address == address);
|
|
|
|
|
if (obj != null && obj.Position.Length() > 0.1)
|
|
|
|
|
result.Add(new Marker(Marker.EType.Trap, obj.Position) { Seen = true });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
}
|
2023-02-16 09:25:33 +00:00
|
|
|
|
|
|
|
|
|
private void HandleQueued(IQueueOnFrameworkThread queued, ref bool recreateLayout, ref bool saveMarkers)
|
|
|
|
|
{
|
|
|
|
|
Type handlerType = typeof(IQueueOnFrameworkThread.Handler<>).MakeGenericType(queued.GetType());
|
|
|
|
|
var handler = (IQueueOnFrameworkThread.IHandler)_serviceProvider.GetRequiredService(handlerType);
|
|
|
|
|
|
|
|
|
|
handler.RunIfCompatible(queued, ref recreateLayout, ref saveMarkers);
|
|
|
|
|
}
|
2023-02-15 22:17:19 +00:00
|
|
|
|
}
|
|
|
|
|
}
|