PalacePal/Pal.Client/Windows/StatisticsWindow.cs

85 lines
3.0 KiB
C#
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2022-10-26 18:43:24 +00:00
using Dalamud.Interface.Windowing;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets;
using Pal.Common;
using Palace;
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace Pal.Client.Windows
{
internal class StatisticsWindow : Window
{
private SortedDictionary<ETerritoryType, TerritoryStatistics> _territoryStatistics = new();
public StatisticsWindow() : base("Palace Pal - Statistics###PalacePalStats")
{
Size = new Vector2(500, 500);
SizeCondition = ImGuiCond.FirstUseEver;
foreach (ETerritoryType territory in typeof(ETerritoryType).GetEnumValues())
{
_territoryStatistics[territory] = new TerritoryStatistics { TerritoryName = territory.ToString() };
}
}
public override void Draw()
{
if (ImGui.CollapsingHeader("Discovered Traps & Coffers per Instance", ImGuiTreeNodeFlags.DefaultOpen))
{
if (ImGui.BeginTable("TrapHoardStatistics", 3, ImGuiTableFlags.Borders))
{
ImGui.TableSetupColumn("Instance", ImGuiTableColumnFlags.WidthFixed);
ImGui.TableSetupColumn("Traps", ImGuiTableColumnFlags.WidthFixed, 100);
ImGui.TableSetupColumn("Hoard", ImGuiTableColumnFlags.WidthFixed, 100);
ImGui.TableHeadersRow();
foreach (var (territoryType, stats) in _territoryStatistics)
{
ImGui.TableNextRow();
if (ImGui.TableNextColumn())
ImGui.Text(stats.TerritoryName);
if (ImGui.TableNextColumn())
ImGui.Text(stats.TrapCount?.ToString() ?? "-");
if (ImGui.TableNextColumn())
ImGui.Text(stats.HoardCofferCount?.ToString() ?? "-");
}
ImGui.EndTable();
}
}
}
internal void SetFloorData(IEnumerable<FloorStatistics> floorStatistics)
{
foreach (var territoryStatistics in _territoryStatistics.Values)
{
territoryStatistics.TrapCount = null;
territoryStatistics.HoardCofferCount = null;
}
foreach (var floor in floorStatistics)
{
if (_territoryStatistics.TryGetValue((ETerritoryType)floor.TerritoryType, out TerritoryStatistics territoryStatistics))
{
territoryStatistics.TrapCount = floor.TrapCount;
territoryStatistics.HoardCofferCount = floor.HoardCount;
}
}
}
private class TerritoryStatistics
{
public string TerritoryName { get; set; }
public uint? TrapCount { get; set; }
public uint? HoardCofferCount { get; set; }
}
}
}