2022-10-23 02:38:58 +00:00
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using ECommons.SplatoonAPI;
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using Palace;
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using System;
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using System.Numerics;
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using System.Text.Json.Serialization;
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namespace Pal.Client
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{
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internal class Marker
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{
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public EType Type { get; set; } = EType.Unknown;
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2022-10-23 02:38:58 +00:00
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public Vector3 Position { get; set; }
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public bool Seen { get; set; } = false;
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[JsonIgnore]
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public bool RemoteSeen { get; set; } = false;
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[JsonIgnore]
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public Element? SplatoonElement { get; set; }
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2022-10-23 02:38:58 +00:00
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2022-10-25 21:31:35 +00:00
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public Marker(EType type, Vector3 position)
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2022-10-23 02:38:58 +00:00
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{
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Type = type;
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Position = position;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Type, (int)Position.X, (int)Position.Y, (int)Position.Z);
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}
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2022-10-30 10:02:49 +00:00
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public override bool Equals(object? obj)
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{
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return obj is Marker otherMarker && Type == otherMarker.Type && (int)Position.X == (int)otherMarker.Position.X && (int)Position.Y == (int)otherMarker.Position.Y && (int)Position.Z == (int)otherMarker.Position.Z;
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}
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2022-10-30 10:02:49 +00:00
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public static bool operator ==(Marker? a, object? b)
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{
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return Equals(a, b);
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}
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2022-10-30 10:02:49 +00:00
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public static bool operator !=(Marker? a, object? b)
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{
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return !Equals(a, b);
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}
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public bool IsPermanent() => Type == EType.Trap || Type == EType.Hoard;
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public enum EType
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{
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Unknown = ObjectType.Unknown,
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#region Permanent Markers
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Trap = ObjectType.Trap,
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Hoard = ObjectType.Hoard,
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#endregion
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# region Markers that only show up if they're currently visible
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SilverCoffer = 100,
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#endregion
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2022-10-23 02:38:58 +00:00
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}
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}
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}
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