PalacePal/Pal.Client/Floors/MemoryTerritory.cs

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using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using Pal.Client.Configuration;
using Pal.Client.Scheduled;
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using Pal.Common;
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namespace Pal.Client.Floors;
/// <summary>
/// A single set of floors loaded entirely in memory, can be e.g. POTD 51-60.
/// </summary>
internal sealed class MemoryTerritory
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{
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public MemoryTerritory(ETerritoryType territoryType)
{
TerritoryType = territoryType;
}
public ETerritoryType TerritoryType { get; }
public EReadyState ReadyState { get; set; } = EReadyState.NotLoaded;
public ESyncState SyncState { get; set; } = ESyncState.NotAttempted;
public ConcurrentBag<PersistentLocation> Locations { get; } = new();
public object LockObj { get; } = new();
public void Initialize(IEnumerable<PersistentLocation> locations)
{
Locations.Clear();
foreach (var location in locations)
Locations.Add(location);
ReadyState = EReadyState.Ready;
}
public void Reset()
{
Locations.Clear();
SyncState = ESyncState.NotAttempted;
ReadyState = EReadyState.NotLoaded;
}
public enum EReadyState
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{
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NotLoaded,
/// <summary>
/// Currently loading from the database.
/// </summary>
Loading,
/// <summary>
/// Locations loaded, no import running.
/// </summary>
Ready,
/// <summary>
/// Import running, should probably not interact with this too much.
/// </summary>
Importing,
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}
}