2023-02-18 20:12:36 +00:00
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using Pal.Client.Configuration;
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2023-02-22 16:21:48 +00:00
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using Pal.Client.Scheduled;
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2023-02-18 20:12:36 +00:00
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using Pal.Common;
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2023-03-30 20:01:43 +00:00
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namespace Pal.Client.Floors;
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/// <summary>
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/// A single set of floors loaded entirely in memory, can be e.g. POTD 51-60.
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/// </summary>
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internal sealed class MemoryTerritory
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{
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2023-03-30 20:01:43 +00:00
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public MemoryTerritory(ETerritoryType territoryType)
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{
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TerritoryType = territoryType;
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}
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public ETerritoryType TerritoryType { get; }
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public EReadyState ReadyState { get; set; } = EReadyState.NotLoaded;
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public ESyncState SyncState { get; set; } = ESyncState.NotAttempted;
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public ConcurrentBag<PersistentLocation> Locations { get; } = new();
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public object LockObj { get; } = new();
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public void Initialize(IEnumerable<PersistentLocation> locations)
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{
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Locations.Clear();
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foreach (var location in locations)
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Locations.Add(location);
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ReadyState = EReadyState.Ready;
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}
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public void Reset()
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{
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Locations.Clear();
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SyncState = ESyncState.NotAttempted;
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ReadyState = EReadyState.NotLoaded;
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}
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public enum EReadyState
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{
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NotLoaded,
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/// <summary>
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/// Currently loading from the database.
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/// </summary>
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Loading,
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/// <summary>
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/// Locations loaded, no import running.
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/// </summary>
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Ready,
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/// <summary>
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/// Import running, should probably not interact with this too much.
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/// </summary>
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Importing,
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}
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}
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