PalacePal/Pal.Client/Plugin.cs

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using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
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using Pal.Client.Rendering;
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using Pal.Client.Windows;
using System;
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using System.Globalization;
using System.Linq;
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using Pal.Client.Properties;
using ECommons;
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using Microsoft.Extensions.DependencyInjection;
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using Pal.Client.Configuration;
namespace Pal.Client
{
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/// <summary>
/// With all DI logic elsewhere, this plugin shell really only takes care of a few things around events that
/// need to be sent to different receivers depending on priority or configuration .
/// </summary>
/// <see cref="DependencyInjection.DependencyInjectionContext"/>
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internal sealed class Plugin : IDisposable
{
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private readonly IServiceProvider _serviceProvider;
private readonly DalamudPluginInterface _pluginInterface;
private readonly IPalacePalConfiguration _configuration;
private readonly RenderAdapter _renderAdapter;
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public Plugin(
IServiceProvider serviceProvider,
DalamudPluginInterface pluginInterface,
IPalacePalConfiguration configuration,
RenderAdapter renderAdapter)
{
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_serviceProvider = serviceProvider;
_pluginInterface = pluginInterface;
_configuration = configuration;
_renderAdapter = renderAdapter;
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LanguageChanged(pluginInterface.UiLanguage);
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pluginInterface.UiBuilder.Draw += Draw;
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pluginInterface.UiBuilder.OpenConfigUi += OpenConfigUi;
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pluginInterface.LanguageChanged += LanguageChanged;
}
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private void OpenConfigUi()
{
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Window configWindow;
if (_configuration.FirstUse)
configWindow = _serviceProvider.GetRequiredService<AgreementWindow>();
else
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configWindow = _serviceProvider.GetRequiredService<ConfigWindow>();
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configWindow.IsOpen = true;
}
public void Dispose()
{
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_pluginInterface.UiBuilder.Draw -= Draw;
_pluginInterface.UiBuilder.OpenConfigUi -= OpenConfigUi;
_pluginInterface.LanguageChanged -= LanguageChanged;
}
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private void LanguageChanged(string languageCode)
{
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Localization.Culture = new CultureInfo(languageCode);
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_serviceProvider.GetRequiredService<WindowSystem>().Windows.OfType<ILanguageChanged>()
.Each(w => w.LanguageChanged());
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}
private void Draw()
{
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_renderAdapter.DrawLayers();
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_serviceProvider.GetRequiredService<WindowSystem>().Draw();
}
}
}