2023-02-18 03:34:49 +00:00
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using System;
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2023-02-24 23:55:48 +00:00
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Game.ClientState;
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using Pal.Client.DependencyInjection;
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using Pal.Client.Extensions;
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using Pal.Client.Floors;
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using Pal.Client.Rendering;
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2023-03-30 20:01:43 +00:00
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namespace Pal.Client.Commands;
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internal sealed class PalNearCommand : ISubCommand
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{
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private readonly Chat _chat;
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private readonly ClientState _clientState;
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private readonly TerritoryState _territoryState;
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private readonly FloorService _floorService;
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public PalNearCommand(Chat chat, ClientState clientState, TerritoryState territoryState,
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FloorService floorService)
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{
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_chat = chat;
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_clientState = clientState;
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_territoryState = territoryState;
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_floorService = floorService;
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}
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public IReadOnlyDictionary<string, Action<string>> GetHandlers()
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=> new Dictionary<string, Action<string>>
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{
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{ "near", _ => DebugNearest(_ => true) },
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{ "tnear", _ => DebugNearest(m => m.Type == MemoryLocation.EType.Trap) },
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{ "hnear", _ => DebugNearest(m => m.Type == MemoryLocation.EType.Hoard) },
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};
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private void DebugNearest(Predicate<PersistentLocation> predicate)
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{
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if (!_territoryState.IsInDeepDungeon())
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return;
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var state = _floorService.GetTerritoryIfReady(_clientState.TerritoryType);
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if (state == null)
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return;
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var playerPosition = _clientState.LocalPlayer?.Position;
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if (playerPosition == null)
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return;
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_chat.Message($"Your position: {playerPosition}");
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var nearbyMarkers = state.Locations
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.Where(m => predicate(m))
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.Where(m => m.RenderElement != null && m.RenderElement.Color != RenderData.ColorInvisible)
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.Select(m => new { m, distance = (playerPosition.Value - m.Position).Length() })
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.OrderBy(m => m.distance)
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.Take(5)
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.ToList();
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foreach (var nearbyMarker in nearbyMarkers)
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_chat.UnformattedMessage(
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$"{nearbyMarker.distance:F2} - {nearbyMarker.m.Type} {nearbyMarker.m.NetworkId?.ToPartialId(length: 8)} - {nearbyMarker.m.Position}");
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}
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}
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