2023-02-08 15:06:43 +00:00
|
|
|
|
using Dalamud.Logging;
|
|
|
|
|
using Dalamud.Plugin;
|
|
|
|
|
using ECommons;
|
|
|
|
|
using ECommons.Reflection;
|
|
|
|
|
using ECommons.Schedulers;
|
|
|
|
|
using ECommons.SplatoonAPI;
|
|
|
|
|
using ImGuiNET;
|
|
|
|
|
using System;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Numerics;
|
|
|
|
|
using System.Reflection;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
|
|
|
|
|
namespace Pal.Client.Rendering
|
|
|
|
|
{
|
|
|
|
|
internal class SplatoonRenderer : IRenderer, IDrawDebugItems, IDisposable
|
|
|
|
|
{
|
|
|
|
|
private const long ON_TERRITORY_CHANGE = -2;
|
2023-02-08 15:24:22 +00:00
|
|
|
|
private bool IsDisposed { get; set; } = false;
|
2023-02-08 15:06:43 +00:00
|
|
|
|
|
|
|
|
|
public SplatoonRenderer(DalamudPluginInterface pluginInterface, IDalamudPlugin plugin)
|
|
|
|
|
{
|
|
|
|
|
ECommonsMain.Init(pluginInterface, plugin, ECommons.Module.SplatoonAPI);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetLayer(ELayer layer, IReadOnlyList<IRenderElement> elements)
|
|
|
|
|
{
|
|
|
|
|
// we need to delay this, as the current framework update could be before splatoon's, in which case it would immediately delete the layout
|
|
|
|
|
new TickScheduler(delegate
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
Splatoon.AddDynamicElements(ToLayerName(layer), elements.Cast<SplatoonElement>().Select(x => x.Delegate).ToArray(), new long[] { Environment.TickCount64 + 60 * 60 * 1000, ON_TERRITORY_CHANGE });
|
|
|
|
|
}
|
|
|
|
|
catch (Exception e)
|
|
|
|
|
{
|
|
|
|
|
PluginLog.Error(e, $"Could not create splatoon layer {layer} with {elements.Count} elements");
|
|
|
|
|
Service.Plugin.DebugMessage = $"{DateTime.Now}\n{e}";
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void ResetLayer(ELayer layer)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
Splatoon.RemoveDynamicElements(ToLayerName(layer));
|
|
|
|
|
}
|
|
|
|
|
catch (Exception e)
|
|
|
|
|
{
|
|
|
|
|
PluginLog.Error(e, $"Could not reset splatoon layer {layer}");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private string ToLayerName(ELayer layer)
|
|
|
|
|
=> $"PalacePal.{layer}";
|
|
|
|
|
|
|
|
|
|
public IRenderElement CreateElement(Marker.EType type, Vector3 pos, uint color, bool fill = false)
|
|
|
|
|
{
|
|
|
|
|
MarkerConfig config = MarkerConfig.ForType(type);
|
|
|
|
|
Element element = new Element(ElementType.CircleAtFixedCoordinates)
|
|
|
|
|
{
|
|
|
|
|
refX = pos.X,
|
|
|
|
|
refY = pos.Z, // z and y are swapped
|
|
|
|
|
refZ = pos.Y,
|
|
|
|
|
offX = 0,
|
|
|
|
|
offY = 0,
|
|
|
|
|
offZ = config.OffsetY,
|
|
|
|
|
Filled = fill,
|
|
|
|
|
radius = config.Radius,
|
|
|
|
|
FillStep = 1,
|
|
|
|
|
color = color,
|
|
|
|
|
thicc = 2,
|
|
|
|
|
};
|
2023-02-08 15:24:22 +00:00
|
|
|
|
return new SplatoonElement(this, element);
|
2023-02-08 15:06:43 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void DrawDebugItems(Vector4 trapColor, Vector4 hoardColor)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
Vector3? pos = Service.ClientState.LocalPlayer?.Position;
|
|
|
|
|
if (pos != null)
|
|
|
|
|
{
|
|
|
|
|
var elements = new List<IRenderElement>
|
|
|
|
|
{
|
|
|
|
|
CreateElement(Marker.EType.Trap, pos.Value, ImGui.ColorConvertFloat4ToU32(trapColor)),
|
|
|
|
|
CreateElement(Marker.EType.Hoard, pos.Value, ImGui.ColorConvertFloat4ToU32(hoardColor)),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (!Splatoon.AddDynamicElements("PalacePal.Test", elements.Cast<SplatoonElement>().Select(x => x.Delegate).ToArray(), new long[] { Environment.TickCount64 + 10000 }))
|
|
|
|
|
{
|
|
|
|
|
Service.Chat.PrintError("Could not draw markers :(");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch (Exception)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
var pluginManager = DalamudReflector.GetPluginManager();
|
|
|
|
|
IList installedPlugins = pluginManager.GetType().GetProperty("InstalledPlugins")?.GetValue(pluginManager) as IList ?? new List<object>();
|
|
|
|
|
|
|
|
|
|
foreach (var t in installedPlugins)
|
|
|
|
|
{
|
|
|
|
|
AssemblyName? assemblyName = (AssemblyName?)t.GetType().GetProperty("AssemblyName")?.GetValue(t);
|
|
|
|
|
string? pluginName = (string?)t.GetType().GetProperty("Name")?.GetValue(t);
|
|
|
|
|
if (assemblyName?.Name == "Splatoon" && pluginName != "Splatoon")
|
|
|
|
|
{
|
|
|
|
|
Service.Chat.PrintError($"[Palace Pal] Splatoon is installed under the plugin name '{pluginName}', which is incompatible with the Splatoon API.");
|
|
|
|
|
Service.Chat.Print("[Palace Pal] You need to install Splatoon from the official repository at https://github.com/NightmareXIV/MyDalamudPlugins.");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch (Exception) { }
|
|
|
|
|
|
|
|
|
|
Service.Chat.PrintError("Could not draw markers, is Splatoon installed and enabled?");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Dispose()
|
|
|
|
|
{
|
2023-02-08 15:24:22 +00:00
|
|
|
|
IsDisposed = true;
|
|
|
|
|
|
2023-02-08 15:06:43 +00:00
|
|
|
|
ResetLayer(ELayer.TrapHoard);
|
|
|
|
|
ResetLayer(ELayer.RegularCoffers);
|
|
|
|
|
|
|
|
|
|
ECommonsMain.Dispose();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class SplatoonElement : IRenderElement
|
|
|
|
|
{
|
2023-02-08 15:24:22 +00:00
|
|
|
|
private readonly SplatoonRenderer renderer;
|
|
|
|
|
|
|
|
|
|
public SplatoonElement(SplatoonRenderer renderer, Element element)
|
2023-02-08 15:06:43 +00:00
|
|
|
|
{
|
2023-02-08 15:24:22 +00:00
|
|
|
|
this.renderer = renderer;
|
2023-02-08 15:06:43 +00:00
|
|
|
|
Delegate = element;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Element Delegate { get; }
|
|
|
|
|
|
2023-02-08 15:24:22 +00:00
|
|
|
|
public bool IsValid => !renderer.IsDisposed && Delegate.IsValid();
|
2023-02-08 15:06:43 +00:00
|
|
|
|
public uint Color
|
|
|
|
|
{
|
|
|
|
|
get => Delegate.color;
|
|
|
|
|
set => Delegate.color = value;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|