LLib/IconCache.cs

36 lines
976 B
C#

using System;
using System.Collections.Generic;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Textures;
using Dalamud.Interface.Textures.TextureWraps;
using Dalamud.Plugin.Services;
namespace LLib;
public sealed class IconCache : IDisposable
{
private readonly ITextureProvider _textureProvider;
private readonly Dictionary<uint, ISharedImmediateTexture> _textureWraps = new();
public IconCache(ITextureProvider textureProvider)
{
_textureProvider = textureProvider;
}
public IDalamudTextureWrap? GetIcon(uint iconId)
{
if (!_textureWraps.TryGetValue(iconId, out ISharedImmediateTexture? iconTex))
{
iconTex = _textureProvider.GetFromGameIcon(new GameIconLookup(iconId));
_textureWraps[iconId] = iconTex;
}
return iconTex.TryGetWrap(out IDalamudTextureWrap? wrap, out _) ? wrap : null;
}
public void Dispose()
{
_textureWraps.Clear();
}
}