LLib/IconCache.cs
2023-11-01 10:09:54 +01:00

54 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using Dalamud.Interface.Internal;
using Dalamud.Plugin.Services;
namespace LLib;
public sealed class IconCache : IDisposable
{
private readonly ITextureProvider _textureProvider;
private readonly Dictionary<uint, TextureContainer> _textureWraps = new();
public IconCache(ITextureProvider textureProvider)
{
_textureProvider = textureProvider;
}
public IDalamudTextureWrap? GetIcon(uint iconId)
{
if (_textureWraps.TryGetValue(iconId, out TextureContainer? container))
return container.Texture;
var iconTex = _textureProvider.GetIcon(iconId);
if (iconTex != null)
{
if (iconTex.ImGuiHandle != nint.Zero)
{
_textureWraps[iconId] = new TextureContainer { Texture = iconTex };
return iconTex;
}
iconTex.Dispose();
}
_textureWraps[iconId] = new TextureContainer { Texture = null };
return null;
}
public void Dispose()
{
foreach (TextureContainer container in _textureWraps.Values)
container.Dispose();
_textureWraps.Clear();
}
private sealed class TextureContainer : IDisposable
{
public required IDalamudTextureWrap? Texture { get; init; }
public void Dispose() => Texture?.Dispose();
}
}