using System.Diagnostics.CodeAnalysis; namespace LLib.Gear; [SuppressMessage("Design", "CA1028", Justification = "Game Value")] public enum EBaseParam : byte { None = 0, Strength = 1, Dexterity = 2, Vitality = 3, Intelligence = 4, Mind = 5, Piety = 6, GP = 10, CP = 11, DamagePhys = 12, DamageMag = 13, DefensePhys = 21, DefenseMag = 24, Tenacity = 19, Crit = 27, DirectHit = 22, Determination = 44, SpellSpeed = 46, SkillSpeed = 45, Craftsmanship = 70, Control = 71, Gathering = 72, Perception = 73, }