using System; using System.Diagnostics.CodeAnalysis; using System.Numerics; using Dalamud.Game.Addon.Lifecycle; using Dalamud.Game.Addon.Lifecycle.AddonArgTypes; using Dalamud.Plugin.Services; using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Component.GUI; using LLib.GameUI; using LLib.Shop.Model; namespace LLib.Shop; [SuppressMessage("ReSharper", "ClassCanBeSealed.Global")] public class RegularShopBase { private readonly IShopWindow _parentWindow; private readonly string _addonName; private readonly IPluginLog _pluginLog; private readonly IGameGui _gameGui; private readonly IAddonLifecycle _addonLifecycle; public RegularShopBase(IShopWindow parentWindow, string addonName, IPluginLog pluginLog, IGameGui gameGui, IAddonLifecycle addonLifecycle) { _parentWindow = parentWindow; _addonName = addonName; _pluginLog = pluginLog; _gameGui = gameGui; _addonLifecycle = addonLifecycle; _addonLifecycle.RegisterListener(AddonEvent.PostSetup, _addonName, ShopPostSetup); _addonLifecycle.RegisterListener(AddonEvent.PreFinalize, _addonName, ShopPreFinalize); _addonLifecycle.RegisterListener(AddonEvent.PostUpdate, _addonName, ShopPostUpdate); } public ItemForSale? ItemForSale { get; set; } public PurchaseState? PurchaseState { get; private set; } public bool AutoBuyEnabled => PurchaseState != null; public bool IsAwaitingYesNo { get => PurchaseState?.IsAwaitingYesNo ?? false; set => PurchaseState!.IsAwaitingYesNo = value; } private unsafe void ShopPostSetup(AddonEvent type, AddonArgs args) { if (!_parentWindow.IsEnabled) { ItemForSale = null; _parentWindow.IsOpen = false; return; } _parentWindow.UpdateShopStock((AtkUnitBase*)args.Addon); PostUpdateShopStock(); if (ItemForSale != null) _parentWindow.IsOpen = true; } private void ShopPreFinalize(AddonEvent type, AddonArgs args) { PurchaseState = null; _parentWindow.RestoreExternalPluginState(); _parentWindow.IsOpen = false; } private unsafe void ShopPostUpdate(AddonEvent type, AddonArgs args) { if (!_parentWindow.IsEnabled) { ItemForSale = null; _parentWindow.IsOpen = false; return; } _parentWindow.UpdateShopStock((AtkUnitBase*)args.Addon); PostUpdateShopStock(); if (ItemForSale != null) { AtkUnitBase* addon = (AtkUnitBase*)args.Addon; short x = 0, y = 0; addon->GetPosition(&x, &y); short width = 0, height = 0; addon->GetSize(&width, &height, true); x += width; if (_parentWindow.Position is {} position && ((short)position.X != x || (short)position.Y != y)) _parentWindow.Position = new Vector2(x, y); _parentWindow.IsOpen = true; } else _parentWindow.IsOpen = false; } private void PostUpdateShopStock() { if (ItemForSale != null && PurchaseState != null) { int ownedItems = (int)ItemForSale.OwnedItems; if (PurchaseState.OwnedItems != ownedItems) { PurchaseState.OwnedItems = ownedItems; PurchaseState.NextStep = DateTime.Now.AddSeconds(0.25); } } } public unsafe int GetItemCount(uint itemId) { InventoryManager* inventoryManager = InventoryManager.Instance(); return inventoryManager->GetInventoryItemCount(itemId, checkEquipped: false, checkArmory: false); } public int GetMaxItemsToPurchase() { if (ItemForSale == null) return 0; int currency = _parentWindow.GetCurrencyCount(); return (int)(currency / ItemForSale!.Price); } public void CancelAutoPurchase() { PurchaseState = null; _parentWindow.RestoreExternalPluginState(); } public void StartAutoPurchase(int toPurchase) { PurchaseState = new((int)ItemForSale!.OwnedItems + toPurchase, (int)ItemForSale.OwnedItems); _parentWindow.SaveExternalPluginState(); } public unsafe void HandleNextPurchaseStep() { if (ItemForSale == null || PurchaseState == null) return; int maxStackSize = DetermineMaxStackSize(ItemForSale.ItemId); if (maxStackSize == 0 && !HasFreeInventorySlot()) { _pluginLog.Warning($"No free inventory slots, can't buy more {ItemForSale.ItemName}"); PurchaseState = null; _parentWindow.RestoreExternalPluginState(); } else if (!PurchaseState.IsComplete) { if (PurchaseState.NextStep <= DateTime.Now && _gameGui.TryGetAddonByName(_addonName, out AtkUnitBase* addonShop)) { int buyNow = Math.Min(PurchaseState.ItemsLeftToBuy, maxStackSize); _pluginLog.Information($"Buying {buyNow}x {ItemForSale.ItemName}"); _parentWindow.TriggerPurchase(addonShop, buyNow); PurchaseState.NextStep = DateTime.MaxValue; PurchaseState.IsAwaitingYesNo = true; } } else { _pluginLog.Information( $"Stopping item purchase (desired = {PurchaseState.DesiredItems}, owned = {PurchaseState.OwnedItems})"); PurchaseState = null; _parentWindow.RestoreExternalPluginState(); } } public void Dispose() { _addonLifecycle.UnregisterListener(AddonEvent.PostSetup, _addonName, ShopPostSetup); _addonLifecycle.UnregisterListener(AddonEvent.PreFinalize, _addonName, ShopPreFinalize); _addonLifecycle.UnregisterListener(AddonEvent.PostUpdate, _addonName, ShopPostUpdate); } public bool HasFreeInventorySlot() => CountFreeInventorySlots() > 0; public unsafe int CountFreeInventorySlots() { var inventoryManger = InventoryManager.Instance(); if (inventoryManger == null) return 0; int count = 0; for (InventoryType t = InventoryType.Inventory1; t <= InventoryType.Inventory4; ++t) { var container = inventoryManger->GetInventoryContainer(t); for (int i = 0; i < container->Size; ++i) { var item = container->GetInventorySlot(i); if (item == null || item->ItemId == 0) ++count; } } return count; } private unsafe int DetermineMaxStackSize(uint itemId) { var inventoryManger = InventoryManager.Instance(); if (inventoryManger == null) return 0; int max = 0; for (InventoryType t = InventoryType.Inventory1; t <= InventoryType.Inventory4; ++t) { var container = inventoryManger->GetInventoryContainer(t); for (int i = 0; i < container->Size; ++i) { var item = container->GetInventorySlot(i); if (item == null || item->ItemId == 0) return 99; if (item->ItemId == itemId) { max += (999 - item->Quantity); if (max >= 99) break; } } } return Math.Min(99, max); } public unsafe int CountInventorySlotsWithCondition(uint itemId, Predicate predicate) { ArgumentNullException.ThrowIfNull(predicate); var inventoryManager = InventoryManager.Instance(); if (inventoryManager == null) return 0; int count = 0; for (InventoryType t = InventoryType.Inventory1; t <= InventoryType.Inventory4; ++t) { var container = inventoryManager->GetInventoryContainer(t); for (int i = 0; i < container->Size; ++i) { var item = container->GetInventorySlot(i); if (item == null || item->ItemId == 0) continue; if (item->ItemId == itemId && predicate(item->Quantity)) ++count; } } return count; } }