Add some shop-related functions

master
Liza 2024-09-22 13:46:38 +02:00
parent 43c3dba112
commit e6e3a1f297
Signed by: liza
GPG Key ID: 7199F8D727D55F67
4 changed files with 299 additions and 2 deletions

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@ -14,8 +14,8 @@ public abstract class LWindow : Window
{
private bool _initializedConfig;
protected LWindow(string name, ImGuiWindowFlags flags = ImGuiWindowFlags.None, bool forceMainWindow = false)
: base(name, flags, forceMainWindow)
protected LWindow(string windowName, ImGuiWindowFlags flags = ImGuiWindowFlags.None, bool forceMainWindow = false)
: base(windowName, flags, forceMainWindow)
{
TitleBarButtons.Add(new TitleBarButton
{

10
Shop/Model/ItemForSale.cs Normal file
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@ -0,0 +1,10 @@
namespace Workshoppa.GameData.Shops;
public sealed class ItemForSale
{
public required int Position { get; init; }
public required uint ItemId { get; init; }
public required string? ItemName { get; init; }
public required uint Price { get; init; }
public required uint OwnedItems { get; init; }
}

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@ -0,0 +1,19 @@
using System;
namespace Workshoppa.GameData.Shops;
public sealed class PurchaseState
{
public PurchaseState(int desiredItems, int ownedItems)
{
DesiredItems = desiredItems;
OwnedItems = ownedItems;
}
public int DesiredItems { get; }
public int OwnedItems { get; set; }
public int ItemsLeftToBuy => Math.Max(0, DesiredItems - OwnedItems);
public bool IsComplete => ItemsLeftToBuy == 0;
public bool IsAwaitingYesNo { get; set; }
public DateTime NextStep { get; set; } = DateTime.MinValue;
}

268
Shop/RegularShopBase.cs Normal file
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@ -0,0 +1,268 @@
using System;
using System.Numerics;
using Dalamud.Game.Addon.Lifecycle;
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Component.GUI;
using LLib.GameUI;
using Workshoppa.GameData.Shops;
namespace LLib.Shop;
public interface IShopWindow
{
public bool IsEnabled { get; }
public bool IsOpen { get; set; }
public Vector2? Position { get; set; }
public int GetCurrencyCount();
public unsafe void UpdateShopStock(AtkUnitBase* addon);
public unsafe void TriggerPurchase(AtkUnitBase* addonShop, int buyNow);
public void SaveExternalPluginState();
public void RestoreExternalPluginState();
}
public class RegularShopBase
{
private readonly IShopWindow _parentWindow;
private readonly string _addonName;
private readonly IPluginLog _pluginLog;
private readonly IGameGui _gameGui;
private readonly IAddonLifecycle _addonLifecycle;
public RegularShopBase(IShopWindow parentWindow, string addonName, IPluginLog pluginLog, IGameGui gameGui, IAddonLifecycle addonLifecycle)
{
_parentWindow = parentWindow;
_addonName = addonName;
_pluginLog = pluginLog;
_gameGui = gameGui;
_addonLifecycle = addonLifecycle;
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, _addonName, ShopPostSetup);
_addonLifecycle.RegisterListener(AddonEvent.PreFinalize, _addonName, ShopPreFinalize);
_addonLifecycle.RegisterListener(AddonEvent.PostUpdate, _addonName, ShopPostUpdate);
}
public ItemForSale? ItemForSale { get; set; }
public PurchaseState? PurchaseState { get; private set; }
public bool AutoBuyEnabled => PurchaseState != null;
public bool IsAwaitingYesNo
{
get => PurchaseState?.IsAwaitingYesNo ?? false;
set => PurchaseState!.IsAwaitingYesNo = value;
}
private unsafe void ShopPostSetup(AddonEvent type, AddonArgs args)
{
if (!_parentWindow.IsEnabled)
{
ItemForSale = null;
_parentWindow.IsOpen = false;
return;
}
_parentWindow.UpdateShopStock((AtkUnitBase*)args.Addon);
PostUpdateShopStock();
if (ItemForSale != null)
_parentWindow.IsOpen = true;
}
private void ShopPreFinalize(AddonEvent type, AddonArgs args)
{
PurchaseState = null;
_parentWindow.RestoreExternalPluginState();
_parentWindow.IsOpen = false;
}
private unsafe void ShopPostUpdate(AddonEvent type, AddonArgs args)
{
if (!_parentWindow.IsEnabled)
{
ItemForSale = null;
_parentWindow.IsOpen = false;
return;
}
_parentWindow.UpdateShopStock((AtkUnitBase*)args.Addon);
PostUpdateShopStock();
if (ItemForSale != null)
{
AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
short x = 0, y = 0;
addon->GetPosition(&x, &y);
short width = 0, height = 0;
addon->GetSize(&width, &height, true);
x += width;
if ((short)_parentWindow.Position!.Value.X != x || (short)_parentWindow.Position!.Value.Y != y)
_parentWindow.Position = new Vector2(x, y);
_parentWindow.IsOpen = true;
}
else
_parentWindow.IsOpen = false;
}
private void PostUpdateShopStock()
{
if (ItemForSale != null && PurchaseState != null)
{
int ownedItems = (int)ItemForSale.OwnedItems;
if (PurchaseState.OwnedItems != ownedItems)
{
PurchaseState.OwnedItems = ownedItems;
PurchaseState.NextStep = DateTime.Now.AddSeconds(0.25);
}
}
}
public unsafe int GetItemCount(uint itemId)
{
InventoryManager* inventoryManager = InventoryManager.Instance();
return inventoryManager->GetInventoryItemCount(itemId, checkEquipped: false, checkArmory: false);
}
public int GetMaxItemsToPurchase()
{
if (ItemForSale == null)
return 0;
int currency = _parentWindow.GetCurrencyCount();
return (int)(currency / ItemForSale!.Price);
}
public void CancelAutoPurchase()
{
PurchaseState = null;
_parentWindow.RestoreExternalPluginState();
}
public void StartAutoPurchase(int toPurchase)
{
PurchaseState = new((int)ItemForSale!.OwnedItems + toPurchase, (int)ItemForSale.OwnedItems);
_parentWindow.SaveExternalPluginState();
}
public unsafe void HandleNextPurchaseStep()
{
if (ItemForSale == null || PurchaseState == null)
return;
int maxStackSize = DetermineMaxStackSize(ItemForSale.ItemId);
if (maxStackSize == 0 && !HasFreeInventorySlot())
{
_pluginLog.Warning($"No free inventory slots, can't buy more {ItemForSale.ItemName}");
PurchaseState = null;
_parentWindow.RestoreExternalPluginState();
}
else if (!PurchaseState.IsComplete)
{
if (PurchaseState.NextStep <= DateTime.Now &&
_gameGui.TryGetAddonByName(_addonName, out AtkUnitBase* addonShop))
{
int buyNow = Math.Min(PurchaseState.ItemsLeftToBuy, maxStackSize);
_pluginLog.Information($"Buying {buyNow}x {ItemForSale.ItemName}");
_parentWindow.TriggerPurchase(addonShop, buyNow);
PurchaseState.NextStep = DateTime.MaxValue;
PurchaseState.IsAwaitingYesNo = true;
}
}
else
{
_pluginLog.Information(
$"Stopping item purchase (desired = {PurchaseState.DesiredItems}, owned = {PurchaseState.OwnedItems})");
PurchaseState = null;
_parentWindow.RestoreExternalPluginState();
}
}
public void Dispose()
{
_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, _addonName, ShopPostSetup);
_addonLifecycle.UnregisterListener(AddonEvent.PreFinalize, _addonName, ShopPreFinalize);
_addonLifecycle.UnregisterListener(AddonEvent.PostUpdate, _addonName, ShopPostUpdate);
}
public bool HasFreeInventorySlot() => CountFreeInventorySlots() > 0;
public unsafe int CountFreeInventorySlots()
{
var inventoryManger = InventoryManager.Instance();
if (inventoryManger == null)
return 0;
int count = 0;
for (InventoryType t = InventoryType.Inventory1; t <= InventoryType.Inventory4; ++t)
{
var container = inventoryManger->GetInventoryContainer(t);
for (int i = 0; i < container->Size; ++i)
{
var item = container->GetInventorySlot(i);
if (item == null || item->ItemId == 0)
++count;
}
}
return count;
}
private unsafe int DetermineMaxStackSize(uint itemId)
{
var inventoryManger = InventoryManager.Instance();
if (inventoryManger == null)
return 0;
int max = 0;
for (InventoryType t = InventoryType.Inventory1; t <= InventoryType.Inventory4; ++t)
{
var container = inventoryManger->GetInventoryContainer(t);
for (int i = 0; i < container->Size; ++i)
{
var item = container->GetInventorySlot(i);
if (item == null || item->ItemId == 0)
return 99;
if (item->ItemId == itemId)
{
max += (999 - (int)item->Quantity);
if (max >= 99)
break;
}
}
}
return Math.Min(99, max);
}
public unsafe int CountInventorySlotsWithCondition(uint itemId, Predicate<int> predicate)
{
ArgumentNullException.ThrowIfNull(predicate);
var inventoryManager = InventoryManager.Instance();
if (inventoryManager == null)
return 0;
int count = 0;
for (InventoryType t = InventoryType.Inventory1; t <= InventoryType.Inventory4; ++t)
{
var container = inventoryManager->GetInventoryContainer(t);
for (int i = 0; i < container->Size; ++i)
{
var item = container->GetInventorySlot(i);
if (item == null || item->ItemId == 0)
continue;
if (item->ItemId == itemId && predicate((int)item->Quantity))
++count;
}
}
return count;
}
}