Add some shop-related functions
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43c3dba112
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@ -14,8 +14,8 @@ public abstract class LWindow : Window
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{
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private bool _initializedConfig;
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protected LWindow(string name, ImGuiWindowFlags flags = ImGuiWindowFlags.None, bool forceMainWindow = false)
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: base(name, flags, forceMainWindow)
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protected LWindow(string windowName, ImGuiWindowFlags flags = ImGuiWindowFlags.None, bool forceMainWindow = false)
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: base(windowName, flags, forceMainWindow)
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{
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TitleBarButtons.Add(new TitleBarButton
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{
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10
Shop/Model/ItemForSale.cs
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10
Shop/Model/ItemForSale.cs
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@ -0,0 +1,10 @@
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namespace Workshoppa.GameData.Shops;
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public sealed class ItemForSale
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{
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public required int Position { get; init; }
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public required uint ItemId { get; init; }
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public required string? ItemName { get; init; }
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public required uint Price { get; init; }
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public required uint OwnedItems { get; init; }
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}
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19
Shop/Model/PurchaseState.cs
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19
Shop/Model/PurchaseState.cs
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@ -0,0 +1,19 @@
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using System;
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namespace Workshoppa.GameData.Shops;
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public sealed class PurchaseState
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{
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public PurchaseState(int desiredItems, int ownedItems)
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{
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DesiredItems = desiredItems;
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OwnedItems = ownedItems;
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}
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public int DesiredItems { get; }
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public int OwnedItems { get; set; }
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public int ItemsLeftToBuy => Math.Max(0, DesiredItems - OwnedItems);
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public bool IsComplete => ItemsLeftToBuy == 0;
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public bool IsAwaitingYesNo { get; set; }
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public DateTime NextStep { get; set; } = DateTime.MinValue;
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}
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268
Shop/RegularShopBase.cs
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268
Shop/RegularShopBase.cs
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@ -0,0 +1,268 @@
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using System;
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using System.Numerics;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using LLib.GameUI;
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using Workshoppa.GameData.Shops;
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namespace LLib.Shop;
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public interface IShopWindow
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{
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public bool IsEnabled { get; }
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public bool IsOpen { get; set; }
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public Vector2? Position { get; set; }
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public int GetCurrencyCount();
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public unsafe void UpdateShopStock(AtkUnitBase* addon);
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public unsafe void TriggerPurchase(AtkUnitBase* addonShop, int buyNow);
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public void SaveExternalPluginState();
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public void RestoreExternalPluginState();
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}
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public class RegularShopBase
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{
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private readonly IShopWindow _parentWindow;
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private readonly string _addonName;
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private readonly IPluginLog _pluginLog;
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private readonly IGameGui _gameGui;
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private readonly IAddonLifecycle _addonLifecycle;
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public RegularShopBase(IShopWindow parentWindow, string addonName, IPluginLog pluginLog, IGameGui gameGui, IAddonLifecycle addonLifecycle)
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{
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_parentWindow = parentWindow;
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_addonName = addonName;
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_pluginLog = pluginLog;
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_gameGui = gameGui;
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_addonLifecycle = addonLifecycle;
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_addonLifecycle.RegisterListener(AddonEvent.PostSetup, _addonName, ShopPostSetup);
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_addonLifecycle.RegisterListener(AddonEvent.PreFinalize, _addonName, ShopPreFinalize);
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_addonLifecycle.RegisterListener(AddonEvent.PostUpdate, _addonName, ShopPostUpdate);
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}
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public ItemForSale? ItemForSale { get; set; }
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public PurchaseState? PurchaseState { get; private set; }
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public bool AutoBuyEnabled => PurchaseState != null;
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public bool IsAwaitingYesNo
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{
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get => PurchaseState?.IsAwaitingYesNo ?? false;
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set => PurchaseState!.IsAwaitingYesNo = value;
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}
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private unsafe void ShopPostSetup(AddonEvent type, AddonArgs args)
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{
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if (!_parentWindow.IsEnabled)
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{
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ItemForSale = null;
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_parentWindow.IsOpen = false;
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return;
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}
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_parentWindow.UpdateShopStock((AtkUnitBase*)args.Addon);
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PostUpdateShopStock();
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if (ItemForSale != null)
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_parentWindow.IsOpen = true;
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}
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private void ShopPreFinalize(AddonEvent type, AddonArgs args)
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{
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PurchaseState = null;
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_parentWindow.RestoreExternalPluginState();
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_parentWindow.IsOpen = false;
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}
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private unsafe void ShopPostUpdate(AddonEvent type, AddonArgs args)
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{
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if (!_parentWindow.IsEnabled)
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{
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ItemForSale = null;
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_parentWindow.IsOpen = false;
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return;
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}
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_parentWindow.UpdateShopStock((AtkUnitBase*)args.Addon);
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PostUpdateShopStock();
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if (ItemForSale != null)
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{
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AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
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short x = 0, y = 0;
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addon->GetPosition(&x, &y);
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short width = 0, height = 0;
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addon->GetSize(&width, &height, true);
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x += width;
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if ((short)_parentWindow.Position!.Value.X != x || (short)_parentWindow.Position!.Value.Y != y)
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_parentWindow.Position = new Vector2(x, y);
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_parentWindow.IsOpen = true;
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}
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else
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_parentWindow.IsOpen = false;
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}
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private void PostUpdateShopStock()
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{
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if (ItemForSale != null && PurchaseState != null)
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{
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int ownedItems = (int)ItemForSale.OwnedItems;
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if (PurchaseState.OwnedItems != ownedItems)
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{
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PurchaseState.OwnedItems = ownedItems;
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PurchaseState.NextStep = DateTime.Now.AddSeconds(0.25);
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}
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}
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}
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public unsafe int GetItemCount(uint itemId)
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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return inventoryManager->GetInventoryItemCount(itemId, checkEquipped: false, checkArmory: false);
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}
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public int GetMaxItemsToPurchase()
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{
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if (ItemForSale == null)
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return 0;
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int currency = _parentWindow.GetCurrencyCount();
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return (int)(currency / ItemForSale!.Price);
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}
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public void CancelAutoPurchase()
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{
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PurchaseState = null;
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_parentWindow.RestoreExternalPluginState();
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}
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public void StartAutoPurchase(int toPurchase)
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{
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PurchaseState = new((int)ItemForSale!.OwnedItems + toPurchase, (int)ItemForSale.OwnedItems);
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_parentWindow.SaveExternalPluginState();
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}
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public unsafe void HandleNextPurchaseStep()
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{
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if (ItemForSale == null || PurchaseState == null)
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return;
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int maxStackSize = DetermineMaxStackSize(ItemForSale.ItemId);
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if (maxStackSize == 0 && !HasFreeInventorySlot())
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{
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_pluginLog.Warning($"No free inventory slots, can't buy more {ItemForSale.ItemName}");
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PurchaseState = null;
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_parentWindow.RestoreExternalPluginState();
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}
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else if (!PurchaseState.IsComplete)
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{
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if (PurchaseState.NextStep <= DateTime.Now &&
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_gameGui.TryGetAddonByName(_addonName, out AtkUnitBase* addonShop))
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{
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int buyNow = Math.Min(PurchaseState.ItemsLeftToBuy, maxStackSize);
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_pluginLog.Information($"Buying {buyNow}x {ItemForSale.ItemName}");
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_parentWindow.TriggerPurchase(addonShop, buyNow);
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PurchaseState.NextStep = DateTime.MaxValue;
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PurchaseState.IsAwaitingYesNo = true;
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}
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}
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else
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{
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_pluginLog.Information(
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$"Stopping item purchase (desired = {PurchaseState.DesiredItems}, owned = {PurchaseState.OwnedItems})");
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PurchaseState = null;
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_parentWindow.RestoreExternalPluginState();
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}
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}
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public void Dispose()
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{
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_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, _addonName, ShopPostSetup);
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_addonLifecycle.UnregisterListener(AddonEvent.PreFinalize, _addonName, ShopPreFinalize);
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_addonLifecycle.UnregisterListener(AddonEvent.PostUpdate, _addonName, ShopPostUpdate);
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}
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public bool HasFreeInventorySlot() => CountFreeInventorySlots() > 0;
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public unsafe int CountFreeInventorySlots()
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{
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var inventoryManger = InventoryManager.Instance();
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if (inventoryManger == null)
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return 0;
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int count = 0;
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for (InventoryType t = InventoryType.Inventory1; t <= InventoryType.Inventory4; ++t)
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{
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var container = inventoryManger->GetInventoryContainer(t);
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for (int i = 0; i < container->Size; ++i)
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{
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var item = container->GetInventorySlot(i);
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if (item == null || item->ItemId == 0)
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++count;
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}
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}
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return count;
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}
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private unsafe int DetermineMaxStackSize(uint itemId)
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{
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var inventoryManger = InventoryManager.Instance();
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if (inventoryManger == null)
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return 0;
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int max = 0;
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for (InventoryType t = InventoryType.Inventory1; t <= InventoryType.Inventory4; ++t)
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{
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var container = inventoryManger->GetInventoryContainer(t);
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for (int i = 0; i < container->Size; ++i)
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{
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var item = container->GetInventorySlot(i);
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if (item == null || item->ItemId == 0)
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return 99;
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if (item->ItemId == itemId)
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{
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max += (999 - (int)item->Quantity);
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if (max >= 99)
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break;
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}
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}
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}
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return Math.Min(99, max);
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}
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public unsafe int CountInventorySlotsWithCondition(uint itemId, Predicate<int> predicate)
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{
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ArgumentNullException.ThrowIfNull(predicate);
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var inventoryManager = InventoryManager.Instance();
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if (inventoryManager == null)
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return 0;
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int count = 0;
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for (InventoryType t = InventoryType.Inventory1; t <= InventoryType.Inventory4; ++t)
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{
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var container = inventoryManager->GetInventoryContainer(t);
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for (int i = 0; i < container->Size; ++i)
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{
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var item = container->GetInventorySlot(i);
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if (item == null || item->ItemId == 0)
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continue;
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if (item->ItemId == itemId && predicate((int)item->Quantity))
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++count;
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}
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}
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return count;
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}
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}
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