Handle/fix DTR bar when not on homeworld
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5bbc75f527
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@ -55,11 +55,18 @@ internal sealed class CharacterSwitch : IDisposable
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{
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unsafe
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{
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UIInputData* uiInputData = UIInputData.Instance();
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MouseButtonFlags mouseButtonFlags =
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uiInputData != null ? uiInputData->MouseButtonReleasedFlags : MouseButtonFlags.LBUTTON;
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var target = FindCharacter(mouseButtonFlags.HasFlag(MouseButtonFlags.RBUTTON) ? -1 : 1);
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SwitchCharacter(target);
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uint? homeWorldId = _clientState.LocalPlayer?.HomeWorld.Id;
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uint? currentWorldId = _clientState.LocalPlayer?.CurrentWorld.Id;
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if (homeWorldId == currentWorldId)
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{
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UIInputData* uiInputData = UIInputData.Instance();
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MouseButtonFlags mouseButtonFlags =
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uiInputData != null ? uiInputData->MouseButtonReleasedFlags : MouseButtonFlags.LBUTTON;
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var target = FindCharacter(mouseButtonFlags.HasFlag(MouseButtonFlags.RBUTTON) ? -1 : 1);
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SwitchCharacter(target);
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}
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else
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_commandManager.ProcessCommand("/li");
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}
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};
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@ -167,23 +174,32 @@ internal sealed class CharacterSwitch : IDisposable
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private void UpdateDtrBar()
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{
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string? currentWorld = _clientState.LocalPlayer?.CurrentWorld.GameData?.Name?.ToString();
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string? homeWorld = _clientState.LocalPlayer?.HomeWorld.GameData?.Name?.ToString();
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var characterIds = _autoRetainerApi.GetRegisteredCharacters() ?? new();
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var characterIdsOnCurrentWorld = characterIds
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.Where(x => _autoRetainerApi.GetOfflineCharacterData(x)?.World == currentWorld).ToList();
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var characterIdsOnHomeWorld = characterIds
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.Where(x => _autoRetainerApi.GetOfflineCharacterData(x)?.World == homeWorld).ToList();
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SeIconChar seIconChar = SeIconChar.Instance1 + characterIdsOnCurrentWorld.IndexOf(_clientState.LocalContentId);
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_dtrBarEntry.Text = seIconChar.ToIconString();
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SeIconChar seIconChar = SeIconChar.Instance1 + characterIdsOnHomeWorld.IndexOf(_clientState.LocalContentId);
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if (currentWorld == homeWorld)
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{
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_dtrBarEntry.Text = seIconChar.ToIconString();
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var previous = FindCharacter(-1);
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var next = FindCharacter(1);
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if (previous != null && next != null)
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_dtrBarEntry.Tooltip = $"Prev: {previous.Name}\nNext: {next.Name}";
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else if (previous != null)
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_dtrBarEntry.Tooltip = $"Prev: {previous.Name}";
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else if (next != null)
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_dtrBarEntry.Tooltip = $"Next: {next.Name}";
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var previous = FindCharacter(-1);
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var next = FindCharacter(1);
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if (previous != null && next != null)
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_dtrBarEntry.Tooltip = $"Prev: {previous.Name}\nNext: {next.Name}";
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else if (previous != null)
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_dtrBarEntry.Tooltip = $"Prev: {previous.Name}";
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else if (next != null)
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_dtrBarEntry.Tooltip = $"Next: {next.Name}";
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else
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_dtrBarEntry.Tooltip = null;
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}
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else
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_dtrBarEntry.Tooltip = null;
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{
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_dtrBarEntry.Text = $"{homeWorld} {seIconChar.ToIconString()}";
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_dtrBarEntry.Tooltip = $"Return to {homeWorld}";
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}
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}
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public void Dispose()
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0-windows</TargetFramework>
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<Version>0.1</Version>
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<Version>0.2</Version>
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<LangVersion>12</LangVersion>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -4,5 +4,6 @@
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"Punchline": "A plugin for things that aren't worth their own plugins.",
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"Description": "A plugin for things that aren't worth their own plugins; see commands for details.",
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"Tags": ["character switch"],
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"RepoUrl": "https://git.carvel.li/liza/KitchenSink",
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"IconUrl": "https://plugins.carvel.li/icons/KitchenSink.png"
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}
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