Include 'world' in tags
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06b2085638
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874948f674
@ -21,6 +21,7 @@ internal sealed class Character
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ClassJob = (byte)_delegate.GetType().GetField("ClassJob")!.GetValue(_delegate)!;
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OwnerId = (ulong)_delegate.GetType().GetField("OwnerId")!.GetValue(_delegate)!;
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FreeCompanyId = (ulong)_delegate.GetType().GetField("FreeCompanyId")!.GetValue(_delegate)!;
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WorldId = (uint)_delegate.GetType().GetField("WorldId")!.GetValue(_delegate)!;
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}
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public ulong CharacterId { get; }
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@ -28,6 +29,7 @@ internal sealed class Character
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public byte ClassJob { get; }
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public ulong OwnerId { get; }
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public ulong FreeCompanyId { get; }
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public uint WorldId { get; }
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public string Name => (string)_name.GetValue(_delegate)!;
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public uint Level => (uint)_level.GetValue(_delegate)!;
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}
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0-windows</TargetFramework>
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<Version>0.14</Version>
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<Version>0.15</Version>
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<LangVersion>12</LangVersion>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -26,6 +26,7 @@ internal sealed class InfluxStatisticsClient : IDisposable
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private readonly IReadOnlyDictionary<byte, string> _classJobNames;
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private readonly IReadOnlyDictionary<sbyte, ClassJobDetail> _expToJobs;
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private readonly ReadOnlyDictionary<uint, PriceInfo> _prices;
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private readonly ReadOnlyDictionary<uint, string> _worldNames;
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public InfluxStatisticsClient(IChatGui chatGui, Configuration configuration, IDataManager dataManager,
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IClientState clientState, IPluginLog pluginLog)
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@ -53,6 +54,10 @@ internal sealed class InfluxStatisticsClient : IDisposable
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UiCategory = x.ItemUICategory.Row,
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})
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.AsReadOnly();
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_worldNames = dataManager.GetExcelSheet<World>()!
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.Where(x => x.RowId > 0 && x.IsPublic)
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.ToDictionary(x => x.RowId, x => x.Name.ToString())
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.AsReadOnly();
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}
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public bool Enabled => _configuration.Server.Enabled &&
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@ -118,6 +123,7 @@ internal sealed class InfluxStatisticsClient : IDisposable
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{
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values.Add(PointData.Measurement("submersibles")
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.Tag("id", fc.CharacterId.ToString(CultureInfo.InvariantCulture))
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.Tag("world", _worldNames[fc.WorldId])
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.Tag("fc_name", fc.Name)
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.Tag("sub_id", $"{fc.CharacterId}_{sub.Id}")
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.Tag("sub_name", sub.Name)
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@ -164,6 +170,7 @@ internal sealed class InfluxStatisticsClient : IDisposable
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Func<string, PointData> pointData = s => PointData.Measurement(s)
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.Tag("id", character.CharacterId.ToString(CultureInfo.InvariantCulture))
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.Tag("player_name", character.Name)
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.Tag("world", _worldNames[character.WorldId])
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.Tag("type", character.CharacterType.ToString())
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.Tag("fc_id", includeFc ? character.FreeCompanyId.ToString(CultureInfo.InvariantCulture) : null)
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.Timestamp(date, WritePrecision.S);
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@ -242,6 +249,7 @@ internal sealed class InfluxStatisticsClient : IDisposable
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.Tag("id", character.CharacterId.ToString(CultureInfo.InvariantCulture))
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.Tag("player_name", owner.Name)
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.Tag("player_id", character.OwnerId.ToString(CultureInfo.InvariantCulture))
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.Tag("world", _worldNames[character.WorldId])
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.Tag("type", character.CharacterType.ToString())
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.Tag("retainer_name", character.Name)
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.Timestamp(date, WritePrecision.S);
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@ -306,6 +314,7 @@ internal sealed class InfluxStatisticsClient : IDisposable
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Func<string, PointData> pointData = s => PointData.Measurement(s)
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.Tag("id", character.CharacterId.ToString(CultureInfo.InvariantCulture))
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.Tag("fc_name", character.Name)
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.Tag("world", _worldNames[character.WorldId])
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.Tag("type", character.CharacterType.ToString())
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.Timestamp(date, WritePrecision.S);
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@ -6,6 +6,7 @@ internal sealed class SubmarineStats
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{
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public required string Name { get; init; }
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public required int Id { get; init; }
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public required uint WorldId { get; init; }
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public bool Enabled { get; set; } = true;
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public required ushort Level { get; init; }
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public required ushort PredictedLevel { get; init; }
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@ -48,6 +48,7 @@ internal sealed class SubmarineTrackerIpc
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{
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Id = x.Subs.IndexOf(y),
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Name = y.Name,
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WorldId = x.Fc!.WorldId,
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Level = y.Level,
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PredictedLevel = y.PredictedLevel,
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Hull = y.Build.HullIdentifier,
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