Include levels for combat jobs
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9b2169623b
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4b59c71815
@ -26,6 +26,7 @@ internal class InfluxStatisticsClient : IDisposable
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private readonly ClientState _clientState;
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private readonly IReadOnlyDictionary<byte, byte> _classJobToArrayIndex;
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private readonly IReadOnlyDictionary<byte, string> _classJobNames;
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private readonly Dictionary<sbyte, string> _expToJobs;
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public InfluxStatisticsClient(ChatGui chatGui, Configuration configuration, DataManager dataManager,
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ClientState clientState)
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@ -39,6 +40,10 @@ internal class InfluxStatisticsClient : IDisposable
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.ToDictionary(x => (byte)x.RowId, x => (byte)x.ExpArrayIndex);
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_classJobNames = dataManager.GetExcelSheet<ClassJob>()!.Where(x => x.RowId > 0)
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.ToDictionary(x => (byte)x.RowId, x => x.Abbreviation.ToString());
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_expToJobs = dataManager.GetExcelSheet<ClassJob>()!.Where(x => x.RowId > 0)
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.Where(x => x.JobIndex > 0)
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.Where(x => x.Abbreviation.ToString() != "SMN")
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.ToDictionary(x => x.ExpArrayIndex, x => x.Abbreviation.ToString());
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}
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public bool Enabled => _configuration.Server.Enabled;
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@ -109,6 +114,25 @@ internal class InfluxStatisticsClient : IDisposable
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.Field("squadron_unlocked", localStats.SquadronUnlocked == true ? 1 : 0)
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.Timestamp(date, WritePrecision.S));
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if (localStats.ClassJobLevels.Count > 0)
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{
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foreach (var (expIndex, abbreviation) in _expToJobs)
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{
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var level = localStats.ClassJobLevels[expIndex];
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if (level > 0)
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{
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values.Add(PointData.Measurement("experience")
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.Tag("id", character.CharacterId.ToString())
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.Tag("player_name", character.Name)
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.Tag("type", character.CharacterType.ToString())
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.Tag("fc_id", character.FreeCompanyId > 0 ? character.FreeCompanyId.ToString() : null)
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.Tag("job", abbreviation)
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.Field("level", level)
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.Timestamp(date, WritePrecision.S));
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}
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}
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}
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if (localStats.MsqCount != -1)
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{
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values.Add(PointData.Measurement("quests")
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