Make Worlds collapsible in config window

This commit is contained in:
Liza 2024-03-03 20:13:26 +01:00
parent 80577a7636
commit 3125911eaf
Signed by: liza
GPG Key ID: 7199F8D727D55F67

View File

@ -149,16 +149,18 @@ internal sealed class ConfigurationWindow : Window
foreach (var world in _configuration.IncludedCharacters.OrderBy(x => x.CachedWorldName)
.ThenBy(x => x.LocalContentId).GroupBy(x => x.CachedWorldName))
{
ImGui.CollapsingHeader($"{world.Key} ({world.Count()})",
ImGuiTreeNodeFlags.DefaultOpen | ImGuiTreeNodeFlags.OpenOnArrow | ImGuiTreeNodeFlags.Bullet);
ImGui.Indent(30);
foreach (var characterInfo in world)
if (ImGui.CollapsingHeader($"{world.Key} ({world.Count()})##World{world.Key}",
ImGuiTreeNodeFlags.DefaultOpen))
{
ImGui.Selectable(
$"{characterInfo.CachedPlayerName} @ {characterInfo.CachedWorldName} ({characterInfo.LocalContentId:X}{(!characterInfo.IncludeFreeCompany ? ", no FC" : "")})");
}
ImGui.Indent(30);
foreach (var characterInfo in world)
{
ImGui.Selectable(
$"{characterInfo.CachedPlayerName} @ {characterInfo.CachedWorldName} ({characterInfo.LocalContentId:X}{(!characterInfo.IncludeFreeCompany ? ", no FC" : "")})");
}
ImGui.Unindent(30);
ImGui.Unindent(30);
}
}
}
}