60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using Gearsetter.GameData;
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using Gearsetter.Model;
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using Lumina.Excel.GeneratedSheets;
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namespace Gearsetter.Test;
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public sealed class ItemSortingTest
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{
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Lumina.GameData _lumina = new( "C:/Program Files (x86)/steam/steamapps/common/FINAL FANTASY XIV Online/game/sqpack" );
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[Fact]
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public void Test1()
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{
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var items = _lumina.GetExcelSheet<Item>()!;
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List<uint> initialItemIds =
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[
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11851,
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11853,
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14447,
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15131,
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16039,
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16240,
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17436,
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25928,
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32558,
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];
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var itemList = new ItemList
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{
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ClassJob = EClassJob.Marauder,
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EquipSlotCategory = EEquipSlotCategory.Ears,
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ItemUiCategory = 41,
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Items = initialItemIds.Select(rowId => new EquipmentItem(items.GetRow(rowId)!, false)).ToList(),
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};
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var primaryStats = _lumina.GetExcelSheet<ClassJob>()!
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.Where(x => x.RowId > 0 && Enum.IsDefined(typeof(EClassJob), x.RowId))
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.Where(x => x.PrimaryStat > 0)
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.ToDictionary(x => (EClassJob)x.RowId, x => (EBaseParam)x.PrimaryStat);
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itemList.UpdateStats(primaryStats, new Configuration());
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itemList.Sort();
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List<uint> expectedItems =
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[
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32558,
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25928,
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11851,
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17436,
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16240,
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14447,
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11853,
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16039,
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15131, // weathered earrings benefit from having primary stats
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];
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Assert.Equal(expectedItems, itemList.Items.Select(x => x.ItemId).ToList());
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}
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}
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