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3
Gearsetter.IpcTest/.gitignore
vendored
3
Gearsetter.IpcTest/.gitignore
vendored
@ -1,3 +0,0 @@
|
||||
/dist
|
||||
/obj
|
||||
/bin
|
@ -1,8 +0,0 @@
|
||||
<Project Sdk="Dalamud.NET.Sdk/11.0.0">
|
||||
<PropertyGroup>
|
||||
<Version>1.0</Version>
|
||||
<OutputPath>dist</OutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<Import Project="..\LLib\LLib.targets"/>
|
||||
</Project>
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"Name": "Gearsetter (IPC Test)",
|
||||
"Author": "Liza Carvelli",
|
||||
"Punchline": "dev only plugin",
|
||||
"Description": "dev only plugin"
|
||||
}
|
@ -1,47 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Dalamud.Game.Command;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
|
||||
namespace Gearsetter.IpcTest;
|
||||
|
||||
public class GearsetterIpcTestPlugin : IDalamudPlugin
|
||||
{
|
||||
private readonly IDalamudPluginInterface _pluginInterface;
|
||||
private readonly ICommandManager _commandManager;
|
||||
private readonly IChatGui _chatGui;
|
||||
|
||||
public GearsetterIpcTestPlugin(IDalamudPluginInterface pluginInterface, ICommandManager commandManager,
|
||||
IChatGui chatGui)
|
||||
{
|
||||
_pluginInterface = pluginInterface;
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||||
_commandManager = commandManager;
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||||
_chatGui = chatGui;
|
||||
|
||||
_commandManager.AddHandler("/recommendedgear", new CommandInfo(ProcessCommand));
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||||
}
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||||
|
||||
private unsafe void ProcessCommand(string command, string arguments)
|
||||
{
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||||
int currentGearsetIndex = RaptureGearsetModule.Instance()->CurrentGearsetIndex;
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||||
var recommendations = _pluginInterface
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||||
.GetIpcSubscriber<byte, List<(uint ItemId, InventoryType? SourceInventory, byte? SourceInventorySlot, RaptureGearsetModule.GearsetItemIndex TargetSlot)>>(
|
||||
"Gearsetter.GetRecommendationsForGearset").InvokeFunc((byte)currentGearsetIndex);
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||||
if (recommendations.Count == 0)
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||||
_chatGui.Print($"No recommendations for gearset #{currentGearsetIndex}.");
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||||
else
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||||
{
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||||
foreach (var recommendation in recommendations)
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||||
_chatGui.Print(
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||||
$"Recommendation: Equip item {recommendation.ItemId} from {recommendation.SourceInventory} (slot {recommendation.SourceInventorySlot}) as {recommendation.TargetSlot}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_commandManager.RemoveHandler("/recommendedgear");
|
||||
}
|
||||
}
|
@ -1,81 +0,0 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dependencies": {
|
||||
"net8.0-windows7.0": {
|
||||
"DalamudPackager": {
|
||||
"type": "Direct",
|
||||
"requested": "[11.0.0, )",
|
||||
"resolved": "11.0.0",
|
||||
"contentHash": "bjT7XUlhIJSmsE/O76b7weUX+evvGQctbQB8aKXt94o+oPWxHpCepxAGMs7Thow3AzCyqWs7cOpp9/2wcgRRQA=="
|
||||
},
|
||||
"DotNet.ReproducibleBuilds": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.1.1, )",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "+H2t/t34h6mhEoUvHi8yGXyuZ2GjSovcGYehJrS2MDm2XgmPfZL2Sdxg+uL2lKgZ4M6tTwKHIlxOob2bgh0NRQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.SourceLink.AzureRepos.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Bitbucket.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.GitHub": "1.1.1",
|
||||
"Microsoft.SourceLink.GitLab": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.Gitea": {
|
||||
"type": "Direct",
|
||||
"requested": "[8.0.0, )",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "KOBodmDnlWGIqZt2hT47Q69TIoGhIApDVLCyyj9TT5ct8ju16AbHYcB4XeknoHX562wO1pMS/1DfBIZK+V+sxg==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "8.0.0",
|
||||
"Microsoft.SourceLink.Common": "8.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Build.Tasks.Git": {
|
||||
"type": "Transitive",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "bZKfSIKJRXLTuSzLudMFte/8CempWjVamNUR5eHJizsy+iuOuO/k2gnh7W0dHJmYY0tBf+gUErfluCv5mySAOQ=="
|
||||
},
|
||||
"Microsoft.SourceLink.AzureRepos.Git": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "qB5urvw9LO2bG3eVAkuL+2ughxz2rR7aYgm2iyrB8Rlk9cp2ndvGRCvehk3rNIhRuNtQaeKwctOl1KvWiklv5w==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.Bitbucket.Git": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "cDzxXwlyWpLWaH0em4Idj0H3AmVo3L/6xRXKssYemx+7W52iNskj/SQ4FOmfCb8YQt39otTDNMveCZzYtMoucQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.Common": {
|
||||
"type": "Transitive",
|
||||
"resolved": "8.0.0",
|
||||
"contentHash": "dk9JPxTCIevS75HyEQ0E4OVAFhB2N+V9ShCXf8Q6FkUQZDkgLI12y679Nym1YqsiSysuQskT7Z+6nUf3yab6Vw=="
|
||||
},
|
||||
"Microsoft.SourceLink.GitHub": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "IaJGnOv/M7UQjRJks7B6p7pbPnOwisYGOIzqCz5ilGFTApZ3ktOR+6zJ12ZRPInulBmdAf1SrGdDG2MU8g6XTw==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.SourceLink.GitLab": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.1.1",
|
||||
"contentHash": "tvsg47DDLqqedlPeYVE2lmiTpND8F0hkrealQ5hYltSmvruy/Gr5nHAKSsjyw5L3NeM/HLMI5ORv7on/M4qyZw==",
|
||||
"dependencies": {
|
||||
"Microsoft.Build.Tasks.Git": "1.1.1",
|
||||
"Microsoft.SourceLink.Common": "1.1.1"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
<Project Sdk="Dalamud.NET.Sdk/11.0.0">
|
||||
<Project Sdk="Dalamud.NET.Sdk/9.0.2">
|
||||
<PropertyGroup>
|
||||
<IsPackable>false</IsPackable>
|
||||
<IsTestProject>true</IsTestProject>
|
||||
|
@ -3,9 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Gearsetter.GameData;
|
||||
using Gearsetter.Model;
|
||||
using LLib.GameData;
|
||||
using LLib.Gear;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using Xunit;
|
||||
|
||||
namespace Gearsetter.Test;
|
||||
@ -17,10 +15,6 @@ public sealed class ItemSortingTest
|
||||
[Fact]
|
||||
public void Test1()
|
||||
{
|
||||
var gearStatsCalculator = new GearStatsCalculator(_lumina.GetExcelSheet<ItemLevel>()!,
|
||||
_lumina.GetExcelSheet<ExtendedBaseParam>()!,
|
||||
_lumina.GetExcelSheet<Materia>()!,
|
||||
_lumina.GetExcelSheet<Item>()!);
|
||||
var items = _lumina.GetExcelSheet<Item>()!;
|
||||
List<uint> initialItemIds =
|
||||
[
|
||||
@ -35,13 +29,12 @@ public sealed class ItemSortingTest
|
||||
32558,
|
||||
];
|
||||
|
||||
|
||||
var itemList = new ItemList
|
||||
{
|
||||
ClassJob = EClassJob.Marauder,
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||||
EquipSlotCategory = EEquipSlotCategory.Ears,
|
||||
ItemUiCategory = 41,
|
||||
Items = initialItemIds.Select(rowId => new EquipmentItem(items.GetRow(rowId), false, gearStatsCalculator.CalculateGearStats(items.GetRow(rowId), false, [])))
|
||||
Items = initialItemIds.Select(rowId => new EquipmentItem(items.GetRow(rowId)!, false))
|
||||
.Cast<BaseItem>()
|
||||
.ToList(),
|
||||
};
|
||||
|
@ -10,9 +10,9 @@
|
||||
},
|
||||
"DalamudPackager": {
|
||||
"type": "Direct",
|
||||
"requested": "[11.0.0, )",
|
||||
"resolved": "11.0.0",
|
||||
"contentHash": "bjT7XUlhIJSmsE/O76b7weUX+evvGQctbQB8aKXt94o+oPWxHpCepxAGMs7Thow3AzCyqWs7cOpp9/2wcgRRQA=="
|
||||
"requested": "[2.1.13, )",
|
||||
"resolved": "2.1.13",
|
||||
"contentHash": "rMN1omGe8536f4xLMvx9NwfvpAc9YFFfeXJ1t4P4PE6Gu8WCIoFliR1sh07hM+bfODmesk/dvMbji7vNI+B/pQ=="
|
||||
},
|
||||
"DotNet.ReproducibleBuilds": {
|
||||
"type": "Direct",
|
||||
@ -1093,14 +1093,14 @@
|
||||
"gearsetter": {
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"DalamudPackager": "[11.0.0, )",
|
||||
"DalamudPackager": "[2.1.13, )",
|
||||
"LLib": "[1.0.0, )"
|
||||
}
|
||||
},
|
||||
"llib": {
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"DalamudPackager": "[11.0.0, )"
|
||||
"DalamudPackager": "[2.1.13, )"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,8 +6,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gearsetter.Test", "Gearsett
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LLib", "LLib\LLib.csproj", "{66144F9D-AC38-4F16-B269-A610F8EB7A3F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gearsetter.IpcTest", "Gearsetter.IpcTest\Gearsetter.IpcTest.csproj", "{D5BFA879-0A33-4640-B75E-D92D8F23D6F1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -26,9 +24,5 @@ Global
|
||||
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Debug|Any CPU.Build.0 = Debug|x64
|
||||
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Release|Any CPU.ActiveCfg = Debug|x64
|
||||
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Release|Any CPU.Build.0 = Debug|x64
|
||||
{D5BFA879-0A33-4640-B75E-D92D8F23D6F1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D5BFA879-0A33-4640-B75E-D92D8F23D6F1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D5BFA879-0A33-4640-B75E-D92D8F23D6F1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D5BFA879-0A33-4640-B75E-D92D8F23D6F1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using Dalamud.Configuration;
|
||||
using LLib.Gear;
|
||||
using Gearsetter.GameData;
|
||||
|
||||
namespace Gearsetter;
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project>
|
||||
<Target Name="PackagePluginDebug" AfterTargets="Build" Condition="'$(Configuration)' == 'Debug'">
|
||||
<Target Name="PackagePlugin" AfterTargets="Build" Condition="'$(Configuration)' == 'Debug'">
|
||||
<DalamudPackager
|
||||
ProjectDir="$(ProjectDir)"
|
||||
OutputPath="$(OutputPath)"
|
||||
|
64
Gearsetter/External/GearsetterIpc.cs
vendored
64
Gearsetter/External/GearsetterIpc.cs
vendored
@ -1,64 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Ipc;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
|
||||
namespace Gearsetter.External;
|
||||
|
||||
internal sealed class GearsetterIpc : IDisposable
|
||||
{
|
||||
private const string IpcGetRecommendationsForGearset = "Gearsetter.GetRecommendationsForGearset";
|
||||
|
||||
private readonly GearsetterPlugin _plugin;
|
||||
private readonly IPluginLog _pluginLog;
|
||||
|
||||
private readonly ICallGateProvider<byte,
|
||||
List<(uint ItemId, InventoryType? SourceInventory, int? SourceInventorySlot,
|
||||
RaptureGearsetModule.GearsetItemIndex TargetSlot)>>
|
||||
_getRecommendationsForGearset;
|
||||
|
||||
public GearsetterIpc(GearsetterPlugin plugin, IDalamudPluginInterface pluginInterface, IPluginLog pluginLog)
|
||||
{
|
||||
_plugin = plugin;
|
||||
_pluginLog = pluginLog;
|
||||
_getRecommendationsForGearset =
|
||||
pluginInterface
|
||||
.GetIpcProvider<byte,
|
||||
List<(uint, InventoryType?, int?, RaptureGearsetModule.GearsetItemIndex TargetSlot)>>(
|
||||
IpcGetRecommendationsForGearset);
|
||||
_getRecommendationsForGearset.RegisterFunc(GetRecommendationsForGearset);
|
||||
}
|
||||
|
||||
private unsafe List<(uint ItemId, InventoryType? SourceInventory, int? SourceInventorySlot,
|
||||
RaptureGearsetModule.GearsetItemIndex TargetSlot)>
|
||||
GetRecommendationsForGearset(byte gearsetId)
|
||||
{
|
||||
if (gearsetId > 100)
|
||||
throw new ArgumentOutOfRangeException(nameof(gearsetId));
|
||||
|
||||
var gearsetModule = RaptureGearsetModule.Instance();
|
||||
if (gearsetModule == null)
|
||||
throw new InvalidOperationException($"{nameof(RaptureGearsetModule)} is null");
|
||||
|
||||
var gearset = gearsetModule->GetGearset(gearsetId);
|
||||
if (gearset == null)
|
||||
throw new InvalidOperationException($"Gearset {gearsetId} is null");
|
||||
|
||||
if (!gearset->Flags.HasFlag(RaptureGearsetModule.GearsetFlag.Exists))
|
||||
throw new InvalidOperationException($"Gearset {gearsetId} does not exist");
|
||||
|
||||
_pluginLog.Verbose($"Checking for gearset upgrades for gearset {gearset->Id}.");
|
||||
return _plugin.GetRecommendedUpgrades(gearset)
|
||||
.Select(x => (x.ItemId, x.SourceInventory, x.SourceInventorySlot, x.TargetSlot))
|
||||
.ToList();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_getRecommendationsForGearset.UnregisterFunc();
|
||||
}
|
||||
}
|
32
Gearsetter/GameData/EBaseParam.cs
Normal file
32
Gearsetter/GameData/EBaseParam.cs
Normal file
@ -0,0 +1,32 @@
|
||||
namespace Gearsetter.GameData;
|
||||
|
||||
internal enum EBaseParam : byte
|
||||
{
|
||||
Strength = 1,
|
||||
Dexterity = 2,
|
||||
Vitality = 3,
|
||||
Intelligence = 4,
|
||||
Mind = 5,
|
||||
Piety = 6,
|
||||
|
||||
GP = 10,
|
||||
CP = 11,
|
||||
|
||||
DamagePhys = 12,
|
||||
DamageMag = 13,
|
||||
|
||||
DefensePhys = 21,
|
||||
DefenseMag = 24,
|
||||
|
||||
Tenacity = 19,
|
||||
Crit = 27,
|
||||
DirectHit = 22,
|
||||
Determination = 44,
|
||||
SpellSpeed = 46,
|
||||
SkillSpeed = 45,
|
||||
|
||||
Craftsmanship = 70,
|
||||
Control = 71,
|
||||
Gathering = 72,
|
||||
Perception = 73,
|
||||
}
|
117
Gearsetter/GameData/EClassJob.cs
Normal file
117
Gearsetter/GameData/EClassJob.cs
Normal file
@ -0,0 +1,117 @@
|
||||
namespace Gearsetter.GameData;
|
||||
|
||||
internal enum EClassJob : uint
|
||||
{
|
||||
Adventurer = 0,
|
||||
Gladiator = 1,
|
||||
Pugilist = 2,
|
||||
Marauder = 3,
|
||||
Lancer = 4,
|
||||
Archer = 5,
|
||||
Conjurer = 6,
|
||||
Thaumaturge = 7,
|
||||
Carpenter = 8,
|
||||
Blacksmith = 9,
|
||||
Armorer = 10,
|
||||
Goldsmith = 11,
|
||||
Leatherworker = 12,
|
||||
Weaver = 13,
|
||||
Alchemist = 14,
|
||||
Culinarian = 15,
|
||||
Miner = 16,
|
||||
Botanist = 17,
|
||||
Fisher = 18,
|
||||
Paladin = 19,
|
||||
Monk = 20,
|
||||
Warrior = 21,
|
||||
Dragoon = 22,
|
||||
Bard = 23,
|
||||
WhiteMage = 24,
|
||||
BlackMage = 25,
|
||||
Arcanist = 26,
|
||||
Summoner = 27,
|
||||
Scholar = 28,
|
||||
Rogue = 29,
|
||||
Ninja = 30,
|
||||
Machinist = 31,
|
||||
DarkKnight = 32,
|
||||
Astrologian = 33,
|
||||
Samurai = 34,
|
||||
RedMage = 35,
|
||||
BlueMage = 36,
|
||||
Gunbreaker = 37,
|
||||
Dancer = 38,
|
||||
Reaper = 39,
|
||||
Sage = 40,
|
||||
Viper = 41,
|
||||
Pictomancer = 42,
|
||||
}
|
||||
|
||||
internal static class EClassJobExtensions
|
||||
{
|
||||
public static EClassJob AsJob(this EClassJob classJob) => classJob switch
|
||||
{
|
||||
EClassJob.Gladiator => EClassJob.Paladin,
|
||||
EClassJob.Marauder => EClassJob.Warrior,
|
||||
EClassJob.Pugilist => EClassJob.Monk,
|
||||
EClassJob.Lancer => EClassJob.Dragoon,
|
||||
EClassJob.Rogue => EClassJob.Ninja,
|
||||
EClassJob.Archer => EClassJob.Bard,
|
||||
EClassJob.Conjurer => EClassJob.WhiteMage,
|
||||
EClassJob.Thaumaturge => EClassJob.BlackMage,
|
||||
EClassJob.Arcanist => EClassJob.Summoner,
|
||||
_ => classJob,
|
||||
};
|
||||
|
||||
public static bool IsTank(this EClassJob classJob) =>
|
||||
classJob is EClassJob.Gladiator
|
||||
or EClassJob.Paladin
|
||||
or EClassJob.Marauder
|
||||
or EClassJob.Warrior
|
||||
or EClassJob.DarkKnight
|
||||
or EClassJob.Gunbreaker;
|
||||
|
||||
public static bool IsHealer(this EClassJob classJob) =>
|
||||
classJob is EClassJob.Conjurer
|
||||
or EClassJob.WhiteMage
|
||||
or EClassJob.Scholar
|
||||
or EClassJob.Astrologian
|
||||
or EClassJob.Sage;
|
||||
|
||||
public static bool IsMelee(this EClassJob classJob) =>
|
||||
classJob is EClassJob.Pugilist
|
||||
or EClassJob.Monk
|
||||
or EClassJob.Lancer
|
||||
or EClassJob.Dragoon
|
||||
or EClassJob.Rogue
|
||||
or EClassJob.Ninja
|
||||
or EClassJob.Samurai
|
||||
or EClassJob.Reaper
|
||||
or EClassJob.Viper;
|
||||
|
||||
public static bool IsPhysicalRanged(this EClassJob classJob) =>
|
||||
classJob is EClassJob.Archer
|
||||
or EClassJob.Bard
|
||||
or EClassJob.Machinist
|
||||
or EClassJob.Dancer;
|
||||
|
||||
public static bool IsCaster(this EClassJob classJob) =>
|
||||
classJob is EClassJob.Thaumaturge
|
||||
or EClassJob.BlackMage
|
||||
or EClassJob.Arcanist
|
||||
or EClassJob.Summoner
|
||||
or EClassJob.RedMage
|
||||
or EClassJob.BlueMage
|
||||
or EClassJob.Pictomancer;
|
||||
|
||||
public static bool DealsPhysicalDamage(this EClassJob classJob) =>
|
||||
classJob.IsTank() || classJob.IsMelee() || classJob.IsPhysicalRanged();
|
||||
|
||||
public static bool DealsMagicDamage(this EClassJob classJob) =>
|
||||
classJob.IsHealer() || classJob.IsCaster();
|
||||
|
||||
public static bool IsCrafter(this EClassJob classJob) =>
|
||||
classJob is >= EClassJob.Carpenter and <= EClassJob.Culinarian;
|
||||
|
||||
public static bool IsGatherer(this EClassJob classJob) => classJob is >= EClassJob.Miner and <= EClassJob.Fisher;
|
||||
}
|
@ -1,29 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Dalamud;
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using Gearsetter.Model;
|
||||
using LLib.GameData;
|
||||
using LLib.Gear;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.GameData;
|
||||
|
||||
internal sealed class GameDataHolder
|
||||
{
|
||||
private readonly Configuration _configuration;
|
||||
private readonly GearStatsCalculator _gearStatsCalculator;
|
||||
private readonly Dictionary<uint, List<EClassJob>> _classJobCategories;
|
||||
private readonly IReadOnlyList<ItemList> _allItemLists;
|
||||
|
||||
public GameDataHolder(IDataManager dataManager, Configuration configuration,
|
||||
GearStatsCalculator gearStatsCalculator)
|
||||
public GameDataHolder(IDataManager dataManager, Configuration configuration)
|
||||
{
|
||||
_configuration = configuration;
|
||||
_gearStatsCalculator = gearStatsCalculator;
|
||||
_classJobCategories = dataManager.GetExcelSheet<ClassJobCategory>()
|
||||
_classJobCategories = dataManager.GetExcelSheet<ClassJobCategory>()!
|
||||
.ToDictionary(x => x.RowId, x =>
|
||||
new Dictionary<EClassJob, bool>
|
||||
{
|
||||
@ -74,30 +70,33 @@ internal sealed class GameDataHolder
|
||||
.Where(y => y.Value)
|
||||
.Select(y => y.Key)
|
||||
.ToList());
|
||||
ClassJobNames = dataManager.GetExcelSheet<ClassJob>()
|
||||
ClassJobNames = dataManager.GetExcelSheet<ClassJob>()!
|
||||
.Where(x => x.RowId > 0 && Enum.IsDefined(typeof(EClassJob), x.RowId))
|
||||
.OrderBy(x => x.UIPriority)
|
||||
.Select(x => ((EClassJob)x.RowId,
|
||||
dataManager.Language == ClientLanguage.English ? x.NameEnglish.ToString() : x.Name.ToString()))
|
||||
.ToList();
|
||||
PrimaryStats = dataManager.GetExcelSheet<ClassJob>()
|
||||
PrimaryStats = dataManager.GetExcelSheet<ClassJob>()!
|
||||
.Where(x => x.RowId > 0 && Enum.IsDefined(typeof(EClassJob), x.RowId))
|
||||
.Where(x => x.PrimaryStat > 0)
|
||||
.ToDictionary(x => (EClassJob)x.RowId, x => (EBaseParam)x.PrimaryStat);
|
||||
ItemUiCategoryNames = dataManager.GetExcelSheet<ItemUICategory>()
|
||||
ItemUiCategoryNames = dataManager.GetExcelSheet<ItemUICategory>()!
|
||||
.Where(x => x.RowId > 0)
|
||||
.OrderBy(x => x.OrderMajor)
|
||||
.ThenBy(x => x.OrderMinor)
|
||||
.Select(x => (x.RowId, x.Name.ToString()))
|
||||
.ToList();
|
||||
Materias = dataManager.GetExcelSheet<Materia>()!
|
||||
.Where(x => x.RowId > 0 && Enum.IsDefined(typeof(EBaseParam), (byte)x.BaseParam.Row))
|
||||
.ToDictionary(x => x.RowId, x => new MateriaStat((EBaseParam)x.BaseParam.Row, x.Value));
|
||||
|
||||
_allItemLists =
|
||||
dataManager.GetExcelSheet<Item>()
|
||||
dataManager.GetExcelSheet<Item>()!
|
||||
.Where(x => x.RowId > 1600) // exclude outdated names
|
||||
.Where(x => x.EquipSlotCategory.RowId > 0 &&
|
||||
Enum.IsDefined(typeof(EEquipSlotCategory), x.EquipSlotCategory.RowId))
|
||||
.Where(x => x.LevelItem.RowId > 1) // ignore ilvl 1 glamour items (also includes starter weapons)
|
||||
.Where(x => x.ItemSeries.RowId is <= 3 or >= 28)
|
||||
.Where(x => x.EquipSlotCategory.Row > 0 &&
|
||||
Enum.IsDefined(typeof(EEquipSlotCategory), x.EquipSlotCategory.Row))
|
||||
.Where(x => x.LevelItem.Row > 1) // ignore ilvl 1 glamour items (also includes starter weapons)
|
||||
.Where(x => x.ItemSeries.Row is <= 3 or >= 28)
|
||||
.SelectMany(LoadItem)
|
||||
.SelectMany(x => x.ClassJobs.Select(y => x.Item with { ClassJob = y }))
|
||||
.Where(x => x.ClassJob != EClassJob.Scholar || x.ItemUiCategory != 10) // exclude ACN weapon as scholar
|
||||
@ -135,6 +134,7 @@ internal sealed class GameDataHolder
|
||||
public IReadOnlyList<(EClassJob ClassJob, string Name)> ClassJobNames { get; }
|
||||
public IReadOnlyList<(uint ItemUiCategory, string Name)> ItemUiCategoryNames { get; }
|
||||
public Dictionary<EClassJob, EBaseParam> PrimaryStats { get; }
|
||||
public Dictionary<uint, MateriaStat> Materias { get; set; }
|
||||
|
||||
public Dictionary<EBaseParam, string> StatNames { get; } = new()
|
||||
{
|
||||
@ -205,15 +205,9 @@ internal sealed class GameDataHolder
|
||||
|
||||
private IEnumerable<(EquipmentItem Item, List<EClassJob> ClassJobs)> LoadItem(Item item)
|
||||
{
|
||||
var classJobCategories = _classJobCategories[item.ClassJobCategory.RowId];
|
||||
yield return (
|
||||
new EquipmentItem(item, false, _gearStatsCalculator.CalculateGearStats(item, false, [])),
|
||||
classJobCategories);
|
||||
var classJobCategories = _classJobCategories[item.ClassJobCategory.Row];
|
||||
yield return (new EquipmentItem(item, false), classJobCategories);
|
||||
if (item.CanBeHq)
|
||||
{
|
||||
yield return (
|
||||
new EquipmentItem(item, true, _gearStatsCalculator.CalculateGearStats(item, true, [])),
|
||||
classJobCategories);
|
||||
}
|
||||
yield return (new EquipmentItem(item, true), classJobCategories);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Dalamud.NET.Sdk/11.0.0">
|
||||
<Project Sdk="Dalamud.NET.Sdk/9.0.2">
|
||||
<PropertyGroup>
|
||||
<Version>2.4</Version>
|
||||
<Version>1.1</Version>
|
||||
<OutputPath>dist</OutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
|
@ -2,11 +2,7 @@
|
||||
"Name": "Gearsetter",
|
||||
"Author": "Liza Carvelli",
|
||||
"Punchline": "Find gear upgrades",
|
||||
"Description": "Browse through all gear pieces available for each class/job and show possible upgrades",
|
||||
"Description": "",
|
||||
"RepoUrl": "https://git.carvel.li/liza/Gearsetter",
|
||||
"IconUrl": "https://plugins.carvel.li/icons/Gearsetter.png",
|
||||
"Tags": [
|
||||
"gearset",
|
||||
"gearsets"
|
||||
]
|
||||
"IconUrl": "https://plugins.carvel.li/icons/Gearsetter.png"
|
||||
}
|
||||
|
@ -12,13 +12,10 @@ using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.UI;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
using Gearsetter.External;
|
||||
using Gearsetter.GameData;
|
||||
using Gearsetter.Model;
|
||||
using Gearsetter.Windows;
|
||||
using LLib.GameData;
|
||||
using LLib.Gear;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using GrandCompany = FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany;
|
||||
using InventoryItem = FFXIVClientStructs.FFXIV.Client.Game.InventoryItem;
|
||||
|
||||
@ -34,12 +31,11 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
private readonly IDataManager _dataManager;
|
||||
private readonly IPluginLog _pluginLog;
|
||||
private readonly IClientState _clientState;
|
||||
private readonly GearsetterIpc _gearsetterIpc;
|
||||
private readonly Configuration _configuration;
|
||||
private readonly GearStatsCalculator _gearStatsCalculator;
|
||||
private readonly GameDataHolder _gameDataHolder;
|
||||
private readonly EquipmentBrowserWindow _equipmentBrowserWindow;
|
||||
private readonly ConfigWindow _configWindow;
|
||||
|
||||
private readonly IReadOnlyDictionary<byte, DalamudLinkPayload> _linkPayloads;
|
||||
private readonly Dictionary<EClassJob, byte> _classJobToArrayIndex;
|
||||
|
||||
@ -54,7 +50,6 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
_dataManager = dataManager;
|
||||
_pluginLog = pluginLog;
|
||||
_clientState = clientState;
|
||||
_gearsetterIpc = new GearsetterIpc(this, _pluginInterface, _pluginLog);
|
||||
|
||||
Configuration? configuration = (Configuration?)_pluginInterface.GetPluginConfig();
|
||||
if (configuration == null)
|
||||
@ -64,8 +59,7 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
}
|
||||
|
||||
_configuration = configuration;
|
||||
_gearStatsCalculator = new GearStatsCalculator(dataManager);
|
||||
_gameDataHolder = new GameDataHolder(dataManager, _configuration, _gearStatsCalculator);
|
||||
_gameDataHolder = new GameDataHolder(dataManager, _configuration);
|
||||
_equipmentBrowserWindow = new EquipmentBrowserWindow(this, _gameDataHolder, _clientState, _chatGui);
|
||||
_windowSystem.AddWindow(_equipmentBrowserWindow);
|
||||
_configWindow = new ConfigWindow(_pluginInterface, _configuration);
|
||||
@ -86,7 +80,7 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
_pluginInterface.UiBuilder.OpenMainUi += _equipmentBrowserWindow.Toggle;
|
||||
_pluginInterface.UiBuilder.OpenConfigUi += _configWindow.Toggle;
|
||||
|
||||
_classJobToArrayIndex = dataManager.GetExcelSheet<ClassJob>()
|
||||
_classJobToArrayIndex = dataManager.GetExcelSheet<ClassJob>()!
|
||||
.Where(x => x.RowId > 0 && Enum.IsDefined(typeof(EClassJob), x.RowId))
|
||||
.ToDictionary(x => (EClassJob)x.RowId, x => (byte)x.ExpArrayIndex);
|
||||
}
|
||||
@ -145,7 +139,7 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
var gearset = gearsetModule->GetGearset(i);
|
||||
if (gearset != null && gearset->Flags.HasFlag(RaptureGearsetModule.GearsetFlag.Exists))
|
||||
{
|
||||
if (onlyCurrentJob && gearset->ClassJob != _clientState.LocalPlayer!.ClassJob.RowId)
|
||||
if (onlyCurrentJob && gearset->ClassJob != _clientState.LocalPlayer!.ClassJob.Id)
|
||||
continue;
|
||||
|
||||
var gearsetData = PrepareGearset(gearset);
|
||||
@ -178,60 +172,39 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
name.Contains("Bozja", StringComparison.OrdinalIgnoreCase))
|
||||
return null;
|
||||
|
||||
return new GearsetData(_dataManager, _gearStatsCalculator, gearset, name);
|
||||
return new GearsetData(_dataManager, gearset, name);
|
||||
}
|
||||
|
||||
internal unsafe List<RecommendedItemChange> GetRecommendedUpgrades(RaptureGearsetModule.GearsetEntry* gearset,
|
||||
byte? level = null)
|
||||
private bool HandleGearset(GearsetData gearset,
|
||||
Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems, byte? level)
|
||||
{
|
||||
GearsetData gearsetData = new GearsetData(_dataManager, _gearStatsCalculator, gearset, GetGearsetName(gearset));
|
||||
Dictionary<(uint ItemId, bool Hq), List<EquipmentStats>> inventoryItems = GetAllInventoryItems();
|
||||
return GetRecommendedUpgrades(gearsetData, inventoryItems, level);
|
||||
}
|
||||
|
||||
private List<RecommendedItemChange> GetRecommendedUpgrades(GearsetData gearset,
|
||||
Dictionary<(uint ItemId, bool Hql), List<EquipmentStats>> inventoryItems, byte? level)
|
||||
{
|
||||
List<RecommendedItemChange> Handle(string label,
|
||||
(EquipmentItem?, RaptureGearsetModule.GearsetItemIndex)[] gearsetItems,
|
||||
List<SeString> Handle(string label, EquipmentItem?[] gearsetItems,
|
||||
EEquipSlotCategory category)
|
||||
{
|
||||
return HandleGearsetItem(label, gearset, gearsetItems, inventoryItems, category, level);
|
||||
}
|
||||
|
||||
List<List<RecommendedItemChange>> upgrades = new()
|
||||
List<List<SeString>> upgrades = new()
|
||||
{
|
||||
Handle("Main Hand", [(gearset.MainHand, RaptureGearsetModule.GearsetItemIndex.MainHand)],
|
||||
EEquipSlotCategory.None),
|
||||
Handle("Main Hand", [gearset.MainHand], EEquipSlotCategory.None),
|
||||
HandleOffHand(gearset, inventoryItems, level),
|
||||
|
||||
Handle("Head", [(gearset.Head, RaptureGearsetModule.GearsetItemIndex.Head)], EEquipSlotCategory.Head),
|
||||
Handle("Body", [(gearset.Body, RaptureGearsetModule.GearsetItemIndex.Body)], EEquipSlotCategory.Body),
|
||||
Handle("Hands", [(gearset.Hands, RaptureGearsetModule.GearsetItemIndex.Hands)], EEquipSlotCategory.Hands),
|
||||
Handle("Legs", [(gearset.Legs, RaptureGearsetModule.GearsetItemIndex.Legs)], EEquipSlotCategory.Legs),
|
||||
Handle("Feet", [(gearset.Feet, RaptureGearsetModule.GearsetItemIndex.Feet)], EEquipSlotCategory.Feet),
|
||||
Handle("Head", [gearset.Head], EEquipSlotCategory.Head),
|
||||
Handle("Body", [gearset.Body], EEquipSlotCategory.Body),
|
||||
Handle("Hands", [gearset.Hands], EEquipSlotCategory.Hands),
|
||||
Handle("Legs", [gearset.Legs], EEquipSlotCategory.Legs),
|
||||
Handle("Feet", [gearset.Feet], EEquipSlotCategory.Feet),
|
||||
|
||||
Handle("Ears", [(gearset.Ears, RaptureGearsetModule.GearsetItemIndex.Ears)], EEquipSlotCategory.Ears),
|
||||
Handle("Neck", [(gearset.Neck, RaptureGearsetModule.GearsetItemIndex.Neck)], EEquipSlotCategory.Neck),
|
||||
Handle("Wrists", [(gearset.Wrists, RaptureGearsetModule.GearsetItemIndex.Wrists)],
|
||||
EEquipSlotCategory.Wrists),
|
||||
Handle("Ears", [gearset.Ears], EEquipSlotCategory.Ears),
|
||||
Handle("Neck", [gearset.Neck], EEquipSlotCategory.Neck),
|
||||
Handle("Wrists", [gearset.Wrists], EEquipSlotCategory.Wrists),
|
||||
Handle("Rings",
|
||||
[
|
||||
(gearset.RingLeft, RaptureGearsetModule.GearsetItemIndex.RingLeft),
|
||||
(gearset.RingRight, RaptureGearsetModule.GearsetItemIndex.RingRight)
|
||||
],
|
||||
[gearset.RingLeft, gearset.RingRight],
|
||||
EEquipSlotCategory.Rings),
|
||||
};
|
||||
|
||||
return upgrades.SelectMany(x => x).ToList();
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGearset(GearsetData gearset,
|
||||
Dictionary<(uint ItemId, bool Hq), List<EquipmentStats>> inventoryItems, byte? level)
|
||||
{
|
||||
List<RecommendedItemChange> upgrades = GetRecommendedUpgrades(gearset, inventoryItems, level);
|
||||
if (upgrades.Count == 0)
|
||||
List<SeString> flatUpgrades = upgrades.SelectMany(x => x).ToList();
|
||||
if (flatUpgrades.Count == 0)
|
||||
return false;
|
||||
|
||||
_chatGui.Print(
|
||||
@ -246,8 +219,8 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
.AddText(level != null ? $" at {level}" : "")
|
||||
.Build());
|
||||
|
||||
foreach (var upgrade in upgrades)
|
||||
_chatGui.Print(new SeString(new TextPayload(" - ")).Append(upgrade.Text));
|
||||
foreach (var upgrade in flatUpgrades)
|
||||
_chatGui.Print(new SeString(new TextPayload(" - ")).Append(upgrade));
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -259,43 +232,41 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
private unsafe string GetGearsetName(RaptureGearsetModule.GearsetEntry* gearset)
|
||||
=> gearset->NameString.Split((char)0)[0];
|
||||
|
||||
private List<RecommendedItemChange> HandleGearsetItem(string label, GearsetData gearset,
|
||||
(EquipmentItem? Item, RaptureGearsetModule.GearsetItemIndex Slot)[] gearsetItems,
|
||||
Dictionary<(uint ItemId, bool Hq), List<EquipmentStats>> inventoryItems,
|
||||
private List<SeString> HandleGearsetItem(string label, GearsetData gearset,
|
||||
EquipmentItem?[] gearsetItems,
|
||||
Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems,
|
||||
EEquipSlotCategory equipSlotCategory, byte? level)
|
||||
{
|
||||
EClassJob classJob = gearset.ClassJob;
|
||||
List<RaptureGearsetModule.GearsetItemIndex> availableGearsetSlots = gearsetItems.Select(x => x.Slot).ToList();
|
||||
var itemLists = _gameDataHolder.GetItemLists(classJob);
|
||||
|
||||
if (equipSlotCategory == EEquipSlotCategory.None && gearsetItems.Any(x => x.Item != null))
|
||||
if (equipSlotCategory == EEquipSlotCategory.None && gearsetItems.Any(x => x != null))
|
||||
{
|
||||
var firstEquippedItem = gearsetItems.First(x => x.Item != null);
|
||||
equipSlotCategory = firstEquippedItem.Item!.EquipSlotCategory;
|
||||
var firstEquippedItem = gearsetItems.First(x => x != null);
|
||||
equipSlotCategory = firstEquippedItem!.EquipSlotCategory;
|
||||
}
|
||||
|
||||
if (equipSlotCategory == EEquipSlotCategory.None)
|
||||
{
|
||||
_pluginLog.Warning("Unable to find item to determine equip slot category");
|
||||
return [];
|
||||
_pluginLog.Warning($"Unable to find item to determine equip slot category");
|
||||
return new List<SeString>();
|
||||
}
|
||||
|
||||
(BaseItem? Item, RaptureGearsetModule.GearsetItemIndex Slot)[] currentItems = gearsetItems
|
||||
BaseItem?[] currentItems = gearsetItems
|
||||
.Select(x =>
|
||||
{
|
||||
if (x.Item == null)
|
||||
return (null, x.Slot);
|
||||
if (x == null)
|
||||
return null;
|
||||
|
||||
var baseItem = itemLists
|
||||
.SelectMany(y => y.Items.Where(z => x.Item.ItemId == z.ItemId && x.Item.Hq == z.Hq))
|
||||
return itemLists
|
||||
.SelectMany(y => y.Items.Where(z => x.ItemId == z.ItemId && x.Hq == z.Hq))
|
||||
.FirstOrDefault();
|
||||
return (baseItem, x.Slot);
|
||||
})
|
||||
.ToArray();
|
||||
|
||||
var availableList = _gameDataHolder.GetItemList(classJob, equipSlotCategory);
|
||||
if (availableList == null)
|
||||
return [];
|
||||
return new List<SeString>();
|
||||
|
||||
if (level == null)
|
||||
level = GetLevel(classJob);
|
||||
@ -310,29 +281,18 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
.Take(gearsetItems.Length)
|
||||
.ToList();
|
||||
//_pluginLog.Debug(
|
||||
// $"{equipSlotCategory}: {string.Join(" ", currentItems.Select(x => $"{x.Item}, {x.Slot}"))}");
|
||||
// $"{equipSlotCategory}: {string.Join(" ", currentItems.Select(x => $"{x?.ItemId}|{x?.Hq}"))}");
|
||||
foreach (var currentItem in currentItems)
|
||||
{
|
||||
var foundIndex = bestItems.FindIndex(x =>
|
||||
currentItem.Item != null && currentItem.Item.ItemId == x.ItemId && currentItem.Item.Hq == x.Hq);
|
||||
currentItem != null && currentItem.ItemId == x.ItemId && currentItem.Hq == x.Hq);
|
||||
if (foundIndex >= 0)
|
||||
{
|
||||
bestItems.RemoveAt(foundIndex);
|
||||
availableGearsetSlots.Remove(currentItem.Slot);
|
||||
}
|
||||
}
|
||||
|
||||
return bestItems
|
||||
.Select(x =>
|
||||
{
|
||||
var slot = availableGearsetSlots[0];
|
||||
availableGearsetSlots.RemoveAt(0);
|
||||
|
||||
return ToItemRecommendation(x, slot,
|
||||
new SeString(new TextPayload($"{label}: "))
|
||||
.Append(SeString.CreateItemLink(x.ItemId, x.Hq)));
|
||||
})
|
||||
.ToList();
|
||||
.Select(x => new SeString(new TextPayload($"{label}: "))
|
||||
.Append(SeString.CreateItemLink(x.ItemId, x.Hq))).ToList();
|
||||
}
|
||||
finally
|
||||
{
|
||||
@ -340,20 +300,20 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
}
|
||||
}
|
||||
|
||||
private List<RecommendedItemChange> HandleOffHand(GearsetData gearset,
|
||||
Dictionary<(uint ItemId, bool Hq), List<EquipmentStats>> inventoryItems, byte? level)
|
||||
|
||||
private unsafe List<SeString> HandleOffHand(GearsetData gearset,
|
||||
Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems, byte? level)
|
||||
{
|
||||
var mainHand = gearset.MainHand;
|
||||
if (mainHand == null)
|
||||
return [];
|
||||
return new List<SeString>();
|
||||
|
||||
// if it's a twohanded weapon, ignore it
|
||||
EEquipSlotCategory equipSlotCategory = mainHand.EquipSlotCategory;
|
||||
if (equipSlotCategory != EEquipSlotCategory.OneHandedMainHand)
|
||||
return [];
|
||||
return new List<SeString>();
|
||||
|
||||
return HandleGearsetItem("Off Hand", gearset,
|
||||
[(gearset.OffHand, RaptureGearsetModule.GearsetItemIndex.OffHand)],
|
||||
return HandleGearsetItem("Off Hand", gearset, [gearset.OffHand],
|
||||
inventoryItems,
|
||||
EEquipSlotCategory.Shield, level);
|
||||
}
|
||||
@ -361,35 +321,9 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
private unsafe void ChangeGearset(uint commandId, SeString seString)
|
||||
=> RaptureGearsetModule.Instance()->EquipGearset((byte)commandId);
|
||||
|
||||
|
||||
private unsafe RecommendedItemChange ToItemRecommendation(BaseItem baseItem,
|
||||
RaptureGearsetModule.GearsetItemIndex targetSlot, SeString text)
|
||||
internal unsafe Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> GetAllInventoryItems()
|
||||
{
|
||||
InventoryManager* inventoryManager = InventoryManager.Instance();
|
||||
foreach (var inventoryType in _gameDataHolder.DefaultInventoryTypes)
|
||||
{
|
||||
var container = inventoryManager->GetInventoryContainer(inventoryType);
|
||||
for (int i = 0; i < container->Size; ++i)
|
||||
{
|
||||
var item = container->GetInventorySlot(i);
|
||||
if (item != null && item->ItemId == baseItem.ItemId &&
|
||||
item->Flags.HasFlag(InventoryItem.ItemFlags.HighQuality) == baseItem.Hq)
|
||||
{
|
||||
EquipmentStats expectedMateriaStats = baseItem.Stats;
|
||||
EquipmentStats actualMateriaStats = FetchMateriaStats(item);
|
||||
|
||||
if (expectedMateriaStats == actualMateriaStats)
|
||||
return new RecommendedItemChange(item->ItemId, inventoryType, i, targetSlot, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new RecommendedItemChange(baseItem.ItemId, null, null, targetSlot, text);
|
||||
}
|
||||
|
||||
internal unsafe Dictionary<(uint ItemId, bool Hq), List<EquipmentStats>> GetAllInventoryItems()
|
||||
{
|
||||
Dictionary<(uint, bool), List<EquipmentStats>> inventoryItems = new();
|
||||
Dictionary<(uint, bool), List<MateriaStats>> inventoryItems = new();
|
||||
InventoryManager* inventoryManager = InventoryManager.Instance();
|
||||
foreach (var inventoryType in _gameDataHolder.DefaultInventoryTypes)
|
||||
{
|
||||
@ -402,11 +336,23 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
var key = (item->ItemId, item->Flags.HasFlag(InventoryItem.ItemFlags.HighQuality));
|
||||
if (!inventoryItems.TryGetValue(key, out var list))
|
||||
{
|
||||
list = new List<EquipmentStats>();
|
||||
list = new List<MateriaStats>();
|
||||
inventoryItems[key] = list;
|
||||
}
|
||||
|
||||
list.Add(FetchMateriaStats(item));
|
||||
// FIXME item->GetMateriaCount is broken on API 10, so this seems to be somewhat slow
|
||||
List<(MateriaStat, byte)> materias = new();
|
||||
for (int slot = 0; slot < 5; ++slot)
|
||||
{
|
||||
var materiaId = item->Materia[slot];
|
||||
if (materiaId == 0)
|
||||
break;
|
||||
|
||||
if (_gameDataHolder.Materias.TryGetValue(materiaId, out MateriaStat? value))
|
||||
materias.Add((value, item->MateriaGrades[slot]));
|
||||
}
|
||||
|
||||
list.Add(new MateriaStats(materias));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -414,9 +360,6 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
return inventoryItems;
|
||||
}
|
||||
|
||||
private unsafe EquipmentStats FetchMateriaStats(InventoryItem* item)
|
||||
=> _gearStatsCalculator.CalculateGearStats(item);
|
||||
|
||||
internal unsafe byte GetLevel(EClassJob classJob)
|
||||
{
|
||||
var playerState = PlayerState.Instance();
|
||||
@ -435,6 +378,5 @@ public sealed class GearsetterPlugin : IDalamudPlugin
|
||||
_pluginInterface.RemoveChatLinkHandler();
|
||||
_commandManager.RemoveHandler("/gbrowser");
|
||||
_commandManager.RemoveHandler("/gup");
|
||||
_gearsetterIpc.Dispose();
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,9 @@
|
||||
using System.Linq;
|
||||
using Gearsetter.GameData;
|
||||
using LLib.GameData;
|
||||
using LLib.Gear;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Gearsetter.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal abstract record BaseItem(Item Item, bool Hq, EquipmentStats Stats)
|
||||
internal abstract record BaseItem(Item Item, bool Hq, MateriaStats? MateriaStats = null)
|
||||
{
|
||||
public Item Item { get; } = Item;
|
||||
public uint ItemId { get; } = Item.RowId;
|
||||
@ -14,12 +11,12 @@ internal abstract record BaseItem(Item Item, bool Hq, EquipmentStats Stats)
|
||||
public bool CanBeHq { get; } = Item.CanBeHq;
|
||||
public string Name { get; } = Item.Name.ToString();
|
||||
public byte Level { get; } = Item.LevelEquip;
|
||||
public uint ItemLevel { get; } = Item.LevelItem.RowId;
|
||||
public uint ItemLevel { get; } = Item.LevelItem.Row;
|
||||
public byte Rarity { get; } = Item.Rarity;
|
||||
public EEquipSlotCategory EquipSlotCategory { get; } = (EEquipSlotCategory)Item.EquipSlotCategory.RowId;
|
||||
public uint ItemUiCategory { get; } = Item.ItemUICategory.RowId;
|
||||
public EEquipSlotCategory EquipSlotCategory { get; } = (EEquipSlotCategory)Item.EquipSlotCategory.Row;
|
||||
public uint ItemUiCategory { get; } = Item.ItemUICategory.Row;
|
||||
public abstract EClassJob ClassJob { get; init; }
|
||||
public EquipmentStats Stats { get; } = Stats;
|
||||
public EquipmentStats Stats { get; } = new(Item, Hq, MateriaStats);
|
||||
|
||||
public int PrimaryStat { get; init; } = -1;
|
||||
|
||||
@ -37,7 +34,15 @@ internal abstract record BaseItem(Item Item, bool Hq, EquipmentStats Stats)
|
||||
}
|
||||
|
||||
public bool HasAnyStat(params EBaseParam[] substats)
|
||||
=> substats.Any(x => Stats.Has(x));
|
||||
{
|
||||
foreach (EBaseParam substat in substats)
|
||||
{
|
||||
if (Stats.Get(substat) > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsCombatRelicWithoutSubstats()
|
||||
{
|
||||
|
@ -1,10 +1,9 @@
|
||||
using LLib.GameData;
|
||||
using LLib.Gear;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Gearsetter.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed record EquipmentItem(Item Item, bool Hq, EquipmentStats Stats) : BaseItem(Item, Hq, Stats)
|
||||
internal sealed record EquipmentItem(Item Item, bool Hq) : BaseItem(Item, Hq)
|
||||
{
|
||||
public override EClassJob ClassJob { get; init; } = EClassJob.Adventurer;
|
||||
}
|
||||
|
@ -1,5 +1,58 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using LLib.Gear;
|
||||
using Gearsetter.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed class EquipmentStats
|
||||
{
|
||||
private readonly Dictionary<EBaseParam, short> _equipmentValues;
|
||||
private readonly Dictionary<EBaseParam, short> _materiaValues;
|
||||
|
||||
public EquipmentStats(Item item, bool hq, MateriaStats? materiaStats)
|
||||
{
|
||||
_equipmentValues = item.UnkData59.Where(x => x.BaseParam > 0)
|
||||
.ToDictionary(x => (EBaseParam)x.BaseParam, x => x.BaseParamValue);
|
||||
if (hq)
|
||||
{
|
||||
foreach (var hqstat in item.UnkData73.Select(x =>
|
||||
((EBaseParam)x.BaseParamSpecial, x.BaseParamValueSpecial)))
|
||||
{
|
||||
if (_equipmentValues.TryGetValue(hqstat.Item1, out var stat))
|
||||
_equipmentValues[hqstat.Item1] = (short)(stat + hqstat.BaseParamValueSpecial);
|
||||
else
|
||||
_equipmentValues[hqstat.Item1] = hqstat.BaseParamValueSpecial;
|
||||
}
|
||||
}
|
||||
|
||||
_materiaValues = new();
|
||||
if (materiaStats != null)
|
||||
{
|
||||
foreach (var materiaStat in materiaStats.Values)
|
||||
{
|
||||
if (_materiaValues.TryGetValue(materiaStat.Key, out var stat))
|
||||
_materiaValues[materiaStat.Key] = (short)(stat + materiaStat.Value);
|
||||
else
|
||||
_materiaValues[materiaStat.Key] = materiaStat.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public short Get(EBaseParam param)
|
||||
{
|
||||
return (short)(GetEquipment(param) + GetMateria(param));
|
||||
}
|
||||
|
||||
public short GetEquipment(EBaseParam param)
|
||||
{
|
||||
_equipmentValues.TryGetValue(param, out short v);
|
||||
return v;
|
||||
}
|
||||
|
||||
public short GetMateria(EBaseParam param)
|
||||
{
|
||||
_materiaValues.TryGetValue(param, out short v);
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
@ -1,43 +1,41 @@
|
||||
using Dalamud.Plugin.Services;
|
||||
using System.Collections.Generic;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
using LLib.GameData;
|
||||
using LLib.Gear;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Gearsetter.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed class GearsetData
|
||||
{
|
||||
public unsafe GearsetData(IDataManager dataManager, GearStatsCalculator gearStatsCalculator,
|
||||
RaptureGearsetModule.GearsetEntry* gearset, string name)
|
||||
public unsafe GearsetData(IDataManager dataManager, RaptureGearsetModule.GearsetEntry* gearset, string name)
|
||||
{
|
||||
Id = gearset->Id;
|
||||
ClassJob = (EClassJob)gearset->ClassJob;
|
||||
Name = name;
|
||||
MainHand = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.MainHand);
|
||||
OffHand = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.OffHand);
|
||||
Head = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.Head);
|
||||
Body = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.Body);
|
||||
Hands = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.Hands);
|
||||
Legs = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.Legs);
|
||||
Feet = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.Feet);
|
||||
Ears = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.Ears);
|
||||
Neck = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.Neck);
|
||||
Wrists = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.Wrists);
|
||||
RingLeft = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.RingLeft);
|
||||
RingRight = GetItem(dataManager, gearStatsCalculator, gearset, RaptureGearsetModule.GearsetItemIndex.RingRight);
|
||||
MainHand = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.MainHand);
|
||||
OffHand = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.OffHand);
|
||||
Head = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Head);
|
||||
Body = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Body);
|
||||
Hands = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Hands);
|
||||
Legs = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Legs);
|
||||
Feet = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Feet);
|
||||
Ears = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Ears);
|
||||
Neck = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Neck);
|
||||
Wrists = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.Wrists);
|
||||
RingLeft = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.RingLeft);
|
||||
RingRight = GetItem(dataManager, gearset, RaptureGearsetModule.GearsetItemIndex.RingRight);
|
||||
}
|
||||
|
||||
private static unsafe EquipmentItem? GetItem(IDataManager dataManager, GearStatsCalculator gearStatsCalculator,
|
||||
RaptureGearsetModule.GearsetEntry* gearset, RaptureGearsetModule.GearsetItemIndex index)
|
||||
private static unsafe EquipmentItem? GetItem(IDataManager dataManager, RaptureGearsetModule.GearsetEntry* gearset,
|
||||
RaptureGearsetModule.GearsetItemIndex index)
|
||||
{
|
||||
var gearsetItem = gearset->GetItem(index);
|
||||
if (gearsetItem.ItemId == 0)
|
||||
return null;
|
||||
|
||||
var item = dataManager.GetExcelSheet<Item>().GetRow(gearsetItem.ItemId % 1_000_000);
|
||||
bool hq = gearsetItem.ItemId > 1_000_000;
|
||||
return new EquipmentItem(item, hq, gearStatsCalculator.CalculateGearStats(item, hq, []));
|
||||
var item = dataManager.GetExcelSheet<Item>()!.GetRow(gearsetItem.ItemId % 1_000_000)!;
|
||||
return new EquipmentItem(item, gearsetItem.ItemId > 1_000_000);
|
||||
}
|
||||
|
||||
public byte Id { get; }
|
||||
@ -50,8 +48,8 @@ internal sealed class GearsetData
|
||||
public EquipmentItem? Hands { get; }
|
||||
public EquipmentItem? Legs { get; }
|
||||
public EquipmentItem? Feet { get; }
|
||||
public EquipmentItem? Ears { get; }
|
||||
public EquipmentItem? Neck { get; }
|
||||
public EquipmentItem? Ears { get; set; }
|
||||
public EquipmentItem? Neck { get; set; }
|
||||
public EquipmentItem? Wrists { get; }
|
||||
public EquipmentItem? RingLeft { get; }
|
||||
public EquipmentItem? RingRight { get; }
|
||||
|
@ -1,10 +1,9 @@
|
||||
using LLib.GameData;
|
||||
using LLib.Gear;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Gearsetter.GameData;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed record InventoryItem(Item Item, bool Hq, EquipmentStats Stats, EClassJob ClassJob)
|
||||
: BaseItem(Item, Hq, Stats)
|
||||
internal sealed record InventoryItem(Item Item, bool Hq, MateriaStats MateriaStats, EClassJob ClassJob)
|
||||
: BaseItem(Item, Hq, MateriaStats)
|
||||
{
|
||||
}
|
||||
|
@ -3,8 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using Gearsetter.GameData;
|
||||
using LLib.GameData;
|
||||
using LLib.Gear;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
@ -12,11 +10,10 @@ internal sealed class ItemList
|
||||
{
|
||||
private static readonly ReadOnlyDictionary<uint, byte> PreferredItems = new Dictionary<uint, byte>()
|
||||
{
|
||||
{ 16039, 50 },
|
||||
{ 24589, 70 },
|
||||
{ 33648, 80 },
|
||||
{ 41081, 90 },
|
||||
{ 44410, 60 },
|
||||
{ 33648, 80 },
|
||||
{ 24589, 70 },
|
||||
{ 16039, 50 }
|
||||
}.AsReadOnly();
|
||||
|
||||
public required EClassJob ClassJob { get; init; }
|
||||
@ -24,13 +21,32 @@ internal sealed class ItemList
|
||||
public required uint ItemUiCategory { get; init; }
|
||||
public required List<BaseItem> Items { get; set; }
|
||||
public EBaseParam PrimaryStat { get; set; }
|
||||
public IReadOnlyList<EBaseParam> SubstatPriorities { get; private set; } = new List<EBaseParam>();
|
||||
public IReadOnlyList<EBaseParam> SubstatPriorities { get; set; } = new List<EBaseParam>();
|
||||
|
||||
public void Sort()
|
||||
{
|
||||
Items = Items
|
||||
var preferredItems = Items
|
||||
.Where(x => PreferredItems.ContainsKey(x.ItemId))
|
||||
// don't show azeyma's earring for lv90 blue mage
|
||||
.Where(x => x.ItemId != 41081 || ClassJob != EClassJob.BlueMage)
|
||||
.ToList();
|
||||
var defaultItems = Items
|
||||
.Except(preferredItems)
|
||||
.OrderDescending(new ItemComparer(SubstatPriorities))
|
||||
.ToList();
|
||||
|
||||
// insert the preferred items
|
||||
foreach (BaseItem preferredItem in preferredItems)
|
||||
{
|
||||
int level = PreferredItems[preferredItem.ItemId];
|
||||
int index = defaultItems.FindIndex(x => x.Level < level);
|
||||
if (index >= 0)
|
||||
defaultItems.Insert(index, preferredItem);
|
||||
else
|
||||
defaultItems.Add(preferredItem);
|
||||
}
|
||||
|
||||
Items = defaultItems;
|
||||
}
|
||||
|
||||
public void UpdateStats(Dictionary<EClassJob, EBaseParam> primaryStats, Configuration configuration)
|
||||
@ -64,7 +80,7 @@ internal sealed class ItemList
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyFromInventory(Dictionary<(uint ItemId, bool Hq), List<EquipmentStats>> inventoryItems,
|
||||
public void ApplyFromInventory(Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems,
|
||||
bool includeWithoutMateria)
|
||||
{
|
||||
foreach (var inventoryItem in inventoryItems)
|
||||
@ -74,11 +90,11 @@ internal sealed class ItemList
|
||||
if (basicItem == null)
|
||||
continue;
|
||||
|
||||
foreach (var inventoryStats in inventoryItem.Value)
|
||||
foreach (var materias in inventoryItem.Value)
|
||||
{
|
||||
if (includeWithoutMateria || inventoryStats.HasMateria())
|
||||
if (includeWithoutMateria || materias.Values.Count > 0)
|
||||
Items.Add(
|
||||
new InventoryItem(basicItem.Item, basicItem.Hq, inventoryStats, basicItem.ClassJob)
|
||||
new InventoryItem(basicItem.Item, basicItem.Hq, materias, basicItem.ClassJob)
|
||||
{
|
||||
PrimaryStat = basicItem.Stats.Get(PrimaryStat)
|
||||
});
|
||||
@ -106,11 +122,6 @@ internal sealed class ItemList
|
||||
if (damageA != damageB)
|
||||
return damageA.CompareTo(damageB);
|
||||
|
||||
bool hasPriorityA = TryGetPreferredItemPriority(a, b, out byte priorityA);
|
||||
bool hasPriorityB = TryGetPreferredItemPriority(b, a, out byte priorityB);
|
||||
if ((hasPriorityA || hasPriorityB) && priorityA != priorityB)
|
||||
return priorityA.CompareTo(priorityB);
|
||||
|
||||
// gear: primary stat wins
|
||||
//
|
||||
// we pretend every gear item has at least 1 primary stat to ensure weathered items are sorted last(ish),
|
||||
@ -173,33 +184,5 @@ internal sealed class ItemList
|
||||
// fallback
|
||||
return string.CompareOrdinal(a.Name, b.Name);
|
||||
}
|
||||
|
||||
private static bool TryGetPreferredItemPriority(BaseItem self, BaseItem other, out byte priority)
|
||||
{
|
||||
if (PreferredItems.TryGetValue(self.ItemId, out byte levelSelf))
|
||||
{
|
||||
// both items are preferred, sort by level only
|
||||
if (PreferredItems.TryGetValue(other.ItemId, out byte _))
|
||||
{
|
||||
priority = levelSelf;
|
||||
return true;
|
||||
}
|
||||
|
||||
// if they're the same level, place the preferred item last
|
||||
if (levelSelf == other.Level)
|
||||
{
|
||||
priority = (byte)(levelSelf - 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
priority = levelSelf;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
priority = self.Level;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Gearsetter/Model/MateriaStat.cs
Normal file
11
Gearsetter/Model/MateriaStat.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Gearsetter.GameData;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed class MateriaStat(EBaseParam baseParam, short[] values)
|
||||
{
|
||||
public EBaseParam BaseParam { get; } = baseParam;
|
||||
public List<short> Values { get; } = values.ToList();
|
||||
}
|
49
Gearsetter/Model/MateriaStats.cs
Normal file
49
Gearsetter/Model/MateriaStats.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Gearsetter.GameData;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed class MateriaStats
|
||||
{
|
||||
private readonly List<(EBaseParam, short)> _list;
|
||||
|
||||
public MateriaStats(IEnumerable<(MateriaStat Stat, byte Grade)> materias)
|
||||
{
|
||||
foreach (var materia in materias)
|
||||
{
|
||||
if (Values.TryGetValue(materia.Stat.BaseParam, out short value))
|
||||
Values[materia.Stat.BaseParam] = (short)(value + materia.Stat.Values[materia.Grade]);
|
||||
else
|
||||
Values[materia.Stat.BaseParam] = materia.Stat.Values[materia.Grade];
|
||||
|
||||
++Count;
|
||||
}
|
||||
|
||||
_list = Enum.GetValues<EBaseParam>()
|
||||
.Select(x => (x, Values.GetValueOrDefault(x, (short)0)))
|
||||
.Where(x => x.Item2 > 0)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
public Dictionary<EBaseParam, short> Values { get; } = new();
|
||||
public byte Count { get; }
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is not MateriaStats other)
|
||||
return false;
|
||||
|
||||
return _list == other._list;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
int hash = 19;
|
||||
hash = hash * 31 + Count;
|
||||
foreach (var item in _list)
|
||||
hash = hash * 31 + item.GetHashCode();
|
||||
return hash;
|
||||
}
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
|
||||
namespace Gearsetter.Model;
|
||||
|
||||
internal sealed record RecommendedItemChange(
|
||||
uint ItemId,
|
||||
InventoryType? SourceInventory,
|
||||
int? SourceInventorySlot,
|
||||
RaptureGearsetModule.GearsetItemIndex TargetSlot,
|
||||
SeString Text);
|
@ -10,8 +10,6 @@ using Dalamud.Plugin.Services;
|
||||
using Gearsetter.GameData;
|
||||
using Gearsetter.Model;
|
||||
using ImGuiNET;
|
||||
using LLib.GameData;
|
||||
using LLib.Gear;
|
||||
using LLib.ImGui;
|
||||
|
||||
namespace Gearsetter.Windows;
|
||||
@ -63,7 +61,7 @@ internal sealed class EquipmentBrowserWindow : LWindow
|
||||
public override void OnOpen()
|
||||
{
|
||||
if (_clientState.LocalPlayer != null)
|
||||
_selectedClassJob = ((EClassJob)_clientState.LocalPlayer.ClassJob.RowId).AsJob();
|
||||
_selectedClassJob = ((EClassJob)_clientState.LocalPlayer.ClassJob.Id).AsJob();
|
||||
|
||||
UpdateEquipmentCategories();
|
||||
}
|
||||
@ -112,7 +110,7 @@ internal sealed class EquipmentBrowserWindow : LWindow
|
||||
ImGui.SameLine();
|
||||
ImGui.Checkbox("Hide normal quality items", ref _hideNormalQualityItems);
|
||||
|
||||
Dictionary<(uint ItemId, bool Hq), List<EquipmentStats>> ownedItems = _plugin.GetAllInventoryItems();
|
||||
Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> ownedItems = _plugin.GetAllInventoryItems();
|
||||
try
|
||||
{
|
||||
itemList.ApplyFromInventory(ownedItems, _onlyShowOwnedItems);
|
||||
@ -138,14 +136,13 @@ internal sealed class EquipmentBrowserWindow : LWindow
|
||||
if (includeDamage)
|
||||
ImGui.TableSetupColumn("Damage", ImGuiTableColumnFlags.WidthFixed, 50);
|
||||
foreach (var substat in itemList.SubstatPriorities)
|
||||
ImGui.TableSetupColumn(_dataHolder.StatNames.GetValueOrDefault(substat, substat.ToString()),
|
||||
ImGuiTableColumnFlags.WidthFixed, 50);
|
||||
ImGui.TableSetupColumn(_dataHolder.StatNames[substat], ImGuiTableColumnFlags.WidthFixed, 50);
|
||||
|
||||
ImGui.TableHeadersRow();
|
||||
|
||||
ImGui.PushStyleColor(ImGuiCol.HeaderHovered, hoverColor);
|
||||
foreach (var item in itemList.Items.DistinctBy(x => new
|
||||
{ x.ItemId, x.Hq, Stats = x.Stats.GetHashCode() }))
|
||||
{ x.ItemId, x.Hq, Materia = x.MateriaStats?.GetHashCode() }))
|
||||
{
|
||||
if (item is not InventoryItem)
|
||||
{
|
||||
@ -175,9 +172,9 @@ internal sealed class EquipmentBrowserWindow : LWindow
|
||||
string name = item.Name;
|
||||
if (item.Hq)
|
||||
name += $" {SeIconChar.HighQuality.ToIconString()}";
|
||||
if (item is InventoryItem { Stats.MateriaCount: > 0 } inventoryItem)
|
||||
if (item is InventoryItem { MateriaStats: not null } inventoryItem)
|
||||
name +=
|
||||
$" {string.Join("", Enumerable.Repeat(SeIconChar.Circle.ToIconString(), inventoryItem.Stats.MateriaCount))}";
|
||||
$" {string.Join("", Enumerable.Repeat(SeIconChar.Circle.ToIconString(), inventoryItem.MateriaStats!.Count))}";
|
||||
|
||||
if (color != null)
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, color.Value);
|
||||
@ -223,12 +220,6 @@ internal sealed class EquipmentBrowserWindow : LWindow
|
||||
ImGui.Text(string.Create(CultureInfo.InvariantCulture, $"{estat}"));
|
||||
else
|
||||
ImGui.Text(string.Create(CultureInfo.InvariantCulture, $"{estat} +{mstat}"));
|
||||
|
||||
if (item.Stats.IsOvercapped(substat))
|
||||
{
|
||||
ImGui.SameLine();
|
||||
ImGui.Text(SeIconChar.Debuff.ToIconString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,9 +4,9 @@
|
||||
"net8.0-windows7.0": {
|
||||
"DalamudPackager": {
|
||||
"type": "Direct",
|
||||
"requested": "[11.0.0, )",
|
||||
"resolved": "11.0.0",
|
||||
"contentHash": "bjT7XUlhIJSmsE/O76b7weUX+evvGQctbQB8aKXt94o+oPWxHpCepxAGMs7Thow3AzCyqWs7cOpp9/2wcgRRQA=="
|
||||
"requested": "[2.1.13, )",
|
||||
"resolved": "2.1.13",
|
||||
"contentHash": "rMN1omGe8536f4xLMvx9NwfvpAc9YFFfeXJ1t4P4PE6Gu8WCIoFliR1sh07hM+bfODmesk/dvMbji7vNI+B/pQ=="
|
||||
},
|
||||
"DotNet.ReproducibleBuilds": {
|
||||
"type": "Direct",
|
||||
@ -79,7 +79,7 @@
|
||||
"llib": {
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"DalamudPackager": "[11.0.0, )"
|
||||
"DalamudPackager": "[2.1.13, )"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
2
LLib
2
LLib
@ -1 +1 @@
|
||||
Subproject commit 3176f6b736a4f310f1fc793c6a9d74ae8ce0b916
|
||||
Subproject commit 7027d291efbbff6a55944dd521d3907210ddecbe
|
Loading…
x
Reference in New Issue
Block a user