Fix incosistent sorting for preorder earrings

This commit is contained in:
Liza 2024-08-17 16:17:12 +02:00
parent 58040f4b16
commit e75e4b1248
Signed by: liza
GPG Key ID: 7199F8D727D55F67

View File

@ -11,10 +11,10 @@ internal sealed class ItemList
{ {
private static readonly ReadOnlyDictionary<uint, byte> PreferredItems = new Dictionary<uint, byte>() private static readonly ReadOnlyDictionary<uint, byte> PreferredItems = new Dictionary<uint, byte>()
{ {
{ 41081, 90 }, { 16039, 50 },
{ 33648, 80 },
{ 24589, 70 }, { 24589, 70 },
{ 16039, 50 } { 33648, 80 },
{ 41081, 90 },
}.AsReadOnly(); }.AsReadOnly();
public required EClassJob ClassJob { get; init; } public required EClassJob ClassJob { get; init; }
@ -26,28 +26,10 @@ internal sealed class ItemList
public void Sort() public void Sort()
{ {
var preferredItems = Items Items = Items
.Where(x => PreferredItems.ContainsKey(x.ItemId))
// don't show azeyma's earring for lv90 blue mage
.Where(x => x.ItemId != 41081 || ClassJob != EClassJob.BlueMage)
.ToList();
var defaultItems = Items
.Except(preferredItems)
.OrderDescending(new ItemComparer(SubstatPriorities)) .OrderDescending(new ItemComparer(SubstatPriorities))
.ToList(); .ToList();
// insert the preferred items
foreach (BaseItem preferredItem in preferredItems)
{
int level = PreferredItems[preferredItem.ItemId];
int index = defaultItems.FindIndex(x => x.Level < level);
if (index >= 0)
defaultItems.Insert(index, preferredItem);
else
defaultItems.Add(preferredItem);
}
Items = defaultItems;
} }
public void UpdateStats(Dictionary<EClassJob, EBaseParam> primaryStats, Configuration configuration) public void UpdateStats(Dictionary<EClassJob, EBaseParam> primaryStats, Configuration configuration)
@ -123,6 +105,11 @@ internal sealed class ItemList
if (damageA != damageB) if (damageA != damageB)
return damageA.CompareTo(damageB); return damageA.CompareTo(damageB);
bool hasPriorityA = TryGetPreferredItemPriority(a, b, out byte priorityA);
bool hasPriorityB = TryGetPreferredItemPriority(b, a, out byte priorityB);
if ((hasPriorityA || hasPriorityB) && priorityA != priorityB)
return priorityA.CompareTo(priorityB);
// gear: primary stat wins // gear: primary stat wins
// //
// we pretend every gear item has at least 1 primary stat to ensure weathered items are sorted last(ish), // we pretend every gear item has at least 1 primary stat to ensure weathered items are sorted last(ish),
@ -185,5 +172,33 @@ internal sealed class ItemList
// fallback // fallback
return string.CompareOrdinal(a.Name, b.Name); return string.CompareOrdinal(a.Name, b.Name);
} }
public static bool TryGetPreferredItemPriority(BaseItem self, BaseItem other, out byte priority)
{
if (PreferredItems.TryGetValue(self.ItemId, out byte levelSelf))
{
// both items are preferred, sort by level only
if (PreferredItems.TryGetValue(other.ItemId, out byte _))
{
priority = levelSelf;
return true;
}
// if they're the same level, place the preferrd item last
if (levelSelf == other.Level)
{
priority = (byte)(levelSelf - 1);
return true;
}
priority = levelSelf;
return true;
}
else
{
priority = self.Level;
return false;
}
}
} }
} }