Don't show base classes in /gbrowser (too niche)

This commit is contained in:
Liza 2024-06-17 22:02:33 +02:00
parent 6dd5148599
commit 894c0d2f69
Signed by: liza
GPG Key ID: 7199F8D727D55F67
2 changed files with 26 additions and 4 deletions

View File

@ -47,6 +47,20 @@ internal enum EClassJob : uint
internal static class EClassJobExtensions internal static class EClassJobExtensions
{ {
public static EClassJob AsJob(this EClassJob classJob) => classJob switch
{
EClassJob.Gladiator => EClassJob.Paladin,
EClassJob.Marauder => EClassJob.Warrior,
EClassJob.Pugilist => EClassJob.Monk,
EClassJob.Lancer => EClassJob.Dragoon,
EClassJob.Rogue => EClassJob.Ninja,
EClassJob.Archer => EClassJob.Bard,
EClassJob.Conjurer => EClassJob.WhiteMage,
EClassJob.Thaumaturge => EClassJob.BlackMage,
EClassJob.Arcanist => EClassJob.Summoner,
_ => classJob,
};
public static bool IsTank(this EClassJob classJob) => public static bool IsTank(this EClassJob classJob) =>
classJob is EClassJob.Gladiator classJob is EClassJob.Gladiator
or EClassJob.Paladin or EClassJob.Paladin

View File

@ -33,16 +33,24 @@ internal sealed class EquipmentBrowserWindow : Window
public EquipmentBrowserWindow(GearsetterPlugin plugin, GameDataHolder dataHolder, IClientState clientState, public EquipmentBrowserWindow(GearsetterPlugin plugin, GameDataHolder dataHolder, IClientState clientState,
IChatGui chatGui) IChatGui chatGui)
: base("Equipment Browser") : base("Equipment Browser###GearsetterBrowser")
{ {
_plugin = plugin; _plugin = plugin;
_dataHolder = dataHolder; _dataHolder = dataHolder;
_clientState = clientState; _clientState = clientState;
_chatGui = chatGui; _chatGui = chatGui;
_classJobNames = dataHolder.ClassJobNames.Select(x => x.Name).ToArray(); _classJobNames = dataHolder.ClassJobNames
_classJobIds = dataHolder.ClassJobNames.Select(x => x.ClassJob).ToArray(); .Where(x => x.ClassJob.AsJob() == x.ClassJob)
.Select(x => x.Name)
.ToArray();
_classJobIds = dataHolder.ClassJobNames
.Where(x => x.ClassJob.AsJob() == x.ClassJob)
.Select(x => x.ClassJob)
.ToArray();
UpdateEquipmentCategories(); UpdateEquipmentCategories();
Size = new Vector2(800, 500);
SizeCondition = ImGuiCond.FirstUseEver;
SizeConstraints = new WindowSizeConstraints SizeConstraints = new WindowSizeConstraints
{ {
MinimumSize = new Vector2(800, 500) MinimumSize = new Vector2(800, 500)
@ -52,7 +60,7 @@ internal sealed class EquipmentBrowserWindow : Window
public override void OnOpen() public override void OnOpen()
{ {
if (_clientState.LocalPlayer != null) if (_clientState.LocalPlayer != null)
_selectedClassJob = (EClassJob)_clientState.LocalPlayer.ClassJob.Id; _selectedClassJob = ((EClassJob)_clientState.LocalPlayer.ClassJob.Id).AsJob();
UpdateEquipmentCategories(); UpdateEquipmentCategories();
} }