API 10 (beta)

This commit is contained in:
Liza 2024-07-02 22:31:08 +02:00
parent 517dcd5ed5
commit 52a8ea6066
Signed by: liza
GPG Key ID: 7199F8D727D55F67
13 changed files with 1269 additions and 138 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "LLib"]
path = LLib
url = https://git.carvel.li/liza/LLib

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@ -1,21 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Dalamud.NET.Sdk/9.0.2">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject> <IsTestProject>true</IsTestProject>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <Import Project="..\LLib\LLib.targets"/>
<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
</PropertyGroup>
<PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">
<DalamudLibPath>$(DALAMUD_HOME)/</DalamudLibPath>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.0"/> <PackageReference Include="coverlet.collector" Version="6.0.0"/>
@ -24,24 +13,14 @@
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.3"/> <PackageReference Include="xunit.runner.visualstudio" Version="2.5.3"/>
</ItemGroup> </ItemGroup>
<!-- Need to be explicitly added for test projects, as it otherwise won't find the DLLs -->
<ItemGroup> <ItemGroup>
<Reference Include="Dalamud"> <Reference Include="Dalamud"/>
<HintPath>$(DalamudLibPath)Dalamud.dll</HintPath> <Reference Include="Lumina"/>
</Reference> <Reference Include="Lumina.Excel"/>
<Reference Include="Lumina">
<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
</Reference>
<Reference Include="Lumina.Excel">
<HintPath>$(DalamudLibPath)Lumina.Excel.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Gearsetter\Gearsetter.csproj"/> <ProjectReference Include="..\Gearsetter\Gearsetter.csproj"/>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Using Include="Xunit"/>
</ItemGroup>
</Project> </Project>

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@ -0,0 +1,6 @@
{
"Name": "Gearsetter.Test",
"Author": "Liza Carvelli",
"Punchline": "",
"Description": ""
}

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@ -1,6 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Gearsetter.GameData; using Gearsetter.GameData;
using Gearsetter.Model; using Gearsetter.Model;
using Lumina.Excel.GeneratedSheets; using Lumina.Excel.GeneratedSheets;
using Xunit;
namespace Gearsetter.Test; namespace Gearsetter.Test;
@ -33,7 +37,6 @@ public sealed class ItemSortingTest
Items = initialItemIds.Select(rowId => new EquipmentItem(items.GetRow(rowId)!, false)) Items = initialItemIds.Select(rowId => new EquipmentItem(items.GetRow(rowId)!, false))
.Cast<BaseItem>() .Cast<BaseItem>()
.ToList(), .ToList(),
}; };
var primaryStats = _lumina.GetExcelSheet<ClassJob>()! var primaryStats = _lumina.GetExcelSheet<ClassJob>()!

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@ -4,6 +4,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gearsetter", "Gearsetter\Ge
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gearsetter.Test", "Gearsetter.Test\Gearsetter.Test.csproj", "{19044F87-4C6D-4926-B5C8-5BB7760DC44C}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gearsetter.Test", "Gearsetter.Test\Gearsetter.Test.csproj", "{19044F87-4C6D-4926-B5C8-5BB7760DC44C}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LLib", "LLib\LLib.csproj", "{66144F9D-AC38-4F16-B269-A610F8EB7A3F}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -18,5 +20,9 @@ Global
{19044F87-4C6D-4926-B5C8-5BB7760DC44C}.Debug|Any CPU.Build.0 = Debug|Any CPU {19044F87-4C6D-4926-B5C8-5BB7760DC44C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{19044F87-4C6D-4926-B5C8-5BB7760DC44C}.Release|Any CPU.ActiveCfg = Release|Any CPU {19044F87-4C6D-4926-B5C8-5BB7760DC44C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{19044F87-4C6D-4926-B5C8-5BB7760DC44C}.Release|Any CPU.Build.0 = Release|Any CPU {19044F87-4C6D-4926-B5C8-5BB7760DC44C}.Release|Any CPU.Build.0 = Release|Any CPU
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Debug|Any CPU.ActiveCfg = Debug|x64
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Debug|Any CPU.Build.0 = Debug|x64
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Release|Any CPU.ActiveCfg = Debug|x64
{66144F9D-AC38-4F16-B269-A610F8EB7A3F}.Release|Any CPU.Build.0 = Debug|x64
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

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@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Dalamud; using Dalamud;
using Dalamud.Game;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game;
using Gearsetter.Model; using Gearsetter.Model;
@ -63,8 +64,8 @@ internal sealed class GameDataHolder
{ EClassJob.Dancer, x.DNC }, { EClassJob.Dancer, x.DNC },
{ EClassJob.Reaper, x.RPR }, { EClassJob.Reaper, x.RPR },
{ EClassJob.Sage, x.SGE }, { EClassJob.Sage, x.SGE },
{ EClassJob.Viper, x.Unknown42 }, { EClassJob.Viper, x.VPR },
{ EClassJob.Pictomancer, x.Unknown43 } { EClassJob.Pictomancer, x.PCT }
} }
.Where(y => y.Value) .Where(y => y.Value)
.Select(y => y.Key) .Select(y => y.Key)

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@ -1,60 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Dalamud.NET.Sdk/9.0.2">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework> <Version>1.0</Version>
<Version>0.7</Version>
<LangVersion>12</LangVersion>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<OutputPath>dist</OutputPath> <OutputPath>dist</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>portable</DebugType>
<PathMap Condition="$(SolutionDir) != ''">$(SolutionDir)=X:\</PathMap>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<DebugType>portable</DebugType>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <Import Project="..\LLib\LLib.targets"/>
<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath> <Import Project="..\LLib\RenameZip.targets"/>
</PropertyGroup>
<PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">
<DalamudLibPath>$(DALAMUD_HOME)/</DalamudLibPath>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="DalamudPackager" Version="2.1.12"/> <ProjectReference Include="..\LLib\LLib.csproj"/>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
<HintPath>$(DalamudLibPath)Dalamud.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ImGui.NET">
<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Lumina">
<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Lumina.Excel">
<HintPath>$(DalamudLibPath)Lumina.Excel.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="FFXIVClientStructs">
<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="RenameLatestZip" AfterTargets="PackagePlugin" Condition="'$(Configuration)' == 'Release'">
<Exec Command="rename $(OutDir)$(AssemblyName)\latest.zip $(AssemblyName)-$(Version).zip"/>
</Target>
</Project> </Project>

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@ -2,7 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using System.Text;
using Dalamud.Game.Command; using Dalamud.Game.Command;
using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
@ -25,7 +24,7 @@ namespace Gearsetter;
public sealed class GearsetterPlugin : IDalamudPlugin public sealed class GearsetterPlugin : IDalamudPlugin
{ {
private readonly WindowSystem _windowSystem = new(nameof(GearsetterPlugin)); private readonly WindowSystem _windowSystem = new(nameof(GearsetterPlugin));
private readonly DalamudPluginInterface _pluginInterface; private readonly IDalamudPluginInterface _pluginInterface;
private readonly ICommandManager _commandManager; private readonly ICommandManager _commandManager;
private readonly IChatGui _chatGui; private readonly IChatGui _chatGui;
private readonly IDataManager _dataManager; private readonly IDataManager _dataManager;
@ -39,7 +38,7 @@ public sealed class GearsetterPlugin : IDalamudPlugin
private readonly IReadOnlyDictionary<byte, DalamudLinkPayload> _linkPayloads; private readonly IReadOnlyDictionary<byte, DalamudLinkPayload> _linkPayloads;
private readonly Dictionary<EClassJob, byte> _classJobToArrayIndex; private readonly Dictionary<EClassJob, byte> _classJobToArrayIndex;
public GearsetterPlugin(DalamudPluginInterface pluginInterface, ICommandManager commandManager, IChatGui chatGui, public GearsetterPlugin(IDalamudPluginInterface pluginInterface, ICommandManager commandManager, IChatGui chatGui,
IDataManager dataManager, IPluginLog pluginLog, IClientState clientState) IDataManager dataManager, IPluginLog pluginLog, IClientState clientState)
{ {
ArgumentNullException.ThrowIfNull(dataManager); ArgumentNullException.ThrowIfNull(dataManager);
@ -158,27 +157,27 @@ public sealed class GearsetterPlugin : IDalamudPlugin
name.Contains("Bozja", StringComparison.OrdinalIgnoreCase)) name.Contains("Bozja", StringComparison.OrdinalIgnoreCase))
return false; return false;
List<SeString> Handle(string label, int[] spanIds, EEquipSlotCategory category) List<SeString> Handle(string label, RaptureGearsetModule.GearsetItemIndex[] spanIds, EEquipSlotCategory category)
{ {
return HandleGearsetItem(label, gearset, spanIds.Select(x => gearset->ItemsSpan[x]).ToArray(), return HandleGearsetItem(label, gearset, spanIds.Select(x => gearset->GetItem(x)).ToArray(),
inventoryItems, category, level); inventoryItems, category, level);
} }
List<List<SeString>> upgrades = new() List<List<SeString>> upgrades = new()
{ {
Handle("Main Hand", [0], EEquipSlotCategory.None), Handle("Main Hand", [RaptureGearsetModule.GearsetItemIndex.MainHand], EEquipSlotCategory.None),
HandleOffHand(gearset, inventoryItems, level), HandleOffHand(gearset, inventoryItems, level),
Handle("Head", [2], EEquipSlotCategory.Head), Handle("Head", [RaptureGearsetModule.GearsetItemIndex.Head], EEquipSlotCategory.Head),
Handle("Body", [3], EEquipSlotCategory.Body), Handle("Body", [RaptureGearsetModule.GearsetItemIndex.Body], EEquipSlotCategory.Body),
Handle("Hands", [4], EEquipSlotCategory.Hands), Handle("Hands", [RaptureGearsetModule.GearsetItemIndex.Hands], EEquipSlotCategory.Hands),
Handle("Legs", [6], EEquipSlotCategory.Legs), Handle("Legs", [RaptureGearsetModule.GearsetItemIndex.Legs], EEquipSlotCategory.Legs),
Handle("Feet", [7], EEquipSlotCategory.Feet), Handle("Feet", [RaptureGearsetModule.GearsetItemIndex.Feet], EEquipSlotCategory.Feet),
Handle("Ears", [8], EEquipSlotCategory.Ears), Handle("Ears", [RaptureGearsetModule.GearsetItemIndex.Ears], EEquipSlotCategory.Ears),
Handle("Neck", [9], EEquipSlotCategory.Neck), Handle("Neck", [RaptureGearsetModule.GearsetItemIndex.Neck], EEquipSlotCategory.Neck),
Handle("Wrists", [10], EEquipSlotCategory.Wrists), Handle("Wrists", [RaptureGearsetModule.GearsetItemIndex.Wrists], EEquipSlotCategory.Wrists),
Handle("Rings", [11, 12], EEquipSlotCategory.Rings), Handle("Rings", [RaptureGearsetModule.GearsetItemIndex.RingLeft, RaptureGearsetModule.GearsetItemIndex.RingRight], EEquipSlotCategory.Rings),
}; };
List<SeString> flatUpgrades = upgrades.SelectMany(x => x).ToList(); List<SeString> flatUpgrades = upgrades.SelectMany(x => x).ToList();
@ -189,8 +188,8 @@ public sealed class GearsetterPlugin : IDalamudPlugin
new SeStringBuilder() new SeStringBuilder()
.Append("Gearset ") .Append("Gearset ")
.AddUiForeground(1) .AddUiForeground(1)
.Add(_linkPayloads[gearset->ID]) .Add(_linkPayloads[gearset->Id])
.Append($"#{gearset->ID + 1}: ") .Append($"#{gearset->Id + 1}: ")
.Append(name) .Append(name)
.Add(RawPayload.LinkTerminator) .Add(RawPayload.LinkTerminator)
.AddUiForegroundOff() .AddUiForegroundOff()
@ -208,7 +207,7 @@ public sealed class GearsetterPlugin : IDalamudPlugin
/// the string ends after the name (and not render ANY text on the same line after the name). /// the string ends after the name (and not render ANY text on the same line after the name).
/// </summary> /// </summary>
private unsafe string GetGearsetName(RaptureGearsetModule.GearsetEntry* gearset) private unsafe string GetGearsetName(RaptureGearsetModule.GearsetEntry* gearset)
=> Encoding.UTF8.GetString(gearset->Name, 0x2F).Split((char)0)[0]; => gearset->NameString.Split((char)0)[0];
private unsafe List<SeString> HandleGearsetItem(string label, RaptureGearsetModule.GearsetEntry* gearset, private unsafe List<SeString> HandleGearsetItem(string label, RaptureGearsetModule.GearsetEntry* gearset,
RaptureGearsetModule.GearsetItem[] gearsetItem, RaptureGearsetModule.GearsetItem[] gearsetItem,
@ -218,11 +217,11 @@ public sealed class GearsetterPlugin : IDalamudPlugin
EClassJob classJob = (EClassJob)gearset->ClassJob; EClassJob classJob = (EClassJob)gearset->ClassJob;
var itemLists = _gameDataHolder.GetItemLists(classJob); var itemLists = _gameDataHolder.GetItemLists(classJob);
if (gearsetItem.Any(x => x.ItemID > 0)) if (gearsetItem.Any(x => x.ItemId > 0))
{ {
var firstEquippedItem = gearsetItem.First(x => x.ItemID > 0); var firstEquippedItem = gearsetItem.First(x => x.ItemId > 0);
equipSlotCategory = (EEquipSlotCategory)(_dataManager.GetExcelSheet<Item>()! equipSlotCategory = (EEquipSlotCategory)(_dataManager.GetExcelSheet<Item>()!
.GetRow(firstEquippedItem.ItemID % 1_000_000) .GetRow(firstEquippedItem.ItemId % 1_000_000)
?.EquipSlotCategory?.Row ?? 0); ?.EquipSlotCategory?.Row ?? 0);
} }
@ -234,8 +233,8 @@ public sealed class GearsetterPlugin : IDalamudPlugin
BaseItem?[] currentItems = gearsetItem.Select(x => new BaseItem?[] currentItems = gearsetItem.Select(x => new
{ {
ItemId = x.ItemID % 1_000_000, ItemId = x.ItemId % 1_000_000,
Hq = x.ItemID > 1_000_000 Hq = x.ItemId > 1_000_000
}) })
.Select(x => .Select(x =>
{ {
@ -264,8 +263,8 @@ public sealed class GearsetterPlugin : IDalamudPlugin
.Where(x => x is Model.InventoryItem) .Where(x => x is Model.InventoryItem)
.Take(gearsetItem.Length) .Take(gearsetItem.Length)
.ToList(); .ToList();
_pluginLog.Debug( //_pluginLog.Debug(
$"{equipSlotCategory}: {string.Join(" ", currentItems.Select(x => $"{x?.ItemId}|{x?.Hq}"))}"); // $"{equipSlotCategory}: {string.Join(" ", currentItems.Select(x => $"{x?.ItemId}|{x?.Hq}"))}");
foreach (var currentItem in currentItems) foreach (var currentItem in currentItems)
{ {
var foundIndex = bestItems.FindIndex(x => var foundIndex = bestItems.FindIndex(x =>
@ -288,17 +287,17 @@ public sealed class GearsetterPlugin : IDalamudPlugin
private unsafe List<SeString> HandleOffHand(RaptureGearsetModule.GearsetEntry* gearset, private unsafe List<SeString> HandleOffHand(RaptureGearsetModule.GearsetEntry* gearset,
Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems, byte? level) Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems, byte? level)
{ {
var mainHand = gearset->ItemsSpan[0]; var mainHand = gearset->GetItem(RaptureGearsetModule.GearsetItemIndex.MainHand);
if (mainHand.ItemID == 0) if (mainHand.ItemId == 0)
return new List<SeString>(); return new List<SeString>();
// if it's a twohanded weapon, ignore it // if it's a twohanded weapon, ignore it
EEquipSlotCategory equipSlotCategory = EEquipSlotCategory equipSlotCategory =
(EEquipSlotCategory)(_dataManager.GetExcelSheet<Item>()!.GetRow(mainHand.ItemID % 1_000_000)?.RowId ?? 0); (EEquipSlotCategory)(_dataManager.GetExcelSheet<Item>()!.GetRow(mainHand.ItemId % 1_000_000)?.RowId ?? 0);
if (equipSlotCategory != EEquipSlotCategory.OneHandedMainHand) if (equipSlotCategory != EEquipSlotCategory.OneHandedMainHand)
return new List<SeString>(); return new List<SeString>();
return HandleGearsetItem("Off Hand", gearset, [gearset->ItemsSpan[1]], inventoryItems, return HandleGearsetItem("Off Hand", gearset, [gearset->GetItem(RaptureGearsetModule.GearsetItemIndex.OffHand)], inventoryItems,
EEquipSlotCategory.Shield, level); EEquipSlotCategory.Shield, level);
} }
@ -315,29 +314,27 @@ public sealed class GearsetterPlugin : IDalamudPlugin
for (int i = 0; i < container->Size; ++i) for (int i = 0; i < container->Size; ++i)
{ {
var item = container->GetInventorySlot(i); var item = container->GetInventorySlot(i);
if (item != null && item->ItemID != 0) if (item != null && item->ItemId != 0)
{ {
var key = (item->ItemID, item->Flags.HasFlag(InventoryItem.ItemFlags.HQ)); var key = (item->ItemId, item->Flags.HasFlag(InventoryItem.ItemFlags.HighQuality));
if (!inventoryItems.TryGetValue(key, out var list)) if (!inventoryItems.TryGetValue(key, out var list))
{ {
list = new List<MateriaStats>(); list = new List<MateriaStats>();
inventoryItems[key] = list; inventoryItems[key] = list;
} }
// FIXME item->GetMateriaCount is broken on API 10, so this seems to be somewhat slow
byte materiaCount = item->GetMateriaCount(); List<(MateriaStat, byte)> materias = new();
var materias = Enumerable.Range(0, materiaCount) for (int slot = 0; slot < 5; ++slot)
.Select<int, (MateriaStat, byte)?>(slot =>
{ {
if (_gameDataHolder.Materias.TryGetValue(item->GetMateriaId((byte)slot), var materiaId = item->Materia[slot];
out MateriaStat? value)) if (materiaId == 0)
return (value, item->GetMateriaGrade((byte)slot)); break;
else
return null; if (_gameDataHolder.Materias.TryGetValue(materiaId, out MateriaStat? value))
}) materias.Add((value, item->MateriaGrades[slot]));
.Where(x => x != null) }
.Select(x => x!.Value)
.ToList();
list.Add(new MateriaStats(materias)); list.Add(new MateriaStats(materias));
} }
} }
@ -352,7 +349,7 @@ public sealed class GearsetterPlugin : IDalamudPlugin
if (playerState == null) if (playerState == null)
return 0; return 0;
return (byte)playerState->ClassJobLevelArray[_classJobToArrayIndex[classJob]]; return (byte)playerState->ClassJobLevels[_classJobToArrayIndex[classJob]];
} }
public void Dispose() public void Dispose()

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@ -1,15 +1,15 @@
using Dalamud.Interface.Windowing; using Dalamud.Plugin;
using Dalamud.Plugin;
using ImGuiNET; using ImGuiNET;
using LLib.ImGui;
namespace Gearsetter.Windows; namespace Gearsetter.Windows;
internal sealed class ConfigWindow : Window internal sealed class ConfigWindow : LWindow
{ {
private readonly DalamudPluginInterface _pluginInterface; private readonly IDalamudPluginInterface _pluginInterface;
private readonly Configuration _configuration; private readonly Configuration _configuration;
public ConfigWindow(DalamudPluginInterface pluginInterface, Configuration configuration) public ConfigWindow(IDalamudPluginInterface pluginInterface, Configuration configuration)
: base("Gearsetter - Config###GearsetterConfig", ImGuiWindowFlags.AlwaysAutoResize) : base("Gearsetter - Config###GearsetterConfig", ImGuiWindowFlags.AlwaysAutoResize)
{ {
_pluginInterface = pluginInterface; _pluginInterface = pluginInterface;

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@ -6,15 +6,15 @@ using System.Numerics;
using Dalamud.Game.Text; using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Interface.Colors; using Dalamud.Interface.Colors;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using Gearsetter.GameData; using Gearsetter.GameData;
using Gearsetter.Model; using Gearsetter.Model;
using ImGuiNET; using ImGuiNET;
using LLib.ImGui;
namespace Gearsetter.Windows; namespace Gearsetter.Windows;
internal sealed class EquipmentBrowserWindow : Window internal sealed class EquipmentBrowserWindow : LWindow
{ {
private readonly GearsetterPlugin _plugin; private readonly GearsetterPlugin _plugin;
private readonly GameDataHolder _dataHolder; private readonly GameDataHolder _dataHolder;

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@ -4,9 +4,83 @@
"net8.0-windows7.0": { "net8.0-windows7.0": {
"DalamudPackager": { "DalamudPackager": {
"type": "Direct", "type": "Direct",
"requested": "[2.1.12, )", "requested": "[2.1.13, )",
"resolved": "2.1.12", "resolved": "2.1.13",
"contentHash": "Sc0PVxvgg4NQjcI8n10/VfUQBAS4O+Fw2pZrAqBdRMbthYGeogzu5+xmIGCGmsEZ/ukMOBuAqiNiB5qA3MRalg==" "contentHash": "rMN1omGe8536f4xLMvx9NwfvpAc9YFFfeXJ1t4P4PE6Gu8WCIoFliR1sh07hM+bfODmesk/dvMbji7vNI+B/pQ=="
},
"DotNet.ReproducibleBuilds": {
"type": "Direct",
"requested": "[1.1.1, )",
"resolved": "1.1.1",
"contentHash": "+H2t/t34h6mhEoUvHi8yGXyuZ2GjSovcGYehJrS2MDm2XgmPfZL2Sdxg+uL2lKgZ4M6tTwKHIlxOob2bgh0NRQ==",
"dependencies": {
"Microsoft.SourceLink.AzureRepos.Git": "1.1.1",
"Microsoft.SourceLink.Bitbucket.Git": "1.1.1",
"Microsoft.SourceLink.GitHub": "1.1.1",
"Microsoft.SourceLink.GitLab": "1.1.1"
}
},
"Microsoft.SourceLink.Gitea": {
"type": "Direct",
"requested": "[8.0.0, )",
"resolved": "8.0.0",
"contentHash": "KOBodmDnlWGIqZt2hT47Q69TIoGhIApDVLCyyj9TT5ct8ju16AbHYcB4XeknoHX562wO1pMS/1DfBIZK+V+sxg==",
"dependencies": {
"Microsoft.Build.Tasks.Git": "8.0.0",
"Microsoft.SourceLink.Common": "8.0.0"
}
},
"Microsoft.Build.Tasks.Git": {
"type": "Transitive",
"resolved": "8.0.0",
"contentHash": "bZKfSIKJRXLTuSzLudMFte/8CempWjVamNUR5eHJizsy+iuOuO/k2gnh7W0dHJmYY0tBf+gUErfluCv5mySAOQ=="
},
"Microsoft.SourceLink.AzureRepos.Git": {
"type": "Transitive",
"resolved": "1.1.1",
"contentHash": "qB5urvw9LO2bG3eVAkuL+2ughxz2rR7aYgm2iyrB8Rlk9cp2ndvGRCvehk3rNIhRuNtQaeKwctOl1KvWiklv5w==",
"dependencies": {
"Microsoft.Build.Tasks.Git": "1.1.1",
"Microsoft.SourceLink.Common": "1.1.1"
}
},
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},
"llib": {
"type": "Project",
"dependencies": {
"DalamudPackager": "[2.1.13, )"
}
} }
} }
} }

1
LLib Submodule

@ -0,0 +1 @@
Subproject commit 7027d291efbbff6a55944dd521d3907210ddecbe