Include gearset slot to upgrade (relevant for rings) with IPC recommendations
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18c62ba0b7
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@ -27,7 +27,7 @@ public class GearsetterIpcTestPlugin : IDalamudPlugin
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{
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int currentGearsetIndex = RaptureGearsetModule.Instance()->CurrentGearsetIndex;
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var recommendations = _pluginInterface
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.GetIpcSubscriber<byte, List<(uint ItemId, InventoryType? SourceInventory, byte? SourceInventorySlot)>>(
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.GetIpcSubscriber<byte, List<(uint ItemId, InventoryType? SourceInventory, byte? SourceInventorySlot, RaptureGearsetModule.GearsetItemIndex TargetSlot)>>(
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"Gearsetter.GetRecommendationsForGearset").InvokeFunc((byte)currentGearsetIndex);
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if (recommendations.Count == 0)
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_chatGui.Print($"No recommendations for gearset #{currentGearsetIndex}.");
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@ -35,7 +35,7 @@ public class GearsetterIpcTestPlugin : IDalamudPlugin
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{
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foreach (var recommendation in recommendations)
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_chatGui.Print(
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$"Recommendation: Equip item {recommendation.ItemId} from {recommendation.SourceInventory} (slot {recommendation.SourceInventorySlot})");
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$"Recommendation: Equip item {recommendation.ItemId} from {recommendation.SourceInventory} (slot {recommendation.SourceInventorySlot}) as {recommendation.TargetSlot}");
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}
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}
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13
Gearsetter/External/GearsetterIpc.cs
vendored
13
Gearsetter/External/GearsetterIpc.cs
vendored
@ -17,7 +17,8 @@ internal sealed class GearsetterIpc : IDisposable
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private readonly IPluginLog _pluginLog;
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private readonly ICallGateProvider<byte,
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List<(uint ItemId, InventoryType? SourceInventory, int? SourceInventorySlot)>>
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List<(uint ItemId, InventoryType? SourceInventory, int? SourceInventorySlot,
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RaptureGearsetModule.GearsetItemIndex TargetSlot)>>
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_getRecommendationsForGearset;
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public GearsetterIpc(GearsetterPlugin plugin, IDalamudPluginInterface pluginInterface, IPluginLog pluginLog)
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@ -25,11 +26,15 @@ internal sealed class GearsetterIpc : IDisposable
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_plugin = plugin;
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_pluginLog = pluginLog;
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_getRecommendationsForGearset =
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pluginInterface.GetIpcProvider<byte, List<(uint, InventoryType?, int?)>>(IpcGetRecommendationsForGearset);
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pluginInterface
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.GetIpcProvider<byte,
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List<(uint, InventoryType?, int?, RaptureGearsetModule.GearsetItemIndex TargetSlot)>>(
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IpcGetRecommendationsForGearset);
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_getRecommendationsForGearset.RegisterFunc(GetRecommendationsForGearset);
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}
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private unsafe List<(uint ItemId, InventoryType? SourceInventory, int? SourceInventorySlot)>
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private unsafe List<(uint ItemId, InventoryType? SourceInventory, int? SourceInventorySlot,
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RaptureGearsetModule.GearsetItemIndex TargetSlot)>
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GetRecommendationsForGearset(byte gearsetId)
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{
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if (gearsetId > 100)
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@ -48,7 +53,7 @@ internal sealed class GearsetterIpc : IDisposable
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_pluginLog.Verbose($"Checking for gearset upgrades for gearset {gearset->Id}.");
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return _plugin.GetRecommendedUpgrades(gearset)
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.Select(x => (x.ItemId, x.SourceInventory, x.SourceInventorySlot))
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.Select(x => (x.ItemId, x.SourceInventory, x.SourceInventorySlot, x.TargetSlot))
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.ToList();
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}
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@ -1,6 +1,6 @@
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<Project Sdk="Dalamud.NET.Sdk/9.0.2">
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<PropertyGroup>
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<Version>1.2</Version>
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<Version>1.3</Version>
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<OutputPath>dist</OutputPath>
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</PropertyGroup>
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@ -189,7 +189,8 @@ public sealed class GearsetterPlugin : IDalamudPlugin
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private List<RecommendedItemChange> GetRecommendedUpgrades(GearsetData gearset,
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Dictionary<(uint ItemId, bool Hql), List<MateriaStats>> inventoryItems, byte? level)
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{
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List<RecommendedItemChange> Handle(string label, EquipmentItem?[] gearsetItems,
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List<RecommendedItemChange> Handle(string label,
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(EquipmentItem?, RaptureGearsetModule.GearsetItemIndex)[] gearsetItems,
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EEquipSlotCategory category)
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{
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return HandleGearsetItem(label, gearset, gearsetItems, inventoryItems, category, level);
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@ -197,20 +198,25 @@ public sealed class GearsetterPlugin : IDalamudPlugin
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List<List<RecommendedItemChange>> upgrades = new()
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{
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Handle("Main Hand", [gearset.MainHand], EEquipSlotCategory.None),
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Handle("Main Hand", [(gearset.MainHand, RaptureGearsetModule.GearsetItemIndex.MainHand)],
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EEquipSlotCategory.None),
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HandleOffHand(gearset, inventoryItems, level),
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Handle("Head", [gearset.Head], EEquipSlotCategory.Head),
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Handle("Body", [gearset.Body], EEquipSlotCategory.Body),
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Handle("Hands", [gearset.Hands], EEquipSlotCategory.Hands),
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Handle("Legs", [gearset.Legs], EEquipSlotCategory.Legs),
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Handle("Feet", [gearset.Feet], EEquipSlotCategory.Feet),
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Handle("Head", [(gearset.Head, RaptureGearsetModule.GearsetItemIndex.Head)], EEquipSlotCategory.Head),
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Handle("Body", [(gearset.Body, RaptureGearsetModule.GearsetItemIndex.Body)], EEquipSlotCategory.Body),
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Handle("Hands", [(gearset.Hands, RaptureGearsetModule.GearsetItemIndex.Hands)], EEquipSlotCategory.Hands),
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Handle("Legs", [(gearset.Legs, RaptureGearsetModule.GearsetItemIndex.Legs)], EEquipSlotCategory.Legs),
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Handle("Feet", [(gearset.Feet, RaptureGearsetModule.GearsetItemIndex.Feet)], EEquipSlotCategory.Feet),
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Handle("Ears", [gearset.Ears], EEquipSlotCategory.Ears),
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Handle("Neck", [gearset.Neck], EEquipSlotCategory.Neck),
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Handle("Wrists", [gearset.Wrists], EEquipSlotCategory.Wrists),
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Handle("Ears", [(gearset.Ears, RaptureGearsetModule.GearsetItemIndex.Ears)], EEquipSlotCategory.Ears),
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Handle("Neck", [(gearset.Neck, RaptureGearsetModule.GearsetItemIndex.Neck)], EEquipSlotCategory.Neck),
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Handle("Wrists", [(gearset.Wrists, RaptureGearsetModule.GearsetItemIndex.Wrists)],
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EEquipSlotCategory.Wrists),
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Handle("Rings",
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[gearset.RingLeft, gearset.RingRight],
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[
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(gearset.RingLeft, RaptureGearsetModule.GearsetItemIndex.RingLeft),
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(gearset.RingRight, RaptureGearsetModule.GearsetItemIndex.RingRight)
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],
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EEquipSlotCategory.Rings),
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};
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@ -251,17 +257,18 @@ public sealed class GearsetterPlugin : IDalamudPlugin
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=> gearset->NameString.Split((char)0)[0];
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private List<RecommendedItemChange> HandleGearsetItem(string label, GearsetData gearset,
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EquipmentItem?[] gearsetItems,
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(EquipmentItem? Item, RaptureGearsetModule.GearsetItemIndex Slot)[] gearsetItems,
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Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> inventoryItems,
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EEquipSlotCategory equipSlotCategory, byte? level)
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{
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EClassJob classJob = gearset.ClassJob;
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List<RaptureGearsetModule.GearsetItemIndex> availableGearsetSlots = gearsetItems.Select(x => x.Slot).ToList();
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var itemLists = _gameDataHolder.GetItemLists(classJob);
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if (equipSlotCategory == EEquipSlotCategory.None && gearsetItems.Any(x => x != null))
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if (equipSlotCategory == EEquipSlotCategory.None && gearsetItems.Any(x => x.Item != null))
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{
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var firstEquippedItem = gearsetItems.First(x => x != null);
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equipSlotCategory = firstEquippedItem!.EquipSlotCategory;
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var firstEquippedItem = gearsetItems.First(x => x.Item != null);
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equipSlotCategory = firstEquippedItem.Item!.EquipSlotCategory;
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}
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if (equipSlotCategory == EEquipSlotCategory.None)
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@ -270,15 +277,16 @@ public sealed class GearsetterPlugin : IDalamudPlugin
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return [];
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}
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BaseItem?[] currentItems = gearsetItems
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(BaseItem? Item, RaptureGearsetModule.GearsetItemIndex Slot)[] currentItems = gearsetItems
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.Select(x =>
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{
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if (x == null)
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return null;
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if (x.Item == null)
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return (null, x.Slot);
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return itemLists
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.SelectMany(y => y.Items.Where(z => x.ItemId == z.ItemId && x.Hq == z.Hq))
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var baseItem = itemLists
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.SelectMany(y => y.Items.Where(z => x.Item.ItemId == z.ItemId && x.Item.Hq == z.Hq))
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.FirstOrDefault();
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return (baseItem, x.Slot);
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})
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.ToArray();
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@ -299,19 +307,28 @@ public sealed class GearsetterPlugin : IDalamudPlugin
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.Take(gearsetItems.Length)
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.ToList();
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//_pluginLog.Debug(
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// $"{equipSlotCategory}: {string.Join(" ", currentItems.Select(x => $"{x?.ItemId}|{x?.Hq}"))}");
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// $"{equipSlotCategory}: {string.Join(" ", currentItems.Select(x => $"{x.Item}, {x.Slot}"))}");
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foreach (var currentItem in currentItems)
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{
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var foundIndex = bestItems.FindIndex(x =>
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currentItem != null && currentItem.ItemId == x.ItemId && currentItem.Hq == x.Hq);
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currentItem.Item != null && currentItem.Item.ItemId == x.ItemId && currentItem.Item.Hq == x.Hq);
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if (foundIndex >= 0)
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{
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bestItems.RemoveAt(foundIndex);
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availableGearsetSlots.Remove(currentItem.Slot);
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}
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}
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return bestItems
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.Select(x => ToItemRecommendation(x,
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.Select(x =>
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{
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var slot = availableGearsetSlots[0];
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availableGearsetSlots.RemoveAt(0);
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return ToItemRecommendation(x, slot,
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new SeString(new TextPayload($"{label}: "))
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.Append(SeString.CreateItemLink(x.ItemId, x.Hq))))
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.Append(SeString.CreateItemLink(x.ItemId, x.Hq)));
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})
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.ToList();
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}
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finally
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@ -332,7 +349,8 @@ public sealed class GearsetterPlugin : IDalamudPlugin
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if (equipSlotCategory != EEquipSlotCategory.OneHandedMainHand)
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return [];
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return HandleGearsetItem("Off Hand", gearset, [gearset.OffHand],
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return HandleGearsetItem("Off Hand", gearset,
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[(gearset.OffHand, RaptureGearsetModule.GearsetItemIndex.OffHand)],
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inventoryItems,
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EEquipSlotCategory.Shield, level);
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}
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@ -341,7 +359,8 @@ public sealed class GearsetterPlugin : IDalamudPlugin
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=> RaptureGearsetModule.Instance()->EquipGearset((byte)commandId);
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private unsafe RecommendedItemChange ToItemRecommendation(BaseItem baseItem, SeString text)
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private unsafe RecommendedItemChange ToItemRecommendation(BaseItem baseItem,
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RaptureGearsetModule.GearsetItemIndex targetSlot, SeString text)
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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foreach (var inventoryType in _gameDataHolder.DefaultInventoryTypes)
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@ -357,12 +376,12 @@ public sealed class GearsetterPlugin : IDalamudPlugin
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MateriaStats actualMateriaStats = FetchMateriaStats(item);
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if (expectedMateriaStats == actualMateriaStats)
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return new RecommendedItemChange(item->ItemId, inventoryType, i, text);
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return new RecommendedItemChange(item->ItemId, inventoryType, i, targetSlot, text);
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}
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}
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}
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return new RecommendedItemChange(baseItem.ItemId, null, null, text);
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return new RecommendedItemChange(baseItem.ItemId, null, null, targetSlot, text);
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}
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internal unsafe Dictionary<(uint ItemId, bool Hq), List<MateriaStats>> GetAllInventoryItems()
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@ -1,5 +1,6 @@
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using Dalamud.Game.Text.SeStringHandling;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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namespace Gearsetter.Model;
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@ -7,4 +8,5 @@ internal sealed record RecommendedItemChange(
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uint ItemId,
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InventoryType? SourceInventory,
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int? SourceInventorySlot,
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RaptureGearsetModule.GearsetItemIndex TargetSlot,
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SeString Text);
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