Deliveroo/Deliveroo/DeliverooPlugin.GameFunctio...

207 lines
7.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Memory;
using Deliveroo.GameData;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Common.Math;
using FFXIVClientStructs.FFXIV.Component.GUI;
namespace Deliveroo;
partial class DeliverooPlugin
{
private unsafe void InteractWithTarget(GameObject obj)
{
_pluginLog.Information($"Setting target to {obj}");
if (_targetManager.Target == null || _targetManager.Target != obj)
{
_targetManager.Target = obj;
}
TargetSystem.Instance()->InteractWithObject(
(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)obj.Address, false);
}
private unsafe int GetCurrentSealCount()
{
InventoryManager* inventoryManager = InventoryManager.Instance();
switch ((GrandCompany)PlayerState.Instance()->GrandCompany)
{
case GrandCompany.Maelstrom:
return inventoryManager->GetInventoryItemCount(20, false, false, false);
case GrandCompany.TwinAdder:
return inventoryManager->GetInventoryItemCount(21, false, false, false);
case GrandCompany.ImmortalFlames:
return inventoryManager->GetInventoryItemCount(22, false, false, false);
default:
return 0;
}
}
internal unsafe GrandCompany GetGrandCompany() => (GrandCompany)PlayerState.Instance()->GrandCompany;
internal unsafe byte GetGrandCompanyRank() => PlayerState.Instance()->GetGrandCompanyRank();
private float GetDistanceToNpc(int npcId, out GameObject? o)
{
try
{
foreach (var obj in _objectTable)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (obj != null && obj.ObjectKind == ObjectKind.EventNpc && obj is Character c)
{
if (GetNpcId(obj) == npcId)
{
o = obj;
return Vector3.Distance(_clientState.LocalPlayer!.Position, c.Position);
}
}
}
}
catch (Exception)
{
// ignore
}
o = null;
return float.MaxValue;
}
private int GetNpcId(GameObject obj)
{
return Marshal.ReadInt32(obj.Address + 128);
}
private int GetPersonnelOfficerId()
{
return GetGrandCompany() switch
{
GrandCompany.Maelstrom => 0xF4B94,
GrandCompany.ImmortalFlames => 0xF4B97,
GrandCompany.TwinAdder => 0xF4B9A,
_ => int.MaxValue,
};
}
private int GetQuartermasterId()
{
return GetGrandCompany() switch
{
GrandCompany.Maelstrom => 0xF4B93,
GrandCompany.ImmortalFlames => 0xF4B96,
GrandCompany.TwinAdder => 0xF4B99,
_ => int.MaxValue,
};
}
private uint GetSealCap() => _sealCaps.TryGetValue(GetGrandCompanyRank(), out var cap) ? cap : 0;
public unsafe int GetItemCount(uint itemId)
{
InventoryManager* inventoryManager = InventoryManager.Instance();
return inventoryManager->GetInventoryItemCount(itemId, false, false, false);
}
private decimal GetSealMultiplier()
{
// priority seal allowance
if (_clientState.LocalPlayer!.StatusList.Any(x => x.StatusId == 1078))
return 1.15m;
// seal sweetener 1/2
var fcStatus = _clientState.LocalPlayer!.StatusList.FirstOrDefault(x => x.StatusId == 414);
if (fcStatus != null)
{
return 1m + fcStatus.StackCount / 100m;
}
return 1;
}
/// <summary>
/// This returns ALL items that can be turned in, regardless of filter settings.
/// </summary>
private unsafe List<TurnInItem> BuildTurnInList(AgentGrandCompanySupply* agent)
{
List<TurnInItem> list = new();
for (int i = 11 /* skip over provisioning items */; i < agent->NumItems; ++i)
{
GrandCompanyItem item = agent->ItemArray[i];
// this includes all items, even if they don't match the filter
list.Add(new TurnInItem
{
ItemId = Marshal.ReadInt32(new nint(&item) + 132),
Name = MemoryHelper.ReadSeString(&item.ItemName).ToString(),
SealsWithBonus = (int)Math.Round(item.SealReward * GetSealMultiplier(), MidpointRounding.AwayFromZero),
SealsWithoutBonus = item.SealReward,
ItemUiCategory = Marshal.ReadByte(new nint(&item) + 150),
});
// GrandCompanyItem + 104 = [int] InventoryType
// GrandCompanyItem + 108 = [int] ??
// GrandCompanyItem + 124 = [int] <Item's Column 19 in the sheet, but that has no name>
// GrandCompanyItem + 132 = [int] itemId
// GrandCompanyItem + 136 = [int] 0 (always)?
// GrandCompanyItem + 140 = [int] i (item's own position within the unsorted list)
// GrandCompanyItem + 148 = [short] ilvl
// GrandCompanyItem + 150 = [byte] ItemUICategory
// GrandCompanyItem + 151 = [byte] (unchecked) inventory slot in container
// GrandCompanyItem + 152 = [short] 512 (always)?
// int itemId = Marshal.ReadInt32(new nint(&item) + 132);
// PluginLog.Verbose($" {Marshal.ReadInt32(new nint(&item) + 132)};;;; {MemoryHelper.ReadSeString(&item.ItemName)}, {new nint(&agent->ItemArray[i]):X8}, {item.SealReward}, {item.IsTurnInAvailable}");
}
return list.OrderByDescending(x => x.SealsWithBonus)
.ThenBy(x => x.ItemUiCategory)
.ThenBy(x => x.ItemId)
.ToList();
}
private unsafe AtkUnitBase* GetAddonById(uint id)
{
var unitManagers = &AtkStage.GetSingleton()->RaptureAtkUnitManager->AtkUnitManager.DepthLayerOneList;
for (var i = 0; i < 18; i++)
{
foreach (AtkUnitBase* unitBase in unitManagers[i].EntriesSpan)
{
if (unitBase != null && unitBase->ID == id)
{
return unitBase;
}
}
}
return null;
}
private unsafe bool TryGetAddonByName<T>(string addonName, out T* addonPtr)
where T : unmanaged
{
var a = _gameGui.GetAddonByName(addonName);
if (a != IntPtr.Zero)
{
addonPtr = (T*)a;
return true;
}
else
{
addonPtr = null;
return false;
}
}
private unsafe bool IsAddonReady(AtkUnitBase* addon)
{
return addon->IsVisible && addon->UldManager.LoadedState == AtkLoadState.Loaded;
}
}