Fix a potential issue around list not refreshing/turning in ghost items
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e3fa4d3895
commit
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>2.0</Version>
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<Version>2.1</Version>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -155,11 +155,37 @@ partial class DeliverooPlugin
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{
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addonSupplyReward->AtkUnitBase.FireCallbackInt(0);
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_continueAt = DateTime.Now.AddSeconds(0.58);
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CurrentStage = Stage.FinalizeTurnIn;
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CurrentStage = Stage.FinalizeTurnIn1;
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}
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}
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private unsafe void FinalizeTurnInItem()
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private unsafe void FinalizeTurnInItem1()
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{
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if (TryGetAddonByName<AddonGrandCompanySupplyList>("GrandCompanySupplyList",
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out var addonSupplyList) && IsAddonReady(&addonSupplyList->AtkUnitBase))
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{
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addonSupplyList->AtkUnitBase.FireCallbackInt(2);
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CurrentStage = Stage.FinalizeTurnIn2;
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}
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}
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private unsafe void FinalizeTurnInItem2()
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{
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if (TryGetAddonByName<AddonGrandCompanySupplyList>("GrandCompanySupplyList",
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out var addonSupplyList) && IsAddonReady(&addonSupplyList->AtkUnitBase))
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{
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var updateUnknown = stackalloc AtkValue[]
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{
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new() { Type = ValueType.Int, Int = 4 },
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new() { Type = ValueType.Int, Int = 0 },
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new() { Type = 0, Int = 0 }
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};
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addonSupplyList->AtkUnitBase.FireCallback(3, updateUnknown);
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CurrentStage = Stage.FinalizeTurnIn3;
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}
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}
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private unsafe void FinalizeTurnInItem3()
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{
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if (TryGetAddonByName<AddonGrandCompanySupplyList>("GrandCompanySupplyList",
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out var addonSupplyList) && IsAddonReady(&addonSupplyList->AtkUnitBase))
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@ -234,8 +234,16 @@ public sealed partial class DeliverooPlugin : IDalamudPlugin
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TurnInSelectedItem();
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break;
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case Stage.FinalizeTurnIn:
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FinalizeTurnInItem();
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case Stage.FinalizeTurnIn1:
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FinalizeTurnInItem1();
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break;
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case Stage.FinalizeTurnIn2:
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FinalizeTurnInItem2();
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break;
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case Stage.FinalizeTurnIn3:
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FinalizeTurnInItem3();
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break;
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case Stage.CloseGcSupply:
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@ -7,7 +7,9 @@ internal enum Stage
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SelectExpertDeliveryTab,
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SelectItemToTurnIn,
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TurnInSelected,
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FinalizeTurnIn,
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FinalizeTurnIn1,
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FinalizeTurnIn2,
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FinalizeTurnIn3,
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CloseGcSupply,
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CloseGcSupplyThenStop,
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