Fix KeyState checks
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@ -1,6 +1,6 @@
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<Project Sdk="Dalamud.NET.Sdk/9.0.2">
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<PropertyGroup>
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<Version>5.0</Version>
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<Version>5.1</Version>
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<OutputPath>dist</OutputPath>
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</PropertyGroup>
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@ -2,6 +2,7 @@
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using System.Linq;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using Dalamud.Game.ClientState.Keys;
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using Dalamud.Game.Text.SeStringHandling;
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using Deliveroo.GameData;
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using FFXIVClientStructs.FFXIV.Client.UI;
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@ -13,7 +14,7 @@ partial class DeliverooPlugin
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{
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private unsafe void GrandCompanySupplyRewardPostSetup(AddonEvent type, AddonArgs args)
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{
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bool quickTurnIn = CurrentStage == Stage.Stopped && _keyState[_configuration.QuickTurnInKey];
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bool quickTurnIn = CurrentStage == Stage.Stopped && _configuration.QuickTurnInKey != VirtualKey.NO_KEY && _keyState[_configuration.QuickTurnInKey];
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if (CurrentStage == Stage.TurnInSelected || quickTurnIn)
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{
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AddonGrandCompanySupplyReward* addonSupplyReward = (AddonGrandCompanySupplyReward*)args.Addon;
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@ -1,6 +1,7 @@
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using System;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using Dalamud.Game.ClientState.Keys;
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using Dalamud.Memory;
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using FFXIVClientStructs.FFXIV.Client.UI;
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@ -40,7 +41,7 @@ partial class DeliverooPlugin
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CurrentStage = Stage.CloseGcExchange;
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ContinueAt = DateTime.Now.AddSeconds(0.5);
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}
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else if ((CurrentStage == Stage.TurnInSelected || _keyState[_configuration.QuickTurnInKey]) &&
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else if ((CurrentStage == Stage.TurnInSelected || (_configuration.QuickTurnInKey != VirtualKey.NO_KEY && _keyState[_configuration.QuickTurnInKey])) &&
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_gameStrings.TradeHighQualityItem == text)
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{
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_pluginLog.Information($"Selecting 'yes' ({text})");
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