Include item link in chat output
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parent
e240ef568f
commit
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>2.21</Version>
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<Version>2.22</Version>
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<LangVersion>11.0</LangVersion>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -1,5 +1,7 @@
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using System;
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using System;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Deliveroo.GameData;
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using Deliveroo.GameData;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using LLib.GameUI;
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using LLib.GameUI;
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@ -144,7 +146,9 @@ partial class DeliverooPlugin
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return false;
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return false;
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}
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}
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_chatGui.Print($"Buying {toBuy}x {item.Name}...");
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_chatGui.Print(new SeString(new TextPayload($"Buying {toBuy}x "))
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.Append(SeString.CreateItemLink(item.ItemId))
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.Append(new TextPayload("...")));
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var selectReward = stackalloc AtkValue[]
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var selectReward = stackalloc AtkValue[]
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{
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{
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new() { Type = ValueType.Int, Int = 0 },
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new() { Type = ValueType.Int, Int = 0 },
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