Fix a potential issue around list not refreshing/turning in ghost items
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500e25b508
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>2.4</Version>
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<Version>2.5</Version>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -50,6 +50,7 @@ partial class DeliverooPlugin
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new() { Type = 0, Int = 0 }
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};
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addon->FireCallback(3, selectExpertDeliveryTab);
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_lastTurnInListLength = int.MaxValue;
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CurrentStage = Stage.SelectItemToTurnIn;
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}
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}
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@ -102,6 +103,19 @@ partial class DeliverooPlugin
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return;
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}
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// Fallback: Two successive calls to SelectItemToTurnIn should *not* have lists of the same length, or
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// something is wrong.
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if (items.Count >= _lastTurnInListLength)
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{
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_pluginLog.Warning("Closing GC supply window, possible invalid loop detected");
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CurrentStage = Stage.CloseGcSupply;
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addon->FireCallbackInt(-1);
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return;
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}
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_lastTurnInListLength = items.Count;
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// TODO The way the items are handled above, we don't actually know if items[0] is the first visible item
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// in the list, it is "only" the highest-value item to turn in.
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//
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@ -49,6 +49,7 @@ public sealed partial class DeliverooPlugin : IDalamudPlugin
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private Stage _currentStageInternal = Stage.Stopped;
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private DateTime _continueAt = DateTime.MinValue;
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private int _lastTurnInListLength = int.MaxValue;
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private List<PurchaseItemRequest> _itemsToPurchaseNow = new();
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public DeliverooPlugin(DalamudPluginInterface pluginInterface, IChatGui chatGui, IGameGui gameGui,
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