Trying to turn in a Red Onion Helm should close the supply window/disable the turn in instead of being stuck
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>3.0</Version>
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<Version>3.1</Version>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -17,17 +17,17 @@ partial class DeliverooPlugin
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if (CurrentStage == Stage.OpenGcSupply)
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{
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desiredText = _gameStrings.UndertakeSupplyAndProvisioningMission;
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followUp = OpenGcSupplyFollowUp;
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followUp = OpenGcSupplySelectStringFollowUp;
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}
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else if (CurrentStage == Stage.CloseGcSupply)
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else if (CurrentStage == Stage.CloseGcSupplySelectString)
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{
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desiredText = _gameStrings.ClosePersonnelOfficerTalk;
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followUp = CloseGcSupplyFollowUp;
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followUp = CloseGcSupplySelectStringFollowUp;
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}
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else if (CurrentStage == Stage.CloseGcSupplyThenStop)
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else if (CurrentStage == Stage.CloseGcSupplySelectStringThenStop)
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{
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desiredText = _gameStrings.ClosePersonnelOfficerTalk;
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followUp = CloseGcSupplyThenCloseFollowUp;
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followUp = CloseGcSupplySelectStringThenStopFollowUp;
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}
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else
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return;
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@ -58,13 +58,13 @@ partial class DeliverooPlugin
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_pluginLog.Verbose($"Text '{desiredText}' was not found in prompt.");
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}
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private void OpenGcSupplyFollowUp()
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private void OpenGcSupplySelectStringFollowUp()
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{
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ResetTurnInErrorHandling();
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CurrentStage = Stage.SelectExpertDeliveryTab;
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}
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private void CloseGcSupplyFollowUp()
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private void CloseGcSupplySelectStringFollowUp()
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{
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if (GetNextItemToPurchase() == null)
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{
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@ -79,7 +79,7 @@ partial class DeliverooPlugin
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}
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}
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private void CloseGcSupplyThenCloseFollowUp()
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private void CloseGcSupplySelectStringThenStopFollowUp()
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{
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if (GetNextItemToPurchase() == null)
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{
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@ -104,7 +104,7 @@ partial class DeliverooPlugin
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{
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_pluginLog.Information(
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$"No items to turn in ({addonGc->ListEmptyTextNode->AtkResNode.IsVisible}, {currentListSize})");
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CurrentStage = Stage.CloseGcSupplyThenStop;
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CurrentStage = Stage.CloseGcSupplySelectStringThenStop;
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addon->FireCallbackInt(-1);
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return;
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}
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@ -135,7 +135,7 @@ partial class DeliverooPlugin
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if (items.Count == 0)
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{
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// probably shouldn't happen with the previous node visibility check
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CurrentStage = Stage.CloseGcSupplyThenStop;
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CurrentStage = Stage.CloseGcSupplySelectStringThenStop;
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addon->FireCallbackInt(-1);
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return;
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}
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@ -161,7 +161,7 @@ partial class DeliverooPlugin
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// Helms from being turned in.
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if (GetCurrentSealCount() + items[0].SealsWithBonus > GetSealCap())
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{
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CurrentStage = Stage.CloseGcSupply;
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CurrentStage = Stage.CloseGcSupplySelectString;
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addon->FireCallbackInt(-1);
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return;
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}
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@ -192,6 +192,7 @@ partial class DeliverooPlugin
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.Build());
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addonSupplyReward->AtkUnitBase.FireCallbackInt(1);
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CurrentStage = Stage.CloseGcSupplyWindowThenStop;
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return;
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}
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@ -226,4 +227,22 @@ partial class DeliverooPlugin
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return ItemFilterType.HideGearSetItems;
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}
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private unsafe void CloseGcSupplyWindow()
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{
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var agentInterface = AgentModule.Instance()->GetAgentByInternalId(AgentId.GrandCompanySupply);
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if (agentInterface != null && agentInterface->IsAgentActive())
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{
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var addonId = agentInterface->GetAddonID();
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if (addonId == 0)
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return;
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AtkUnitBase* addon = LAddon.GetAddonById(addonId);
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if (addon == null || !LAddon.IsAddonReady(addon))
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return;
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CurrentStage = Stage.CloseGcSupplySelectStringThenStop;
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addon->FireCallbackInt(-1);
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}
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}
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}
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@ -302,14 +302,18 @@ public sealed partial class DeliverooPlugin : IDalamudPlugin
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FinalizeTurnInItem();
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break;
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case Stage.CloseGcSupply:
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case Stage.CloseGcSupplySelectString:
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// see SelectStringPostSetup
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break;
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case Stage.CloseGcSupplyThenStop:
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case Stage.CloseGcSupplySelectStringThenStop:
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// see SelectStringPostSetup
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break;
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case Stage.CloseGcSupplyWindowThenStop:
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CloseGcSupplyWindow();
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break;
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case Stage.TargetQuartermaster:
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InteractWithQuartermaster(personnelOfficer!, quartermaster!);
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break;
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@ -8,8 +8,9 @@ internal enum Stage
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SelectItemToTurnIn,
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TurnInSelected,
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FinalizeTurnIn,
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CloseGcSupply,
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CloseGcSupplyThenStop,
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CloseGcSupplySelectString,
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CloseGcSupplySelectStringThenStop,
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CloseGcSupplyWindowThenStop,
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TargetQuartermaster,
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SelectRewardTier,
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