Fix exception when changing zones
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fbb9df392c
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>2.8</Version>
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<Version>2.9</Version>
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<LangVersion>11.0</LangVersion>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -51,25 +51,17 @@ partial class DeliverooPlugin
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private float GetDistanceToNpc(int npcId, out GameObject? o)
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private float GetDistanceToNpc(int npcId, out GameObject? o)
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{
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{
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try
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foreach (var obj in _objectTable)
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{
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{
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foreach (var obj in _objectTable)
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if (obj.ObjectKind == ObjectKind.EventNpc && obj is Character c)
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{
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
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if (GetNpcId(obj) == npcId)
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if (obj != null && obj.ObjectKind == ObjectKind.EventNpc && obj is Character c)
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{
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{
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if (GetNpcId(obj) == npcId)
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o = obj;
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{
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return Vector3.Distance(_clientState.LocalPlayer?.Position ?? Vector3.Zero, c.Position);
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o = obj;
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return Vector3.Distance(_clientState.LocalPlayer!.Position, c.Position);
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}
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}
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}
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}
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}
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}
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}
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catch (Exception)
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{
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// ignore
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}
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o = null;
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o = null;
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return float.MaxValue;
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return float.MaxValue;
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