Add sub parts to internal blacklist, add config for additional blacklisted items

This commit is contained in:
Liza 2024-03-30 19:29:43 +01:00
parent 3c986562b2
commit e0e69e9b6a
Signed by: liza
GPG Key ID: 7199F8D727D55F67
12 changed files with 377 additions and 187 deletions

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<Version>5.0</Version>
<Version>5.1</Version>
<LangVersion>12</LangVersion>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>

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@ -50,7 +50,6 @@ public sealed class AutoDiscardPlogon : IDalamudPlugin
IGameGui gameGui, ITextureProvider textureProvider, IContextMenu contextMenu)
{
ArgumentNullException.ThrowIfNull(dataManager);
ItemCache itemCache = new ItemCache(dataManager);
_pluginInterface = pluginInterface;
_configuration = (Configuration?)_pluginInterface.GetPluginConfig() ?? new Configuration();
@ -72,7 +71,12 @@ public sealed class AutoDiscardPlogon : IDalamudPlugin
{
HelpMessage = "Show what will be discarded with your current configuration",
});
_inventoryUtils = new InventoryUtils(_configuration, itemCache, _pluginLog);
ListManager listManager = new ListManager(_configuration);
ItemCache itemCache = new ItemCache(dataManager, listManager);
_inventoryUtils = new InventoryUtils(_configuration, itemCache, listManager, _pluginLog);
listManager.FinishInitialization();
_iconCache = new IconCache(textureProvider);
_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
@ -81,7 +85,7 @@ public sealed class AutoDiscardPlogon : IDalamudPlugin
_discardWindow = new(_inventoryUtils, itemCache, _iconCache, clientState, condition, _configuration);
_windowSystem.AddWindow(_discardWindow);
_configWindow = new(_pluginInterface, _configuration, itemCache, clientState, condition);
_configWindow = new(_pluginInterface, _configuration, itemCache, listManager, clientState, condition);
_windowSystem.AddWindow(_configWindow);
_configWindow.DiscardNowClicked += (_, _) => OpenDiscardWindow(string.Empty, string.Empty);
@ -93,7 +97,7 @@ public sealed class AutoDiscardPlogon : IDalamudPlugin
ECommonsMain.Init(_pluginInterface, this);
_autoRetainerApi = new();
_taskManager = new();
_contextMenuIntegration = new(_chatGui, itemCache, _configuration, _configWindow, _gameGui, contextMenu);
_contextMenuIntegration = new(_chatGui, itemCache, _configuration, listManager, _configWindow, _gameGui, contextMenu);
_autoDiscardIpc = new(_pluginInterface, _configuration);
_clientState.Login += _discardWindow.Login;

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@ -9,6 +9,7 @@ internal sealed class Configuration : IPluginConfiguration
public bool RunAfterVenture { get; set; }
public bool RunBeforeLogout { get; set; }
public List<uint> DiscardingItems { get; set; } = new();
public List<uint> BlacklistedItems { get; set; } = new();
public List<CharacterInfo> ExcludedCharacters { get; set; } = new();
public ArmouryConfiguration Armoury { get; set; } = new();

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@ -14,6 +14,7 @@ internal sealed class ContextMenuIntegration : IDisposable
private readonly IChatGui _chatGui;
private readonly ItemCache _itemCache;
private readonly Configuration _configuration;
private readonly IListManager _listManager;
private readonly ConfigWindow _configWindow;
private readonly IGameGui _gameGui;
private readonly IContextMenu _contextMenu;
@ -21,11 +22,12 @@ internal sealed class ContextMenuIntegration : IDisposable
private readonly MenuItem _removeInventoryItem;
public ContextMenuIntegration(IChatGui chatGui, ItemCache itemCache, Configuration configuration,
ConfigWindow configWindow, IGameGui gameGui, IContextMenu contextMenu)
IListManager listManager, ConfigWindow configWindow, IGameGui gameGui, IContextMenu contextMenu)
{
_chatGui = chatGui;
_itemCache = itemCache;
_configuration = configuration;
_listManager = listManager;
_configWindow = configWindow;
_gameGui = gameGui;
_contextMenu = contextMenu;
@ -65,7 +67,7 @@ internal sealed class ContextMenuIntegration : IDisposable
if (_configuration.DiscardingItems.Contains(item.ItemId))
args.AddMenuItem(_removeInventoryItem);
else if (_itemCache.TryGetItem(item.ItemId, out ItemCache.CachedItemInfo? cachedItemInfo) &&
cachedItemInfo.CanBeDiscarded())
cachedItemInfo.CanBeDiscarded(_listManager))
args.AddMenuItem(_addInventoryItem);
}
else
@ -91,7 +93,7 @@ internal sealed class ContextMenuIntegration : IDisposable
});
}
else if (_itemCache.TryGetItem(itemId, out ItemCache.CachedItemInfo? cachedItemInfo) &&
cachedItemInfo.CanBeDiscarded())
cachedItemInfo.CanBeDiscarded(_listManager))
{
args.AddMenuItem(new MenuItem
{

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@ -0,0 +1,12 @@
using System.Collections.Generic;
namespace ARDiscard.GameData;
internal interface IListManager
{
bool IsBlacklisted(uint itemId, bool checkConfiguration = true);
IReadOnlyList<uint> GetInternalBlacklist();
bool IsWhitelisted(uint itemId);
}

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@ -12,46 +12,48 @@ namespace ARDiscard.GameData;
internal sealed class InventoryUtils
{
private static readonly InventoryType[] DefaultInventoryTypes =
{
[
InventoryType.Inventory1,
InventoryType.Inventory2,
InventoryType.Inventory3,
InventoryType.Inventory4
};
];
private static readonly InventoryType[] MainHandOffHandInventoryTypes =
{
[
InventoryType.ArmoryMainHand,
InventoryType.ArmoryOffHand,
};
InventoryType.ArmoryOffHand
];
private static readonly InventoryType[] LeftSideGearInventoryTypes =
{
[
InventoryType.ArmoryHead,
InventoryType.ArmoryBody,
InventoryType.ArmoryHands,
InventoryType.ArmoryLegs,
InventoryType.ArmoryFeets
};
];
private static readonly InventoryType[] RightSideGearInventoryTypes =
{
[
InventoryType.ArmoryEar,
InventoryType.ArmoryNeck,
InventoryType.ArmoryWrist,
InventoryType.ArmoryRings
};
];
private static readonly IReadOnlyList<uint> NoGearsetItems = new List<uint>();
private readonly Configuration _configuration;
private readonly ItemCache _itemCache;
private readonly IListManager _listManager;
private readonly IPluginLog _pluginLog;
public InventoryUtils(Configuration configuration, ItemCache itemCache, IPluginLog pluginLog)
public InventoryUtils(Configuration configuration, ItemCache itemCache, IListManager listManager, IPluginLog pluginLog)
{
_configuration = configuration;
_itemCache = itemCache;
_listManager = listManager;
_pluginLog = pluginLog;
}
@ -118,12 +120,11 @@ internal sealed class InventoryUtils
else
itemCounts[item->ItemID] = item->Quantity;
if (InternalConfiguration.BlacklistedItems.Contains(item->ItemID) ||
InternalConfiguration.UltimateWeapons.Contains(item->ItemID))
if (_listManager.IsBlacklisted(item->ItemID))
continue;
if (!_itemCache.TryGetItem(item->ItemID, out ItemCache.CachedItemInfo? itemInfo) ||
!itemInfo.CanBeDiscarded())
!itemInfo.CanBeDiscarded(_listManager))
continue; // no info, who knows what that item is
// skip gear if we're unable to load gearsets or it is used in a gearset
@ -194,8 +195,7 @@ internal sealed class InventoryUtils
public unsafe void Discard(InventoryItem* item)
{
if (InternalConfiguration.BlacklistedItems.Contains(item->ItemID) ||
InternalConfiguration.UltimateWeapons.Contains(item->ItemID))
if (_listManager.IsBlacklisted(item->ItemID))
throw new ArgumentException($"Can't discard {item->ItemID}", nameof(item));
AgentInventoryContext.Instance()->DiscardItem(item, item->Container, item->Slot, 0);

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@ -11,7 +11,7 @@ internal sealed class ItemCache
{
private readonly Dictionary<uint, CachedItemInfo> _items = new();
public ItemCache(IDataManager dataManager)
public ItemCache(IDataManager dataManager, ListManager listManager)
{
foreach (var item in dataManager.GetExcelSheet<Item>()!)
{
@ -35,9 +35,10 @@ internal sealed class ItemCache
};
if (item is { Rarity: 3, MateriaSlotCount: 3, RowId: < 33154 or > 33358 })
{
InternalConfiguration.UltimateWeapons.Add(item.RowId);
}
listManager.AddToInternalBlacklist(item.RowId);
if (item is { ItemSearchCategory.Row: 79, ItemUICategory.Row: >= 101 and <= 104 })
listManager.AddToInternalBlacklist(item.RowId);
}
foreach (var shopItem in dataManager.GetExcelSheet<GilShopItem>()!)
@ -48,7 +49,7 @@ internal sealed class ItemCache
// the item can be discarded already
if (!_items.TryGetValue(shopItem.Item.Row, out CachedItemInfo? cachedItemInfo) ||
cachedItemInfo.CanBeDiscarded())
cachedItemInfo.CanBeDiscarded(listManager))
continue;
if (shopItem.AchievementRequired.Row != 0)
@ -68,7 +69,7 @@ internal sealed class ItemCache
{
var item = dataManager.GetExcelSheet<Item>()!.GetRow(itemId);
if (item is { Rarity: 1, ItemAction.Row: 388 } && item.RowId != 38809 && item.RowId != 29679)
InternalConfiguration.DiscardableGearCoffers.Add(item.RowId);
listManager.AddToInternalWhitelist(item.RowId);
}
}
}
@ -129,17 +130,15 @@ internal sealed class ItemCache
public required string UiCategoryName { get; init; }
public required uint EquipSlotCategory { get; init; }
public bool CanBeDiscarded()
public bool CanBeDiscarded(IListManager listManager, bool checkConfiguration = true)
{
if (InternalConfiguration.BlacklistedItems.Contains(ItemId) ||
InternalConfiguration.UltimateWeapons.Contains(ItemId))
if (listManager.IsBlacklisted(ItemId, checkConfiguration))
return false;
if (UiCategory is UiCategories.Currency or UiCategories.Crystals or UiCategories.Unobtainable)
return false;
if (InternalConfiguration.WhitelistedItems.Contains(ItemId) ||
InternalConfiguration.DiscardableGearCoffers.Contains(ItemId))
if (listManager.IsWhitelisted(ItemId))
return true;
return CanBeBoughtFromCalamitySalvager ||

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@ -1,20 +1,22 @@
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
namespace ARDiscard.GameData;
internal static class InternalConfiguration
internal sealed class ListManager : IListManager
{
/// <summary>
/// Not all of these *can* be discarded, but we shouldn't attempt it either.
/// </summary>
public static readonly IReadOnlyList<uint> BlacklistedItems = new List<uint>
private ISet<uint> _blacklistedItems = new List<uint>
{
2820, // red onion helm
16039, // ala mhigan earrings
24589, // aetheryte earrings
33648, // menphina's earrings
41081, // azeyma's earrings
10155, // Ceruleum Tank
10373, // Magitek Repair Materials
@ -26,16 +28,13 @@ internal static class InternalConfiguration
38951, // TOP token
}
.Concat(Enumerable.Range(1, 99).Select(x => (uint)x))
.ToList()
.AsReadOnly();
public static readonly IList<uint> UltimateWeapons = new List<uint>();
.ToHashSet();
/// <summary>
/// Items that are unique/untradeable, but should still be possible to discard. This is moreso because
/// 99% of the unique/untradeable items should NOT be selectable for discard, but these are OK.
/// </summary>
public static readonly IReadOnlyList<uint> WhitelistedItems = new List<uint>
private ISet<uint> _whitelistedItems = new HashSet<uint>()
{
2962, // Onion Doublet
3279, // Onion Gaskins
@ -268,7 +267,37 @@ internal static class InternalConfiguration
32048, // Umbral Levinsand
#endregion
}.AsReadOnly();
};
public static readonly IList<uint> DiscardableGearCoffers = new List<uint>();
private readonly Configuration _configuration;
public ListManager(Configuration configuration)
{
_configuration = configuration;
}
public void FinishInitialization()
{
_blacklistedItems = _blacklistedItems.ToImmutableHashSet();
_whitelistedItems = _whitelistedItems.ToImmutableHashSet();
}
public bool IsBlacklisted(uint itemId, bool checkConfiguration = true)
{
if (_blacklistedItems.Contains(itemId))
return true;
if (checkConfiguration && _configuration.BlacklistedItems.Contains(itemId))
return true;
return false;
}
public IReadOnlyList<uint> GetInternalBlacklist() => _blacklistedItems.ToList().AsReadOnly();
public void AddToInternalBlacklist(uint itemId) => _blacklistedItems.Add(itemId);
public bool IsWhitelisted(uint itemId) => _whitelistedItems.Contains(itemId);
public void AddToInternalWhitelist(uint itemId) => _whitelistedItems.Add(itemId);
}

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@ -8,7 +8,6 @@ using Dalamud.Interface.Colors;
using Dalamud.Interface.Utility;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using ECommons;
using ImGuiNET;
using LLib.ImGui;
@ -16,30 +15,28 @@ namespace ARDiscard.Windows;
internal sealed class ConfigWindow : LWindow
{
private const int ResultLimit = 200;
private readonly DalamudPluginInterface _pluginInterface;
private readonly Configuration _configuration;
private readonly ItemCache _itemCache;
private readonly IListManager _listManager;
private readonly IClientState _clientState;
private readonly ICondition _condition;
private string _itemName = string.Empty;
private readonly DiscardListTab _discardListTab;
private readonly ExcludedListTab _excludedListTab;
private List<(uint ItemId, string Name)> _searchResults = new();
private List<(uint ItemId, string Name)> _discarding = new();
private List<(uint ItemId, string Name)>? _allItems;
private bool _resetKeyboardFocus = true;
public event EventHandler? DiscardNowClicked;
public event EventHandler? ConfigSaved;
public ConfigWindow(DalamudPluginInterface pluginInterface, Configuration configuration, ItemCache itemCache,
IClientState clientState, ICondition condition)
IListManager listManager, IClientState clientState, ICondition condition)
: base("Auto Discard###AutoDiscardConfig")
{
_pluginInterface = pluginInterface;
_configuration = configuration;
_itemCache = itemCache;
_listManager = listManager;
_clientState = clientState;
_condition = condition;
@ -52,8 +49,11 @@ internal sealed class ConfigWindow : LWindow
MaximumSize = new Vector2(9999, 9999),
};
_discarding.AddRange(_configuration.DiscardingItems
.Select(x => (x, itemCache.GetItemName(x))).ToList());
_excludedListTab = new ExcludedListTab(this, itemCache, _configuration.BlacklistedItems, listManager);
_discardListTab = new DiscardListTab(this, itemCache, _configuration.DiscardingItems)
{
ExcludedTab = _excludedListTab,
};
}
public override void Draw()
@ -84,6 +84,7 @@ internal sealed class ConfigWindow : LWindow
{
DrawDiscardList();
DrawExcludedCharacters();
DrawExcludedItems();
DrawExperimentalSettings();
ImGui.EndTabBar();
@ -94,100 +95,7 @@ internal sealed class ConfigWindow : LWindow
{
if (ImGui.BeginTabItem("Items to Discard"))
{
var ws = ImGui.GetWindowSize();
if (ImGui.BeginChild("Left", new Vector2(Math.Max(10, ws.X / 2), -1), true))
{
if (!string.IsNullOrEmpty(_itemName))
{
if (_searchResults.Count > ResultLimit)
ImGui.Text($"Search ({ResultLimit:N0} out of {_searchResults.Count:N0} matches)");
else
ImGui.Text($"Search ({_searchResults.Count:N0} matches)");
}
else
ImGui.Text("Search");
ImGui.SetNextItemWidth(ws.X / 2 - 20);
if (_resetKeyboardFocus)
{
ImGui.SetKeyboardFocusHere();
_resetKeyboardFocus = false;
}
string previousName = _itemName;
if (ImGui.InputText("", ref _itemName, 256, ImGuiInputTextFlags.EnterReturnsTrue))
{
_resetKeyboardFocus = true;
if (_searchResults.Count > 0)
{
var itemToAdd = _searchResults.FirstOrDefault();
if (_discarding.All(x => x.ItemId != itemToAdd.ItemId))
{
_discarding.Add(itemToAdd);
}
else
{
_discarding.Remove(itemToAdd);
}
Save();
}
}
if (previousName != _itemName)
UpdateResults();
ImGui.Separator();
if (string.IsNullOrEmpty(_itemName))
{
ImGui.Text("Type item name...");
}
foreach (var (id, name) in _searchResults.Take(ResultLimit))
{
bool selected = _discarding.Any(x => x.Item1 == id);
if (ImGui.Selectable(name, selected))
{
if (!selected)
{
_discarding.Add((id, name));
}
else
{
_discarding.Remove((id, name));
}
Save();
}
}
}
ImGui.EndChild();
ImGui.SameLine();
if (ImGui.BeginChild("Right", new Vector2(-1, -1), true, ImGuiWindowFlags.NoSavedSettings))
{
ImGui.Text("Items that will be automatically discarded");
ImGui.Separator();
List<(uint, string)> toRemove = new();
foreach (var (id, name) in _discarding.OrderBy(x => x.Name, StringComparer.OrdinalIgnoreCase))
{
if (ImGui.Selectable(name, true))
toRemove.Add((id, name));
}
if (toRemove.Count > 0)
{
foreach (var tr in toRemove)
_discarding.Remove(tr);
Save();
}
}
ImGui.EndChild();
_discardListTab.Draw();
ImGui.EndTabItem();
}
}
@ -269,6 +177,19 @@ internal sealed class ConfigWindow : LWindow
}
}
private void DrawExcludedItems()
{
if (ImGui.BeginTabItem("Excluded Items"))
{
ImGui.Text(
"Items configured here will never be discarded, and have priority over the 'Items to Discard' tab.");
ImGui.Text("Some items (such as Ultimate weapons) can not be un-blacklisted.");
_excludedListTab.Draw();
ImGui.EndTabItem();
}
}
private void DrawExperimentalSettings()
{
if (ImGui.BeginTabItem("Experimental Settings"))
@ -378,26 +299,12 @@ internal sealed class ConfigWindow : LWindow
}
}
private void UpdateResults()
{
if (string.IsNullOrEmpty(_itemName))
_searchResults = new();
else
{
_searchResults = EnsureAllItemsLoaded().Where(x =>
x.Name.Contains(_itemName, StringComparison.CurrentCultureIgnoreCase)
|| (uint.TryParse(_itemName, out uint itemId) && x.ItemId == itemId))
.OrderBy(x => _itemName.EqualsIgnoreCase(x.Name) ? string.Empty : x.Name)
.ToList();
}
}
private List<(uint ItemId, string Name)> EnsureAllItemsLoaded()
internal List<(uint ItemId, string Name)> EnsureAllItemsLoaded()
{
if (_allItems == null)
{
_allItems = _itemCache.AllItems
.Where(x => x.CanBeDiscarded())
.Where(x => x.CanBeDiscarded(_listManager, false))
.Select(x => (x.ItemId, x.Name.ToString()))
.ToList();
}
@ -405,37 +312,18 @@ internal sealed class ConfigWindow : LWindow
return _allItems;
}
private void Save()
internal void Save()
{
_configuration.DiscardingItems = _discarding.Select(x => x.ItemId).ToList();
_configuration.DiscardingItems = _discardListTab.ToSavedItems().ToList();
_configuration.BlacklistedItems = _excludedListTab.ToSavedItems().ToList();
_pluginInterface.SavePluginConfig(_configuration);
ConfigSaved?.Invoke(this, EventArgs.Empty);
}
internal bool AddToDiscardList(uint itemId)
{
var item = EnsureAllItemsLoaded().SingleOrDefault(x => x.ItemId == itemId);
if (item.ItemId != 0)
{
_discarding.Add(item);
Save();
return true;
}
internal bool AddToDiscardList(uint itemId) => _discardListTab.AddToDiscardList(itemId);
return false;
}
internal bool RemoveFromDiscardList(uint itemId)
{
if (_discarding.RemoveAll(x => x.ItemId == itemId) > 0)
{
Save();
return true;
}
return false;
}
internal bool RemoveFromDiscardList(uint itemId) => _discardListTab.RemoveFromDiscardList(itemId);
public bool CanItemBeConfigured(uint itemId)
{

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@ -0,0 +1,55 @@
using System.Collections.Generic;
using System.Linq;
using ARDiscard.GameData;
namespace ARDiscard.Windows
{
internal sealed class DiscardListTab : ItemListTab
{
public DiscardListTab(ConfigWindow parent, ItemCache itemCache, List<uint> initialItems)
: base(parent, itemCache, initialItems)
{
}
protected override string RightSideLabel => "Items that will be automatically discarded";
internal required ExcludedListTab ExcludedTab { private get; init; }
public override IEnumerable<uint> ToSavedItems()
{
SelectedItems.RemoveAll(x => ExcludedTab.IsBlacklistedInConfiguration(x.ItemId));
return SelectedItems.Select(x => x.ItemId);
}
protected override (string, bool) AsLeftSideDisplay(uint itemId, string name)
{
if (ExcludedTab.IsBlacklistedInConfiguration(itemId))
return ($"{name} (Blacklisted/Excluded Item)", false);
return base.AsLeftSideDisplay(itemId, name);
}
internal bool AddToDiscardList(uint itemId)
{
var item = EnsureAllItemsLoaded().SingleOrDefault(x => x.ItemId == itemId);
if (item.ItemId != 0)
{
SelectedItems.Add(item);
Save();
return true;
}
return false;
}
internal bool RemoveFromDiscardList(uint itemId)
{
if (SelectedItems.RemoveAll(x => x.ItemId == itemId) > 0)
{
Save();
return true;
}
return false;
}
}
}

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@ -0,0 +1,35 @@
using System.Collections.Generic;
using System.Linq;
using ARDiscard.GameData;
namespace ARDiscard.Windows;
internal sealed class ExcludedListTab : ItemListTab
{
private readonly IListManager _listManager;
public ExcludedListTab(ConfigWindow parent, ItemCache itemCache, List<uint> initialItems, IListManager listManager)
: base(parent, itemCache, initialItems)
{
_listManager = listManager;
SelectedItems.AddRange(
listManager.GetInternalBlacklist()
.Select(x => (x, itemCache.GetItemName(x)))
.Where(x => x.Item1 >= 100 && !string.IsNullOrEmpty(x.Item2)));
}
protected override string RightSideLabel => "Items that will never be discarded";
public override IEnumerable<uint> ToSavedItems()
{
return SelectedItems
.Select(x => x.ItemId)
.Where(x => !_listManager.IsBlacklisted(x, false));
}
public bool IsBlacklistedInConfiguration(uint itemId)
=> !_listManager.IsBlacklisted(itemId, false) && SelectedItems.Any(x => x.ItemId == itemId);
protected override (string Name, bool Enabled) AsLeftSideDisplay(uint itemId, string name)
=> (name, !_listManager.IsBlacklisted(itemId, false));
}

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@ -0,0 +1,165 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using ARDiscard.GameData;
using ImGuiNET;
namespace ARDiscard.Windows;
internal abstract class ItemListTab
{
private const int ResultLimit = 200;
private readonly ConfigWindow _parent;
private List<(uint ItemId, string Name)> _searchResults = new();
private string _itemName = string.Empty;
private bool _resetKeyboardFocus = true;
protected ItemListTab(ConfigWindow parent, ItemCache itemCache, List<uint> initialItems)
{
_parent = parent;
SelectedItems.AddRange(initialItems.Select(x => (x, itemCache.GetItemName(x))).ToList());
}
protected abstract string RightSideLabel { get; }
protected List<(uint ItemId, string Name)> SelectedItems { get; } = new();
public abstract IEnumerable<uint> ToSavedItems();
public void Draw()
{
var ws = ImGui.GetWindowSize();
if (ImGui.BeginChild("Left", new Vector2(Math.Max(10, ws.X / 2), -1), true))
{
if (!string.IsNullOrEmpty(_itemName))
{
if (_searchResults.Count > ResultLimit)
ImGui.Text($"Search ({ResultLimit:N0} out of {_searchResults.Count:N0} matches)");
else
ImGui.Text($"Search ({_searchResults.Count:N0} matches)");
}
else
ImGui.Text("Search");
ImGui.SetNextItemWidth(ws.X / 2 - 20);
if (_resetKeyboardFocus)
{
ImGui.SetKeyboardFocusHere();
_resetKeyboardFocus = false;
}
string previousName = _itemName;
if (ImGui.InputText("", ref _itemName, 256, ImGuiInputTextFlags.EnterReturnsTrue))
{
_resetKeyboardFocus = true;
if (_searchResults.Count > 0)
{
var itemToAdd = _searchResults.FirstOrDefault();
if (SelectedItems.All(x => x.ItemId != itemToAdd.ItemId))
{
SelectedItems.Add(itemToAdd);
}
else
{
SelectedItems.Remove(itemToAdd);
}
Save();
}
}
if (previousName != _itemName)
UpdateResults();
ImGui.Separator();
if (string.IsNullOrEmpty(_itemName))
{
ImGui.Text("Type item name...");
}
foreach (var (id, name) in _searchResults.Take(ResultLimit))
{
bool selected = SelectedItems.Any(x => x.Item1 == id);
var display = AsLeftSideDisplay(id, name);
if (!display.Enabled)
ImGui.BeginDisabled();
if (ImGui.Selectable($"{display.Name}##Item{id}", selected))
{
if (!selected)
{
SelectedItems.Add((id, name));
}
else
{
SelectedItems.Remove((id, name));
}
Save();
}
if (!display.Enabled)
ImGui.EndDisabled();
}
}
ImGui.EndChild();
ImGui.SameLine();
if (ImGui.BeginChild("Right", new Vector2(-1, -1), true, ImGuiWindowFlags.NoSavedSettings))
{
ImGui.Text(RightSideLabel);
ImGui.Separator();
List<(uint, string)> toRemove = new();
foreach (var (id, name) in SelectedItems.OrderBy(x => x.Name, StringComparer.OrdinalIgnoreCase))
{
var display = AsLeftSideDisplay(id, name);
if (!display.Enabled)
ImGui.BeginDisabled();
if (ImGui.Selectable($"{display.Name}##Item{id}", true))
toRemove.Add((id, name));
if (!display.Enabled)
ImGui.EndDisabled();
}
if (toRemove.Count > 0)
{
foreach (var tr in toRemove)
SelectedItems.Remove(tr);
Save();
}
}
ImGui.EndChild();
}
protected virtual (string Name, bool Enabled) AsLeftSideDisplay(uint itemId, string name) => (name, true);
protected virtual (string Name, bool Enabled) AsRightSideDisplay(uint itemId, string name) => (name, true);
protected void Save() => _parent.Save();
private void UpdateResults()
{
if (string.IsNullOrEmpty(_itemName))
_searchResults = new();
else
{
_searchResults = EnsureAllItemsLoaded().Where(x =>
x.Name.Contains(_itemName, StringComparison.CurrentCultureIgnoreCase)
|| (uint.TryParse(_itemName, out uint itemId) && x.ItemId == itemId))
.OrderBy(x => _itemName.Equals(x.Name, StringComparison.OrdinalIgnoreCase) ? string.Empty : x.Name)
.ToList();
}
}
protected List<(uint ItemId, string Name)> EnsureAllItemsLoaded() => _parent.EnsureAllItemsLoaded();
}