Fix timings
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parent
2bb7f2aef3
commit
a014d1195e
@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>1.0</Version>
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<Version>1.1</Version>
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<LangVersion>11.0</LangVersion>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -47,7 +47,6 @@ public class AutoDiscardPlogon : IDalamudPlugin
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_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
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_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
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_pluginInterface.UiBuilder.OpenConfigUi += OpenConfigUi;
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_pluginInterface.UiBuilder.OpenConfigUi += OpenConfigUi;
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_configWindow = new(_pluginInterface, _configuration, dataManager);
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_configWindow = new(_pluginInterface, _configuration, dataManager);
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_configWindow.IsOpen = true;
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_windowSystem.AddWindow(_configWindow);
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_windowSystem.AddWindow(_configWindow);
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ECommonsMain.Init(_pluginInterface, this);
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ECommonsMain.Init(_pluginInterface, this);
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@ -103,7 +102,7 @@ public class AutoDiscardPlogon : IDalamudPlugin
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_taskManager.DelayNext(5);
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_taskManager.DelayNext(5);
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_taskManager.Enqueue(ConfirmDiscardItem);
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_taskManager.Enqueue(ConfirmDiscardItem);
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_taskManager.DelayNext(2000);
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_taskManager.DelayNext(20);
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_taskManager.Enqueue(() => ContinueAfterDiscard(finishRetainerAction, inventoryType, slot));
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_taskManager.Enqueue(() => ContinueAfterDiscard(finishRetainerAction, inventoryType, slot));
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}
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}
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@ -131,7 +130,7 @@ public class AutoDiscardPlogon : IDalamudPlugin
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if (nextItem->Container == inventoryType && nextItem->Slot == slot)
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if (nextItem->Container == inventoryType && nextItem->Slot == slot)
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{
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{
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_taskManager.DelayNext(100);
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_taskManager.DelayNext(20);
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_taskManager.Enqueue(() => ContinueAfterDiscard(finishRetainerAction, inventoryType, slot));
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_taskManager.Enqueue(() => ContinueAfterDiscard(finishRetainerAction, inventoryType, slot));
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}
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}
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else
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else
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