Change some access modifiers

This commit is contained in:
Liza 2023-09-16 17:15:44 +02:00
parent 9a23663c67
commit 4335e09fbe
Signed by: liza
GPG Key ID: 7199F8D727D55F67
9 changed files with 9 additions and 9 deletions

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@ -3,7 +3,7 @@ using Dalamud.Configuration;
namespace ARDiscard;
public sealed class Configuration : IPluginConfiguration
internal sealed class Configuration : IPluginConfiguration
{
public int Version { get; set; } = 1;
public bool RunAfterVenture { get; set; }

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@ -10,7 +10,7 @@ using Dalamud.Logging;
namespace ARDiscard;
public sealed class ContextMenuIntegration : IDisposable
internal sealed class ContextMenuIntegration : IDisposable
{
private readonly Configuration _configuration;
private readonly ConfigWindow _configWindow;

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@ -2,7 +2,7 @@
namespace ARDiscard.GameData;
public static class InternalConfiguration
internal static class InternalConfiguration
{
public static IReadOnlyList<uint> BlacklistedItems = new List<uint>
{

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@ -9,7 +9,7 @@ using FFXIVClientStructs.FFXIV.Client.UI.Misc;
namespace ARDiscard.GameData;
public sealed class InventoryUtils
internal sealed class InventoryUtils
{
private static readonly InventoryType[] DefaultInventoryTypes =
{

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@ -4,7 +4,7 @@ using Lumina.Excel.GeneratedSheets;
namespace ARDiscard.GameData;
public sealed class ItemCache
internal sealed class ItemCache
{
private readonly Dictionary<uint, CachedItemInfo> _items = new();

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@ -2,7 +2,7 @@
namespace ARDiscard.GameData;
public class ItemFilter
internal class ItemFilter
{
public static ItemFilter? None = null;

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@ -1,6 +1,6 @@
namespace ARDiscard.GameData;
public static class UiCategories
internal static class UiCategories
{
public const uint Unobtainable = 39;
public const uint Crystals = 59;

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@ -15,7 +15,7 @@ using Condition = Dalamud.Game.ClientState.Conditions.Condition;
namespace ARDiscard.Windows;
public sealed class ConfigWindow : Window
internal sealed class ConfigWindow : Window
{
private readonly DalamudPluginInterface _pluginInterface;
private readonly Configuration _configuration;

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@ -11,7 +11,7 @@ using ImGuiNET;
namespace ARDiscard.Windows;
public sealed class DiscardWindow : Window
internal sealed class DiscardWindow : Window
{
private readonly InventoryUtils _inventoryUtils;
private readonly ItemCache _itemCache;