Change some access modifiers
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parent
9a23663c67
commit
4335e09fbe
@ -3,7 +3,7 @@ using Dalamud.Configuration;
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namespace ARDiscard;
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namespace ARDiscard;
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public sealed class Configuration : IPluginConfiguration
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internal sealed class Configuration : IPluginConfiguration
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{
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{
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public int Version { get; set; } = 1;
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public int Version { get; set; } = 1;
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public bool RunAfterVenture { get; set; }
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public bool RunAfterVenture { get; set; }
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@ -10,7 +10,7 @@ using Dalamud.Logging;
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namespace ARDiscard;
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namespace ARDiscard;
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public sealed class ContextMenuIntegration : IDisposable
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internal sealed class ContextMenuIntegration : IDisposable
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{
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{
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private readonly Configuration _configuration;
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private readonly Configuration _configuration;
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private readonly ConfigWindow _configWindow;
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private readonly ConfigWindow _configWindow;
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@ -2,7 +2,7 @@
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namespace ARDiscard.GameData;
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namespace ARDiscard.GameData;
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public static class InternalConfiguration
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internal static class InternalConfiguration
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{
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{
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public static IReadOnlyList<uint> BlacklistedItems = new List<uint>
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public static IReadOnlyList<uint> BlacklistedItems = new List<uint>
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{
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{
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@ -9,7 +9,7 @@ using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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namespace ARDiscard.GameData;
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namespace ARDiscard.GameData;
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public sealed class InventoryUtils
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internal sealed class InventoryUtils
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{
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{
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private static readonly InventoryType[] DefaultInventoryTypes =
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private static readonly InventoryType[] DefaultInventoryTypes =
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{
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{
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@ -4,7 +4,7 @@ using Lumina.Excel.GeneratedSheets;
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namespace ARDiscard.GameData;
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namespace ARDiscard.GameData;
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public sealed class ItemCache
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internal sealed class ItemCache
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{
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{
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private readonly Dictionary<uint, CachedItemInfo> _items = new();
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private readonly Dictionary<uint, CachedItemInfo> _items = new();
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@ -2,7 +2,7 @@
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namespace ARDiscard.GameData;
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namespace ARDiscard.GameData;
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public class ItemFilter
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internal class ItemFilter
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{
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{
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public static ItemFilter? None = null;
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public static ItemFilter? None = null;
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@ -1,6 +1,6 @@
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namespace ARDiscard.GameData;
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namespace ARDiscard.GameData;
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public static class UiCategories
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internal static class UiCategories
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{
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{
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public const uint Unobtainable = 39;
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public const uint Unobtainable = 39;
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public const uint Crystals = 59;
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public const uint Crystals = 59;
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@ -15,7 +15,7 @@ using Condition = Dalamud.Game.ClientState.Conditions.Condition;
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namespace ARDiscard.Windows;
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namespace ARDiscard.Windows;
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public sealed class ConfigWindow : Window
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internal sealed class ConfigWindow : Window
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{
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{
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly Configuration _configuration;
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private readonly Configuration _configuration;
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@ -11,7 +11,7 @@ using ImGuiNET;
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namespace ARDiscard.Windows;
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namespace ARDiscard.Windows;
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public sealed class DiscardWindow : Window
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internal sealed class DiscardWindow : Window
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{
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{
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private readonly InventoryUtils _inventoryUtils;
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private readonly InventoryUtils _inventoryUtils;
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private readonly ItemCache _itemCache;
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private readonly ItemCache _itemCache;
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