Automatically adjust max gear item level based on the highest ilvl green item (dungeon drop)
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@ -1,6 +1,6 @@
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<Project Sdk="Dalamud.NET.Sdk/9.0.2">
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<PropertyGroup>
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<Version>6.1</Version>
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<Version>6.2</Version>
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<OutputPath>dist</OutputPath>
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</PropertyGroup>
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@ -72,8 +72,14 @@ internal sealed class ItemCache
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listManager.AddToInternalWhitelist(item.RowId);
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}
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}
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MaxDungeonItemLevel = _items.Values.Where(x => x.Rarity == 2)
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.Select(x => (int)x.ILvl)
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.Max();
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}
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public int MaxDungeonItemLevel { get; }
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private bool CanDiscardItemsFromQuest(LazyRow<Quest> quest)
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{
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return quest.Row > 0 &&
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@ -234,7 +234,8 @@ internal sealed class ConfigWindow : LWindow
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if (ImGui.InputInt("Ignore items >= this ilvl (Armoury Chest only)",
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ref maximumItemLevel))
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{
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_configuration.Armoury.MaximumGearItemLevel = Math.Max(0, Math.Min(625, maximumItemLevel));
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_configuration.Armoury.MaximumGearItemLevel =
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Math.Max(0, Math.Min(_itemCache.MaxDungeonItemLevel, maximumItemLevel));
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Save();
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}
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@ -14,7 +14,7 @@ namespace ARDiscard.Windows
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protected override string RightSideLabel => "Items that will be automatically discarded";
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internal required ExcludedListTab ExcludedTab { private get; init; }
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public override IEnumerable<uint> ToSavedItems()
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public IEnumerable<uint> ToSavedItems()
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{
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SelectedItems.RemoveAll(x => ExcludedTab.IsBlacklistedInConfiguration(x.ItemId));
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return SelectedItems.Select(x => x.ItemId);
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@ -20,7 +20,7 @@ internal sealed class ExcludedListTab : ItemListTab
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protected override string RightSideLabel => "Items that will never be discarded";
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public override IEnumerable<uint> ToSavedItems()
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public IEnumerable<uint> ToSavedItems()
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{
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return SelectedItems
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.Select(x => x.ItemId)
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@ -26,8 +26,6 @@ internal abstract class ItemListTab
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protected abstract string RightSideLabel { get; }
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protected List<(uint ItemId, string Name)> SelectedItems { get; } = new();
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public abstract IEnumerable<uint> ToSavedItems();
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public void Draw()
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{
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var ws = ImGui.GetWindowSize();
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@ -143,8 +141,6 @@ internal abstract class ItemListTab
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protected virtual (string Name, bool Enabled) AsLeftSideDisplay(uint itemId, string name) => (name, true);
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protected virtual (string Name, bool Enabled) AsRightSideDisplay(uint itemId, string name) => (name, true);
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protected void Save() => _parent.Save();
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private void UpdateResults()
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