Don't show gil/mgp/allagan tomestones in item search (although they wouldn't be discarded anyway)
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>3.7</Version>
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<Version>3.8</Version>
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<LangVersion>11.0</LangVersion>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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namespace ARDiscard.GameData;
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namespace ARDiscard.GameData;
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@ -20,7 +21,10 @@ internal static class InternalConfiguration
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28633, // TEA token
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28633, // TEA token
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36810, // DSR token
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36810, // DSR token
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38951, // TOP token
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38951, // TOP token
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}.AsReadOnly();
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}
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.Concat(Enumerable.Range(1, 99).Select(x => (uint)x))
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.ToList()
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.AsReadOnly();
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/// <summary>
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/// <summary>
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/// Items that are unique/untradeable, but should still be possible to discard. This is moreso because
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/// Items that are unique/untradeable, but should still be possible to discard. This is moreso because
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@ -380,6 +380,7 @@ internal sealed class ConfigWindow : LImGui.LWindow
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if (_allItems == null)
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if (_allItems == null)
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{
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{
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_allItems = _itemCache.AllItems
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_allItems = _itemCache.AllItems
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.Where(x => !InternalConfiguration.BlacklistedItems.Contains(x.ItemId))
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.Where(x => InternalConfiguration.WhitelistedItems.Contains(x.ItemId) ||
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.Where(x => InternalConfiguration.WhitelistedItems.Contains(x.ItemId) ||
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x is { IsUnique: false, IsUntradable: false, IsIndisposable: false })
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x is { IsUnique: false, IsUntradable: false, IsIndisposable: false })
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.Where(x => x.UiCategory != UiCategories.Currency && x.UiCategory != UiCategories.Crystals &&
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.Where(x => x.UiCategory != UiCategories.Currency && x.UiCategory != UiCategories.Crystals &&
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