Add Onion items as possbily discardable
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>2.4</Version>
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<Version>2.5</Version>
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<LangVersion>11.0</LangVersion>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -17,4 +17,15 @@ internal static class InternalConfiguration
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36810, // DSR
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36810, // DSR
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38951, // TOP
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38951, // TOP
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}.AsReadOnly();
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}.AsReadOnly();
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/// <summary>
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/// Items that are unique/untradeable, but should still be possible to discard. This is moreso because
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/// 99% of the unique/untradeable items should NOT be selectable for discard, but these are OK.
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/// </summary>
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public static readonly IReadOnlyList<uint> WhitelistedItems = new List<uint>
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{
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2962, // Onion Doublet
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3279, // Onion Gaskins
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3743, // Onion Patterns
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}.AsReadOnly();
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}
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}
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@ -354,7 +354,8 @@ internal sealed class ConfigWindow : Window
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if (_allItems == null)
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if (_allItems == null)
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{
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{
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_allItems = _itemCache.AllItems
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_allItems = _itemCache.AllItems
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.Where(x => x is { IsUnique: false, IsUntradable: false, IsIndisposable: false })
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.Where(x => InternalConfiguration.WhitelistedItems.Contains(x.ItemId) ||
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x is { IsUnique: false, IsUntradable: false, IsIndisposable: false })
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.Where(x => x.UiCategory != UiCategories.Currency && x.UiCategory != UiCategories.Crystals &&
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.Where(x => x.UiCategory != UiCategories.Currency && x.UiCategory != UiCategories.Crystals &&
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x.UiCategory != UiCategories.Unobtainable)
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x.UiCategory != UiCategories.Unobtainable)
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.Select(x => (x.ItemId, x.Name.ToString()))
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.Select(x => (x.ItemId, x.Name.ToString()))
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