Add an option to never discard items crafted manually
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24b76b1b49
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>4.5</Version>
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<Version>4.6</Version>
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<LangVersion>11.0</LangVersion>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -15,6 +15,7 @@ internal sealed class Configuration : IPluginConfiguration
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public ContextMenuConfiguration ContextMenu { get; set; } = new();
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public ContextMenuConfiguration ContextMenu { get; set; } = new();
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public PreviewConfiguration Preview { get; set; } = new();
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public PreviewConfiguration Preview { get; set; } = new();
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public uint IgnoreItemCountWhenAbove { get; set; } = 50;
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public uint IgnoreItemCountWhenAbove { get; set; } = 50;
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public bool IgnoreItemWithSignature { get; set; }
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public sealed class CharacterInfo
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public sealed class CharacterInfo
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{
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{
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@ -133,6 +133,9 @@ internal sealed class InventoryUtils
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itemInfo.ILvl >= _configuration.Armoury.MaximumGearItemLevel)
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itemInfo.ILvl >= _configuration.Armoury.MaximumGearItemLevel)
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continue;
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continue;
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if (_configuration.IgnoreItemWithSignature && item->CrafterContentID != 0)
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continue;
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//PluginLog.Verbose($"{i} → {item->ItemID}");
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//PluginLog.Verbose($"{i} → {item->ItemID}");
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if (_configuration.DiscardingItems.Contains(item->ItemID))
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if (_configuration.DiscardingItems.Contains(item->ItemID))
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{
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{
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@ -284,7 +284,8 @@ internal sealed class ConfigWindow : LImGui.LWindow
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ImGui.Indent(30);
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ImGui.Indent(30);
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bool mainHandOffHand = _configuration.Armoury.CheckMainHandOffHand;
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bool mainHandOffHand = _configuration.Armoury.CheckMainHandOffHand;
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if (ImGui.Checkbox("Discard when items are found in Main Hand/Off Hand (Weapons and Tools)", ref mainHandOffHand))
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if (ImGui.Checkbox("Discard when items are found in Main Hand/Off Hand (Weapons and Tools)",
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ref mainHandOffHand))
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{
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{
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_configuration.Armoury.CheckMainHandOffHand = mainHandOffHand;
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_configuration.Armoury.CheckMainHandOffHand = mainHandOffHand;
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Save();
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Save();
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@ -348,6 +349,15 @@ internal sealed class ConfigWindow : LImGui.LWindow
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Save();
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Save();
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}
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}
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bool ignoreItemWithSignature = _configuration.IgnoreItemWithSignature;
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if (ImGui.Checkbox(
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"Ignore items with a 'crafted by' signature (manually crafted by yourself or someone else)",
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ref ignoreItemWithSignature))
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{
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_configuration.IgnoreItemWithSignature = ignoreItemWithSignature;
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Save();
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}
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ImGui.Separator();
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ImGui.Separator();
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bool groupPreviewByCategory = _configuration.Preview.GroupByCategory;
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bool groupPreviewByCategory = _configuration.Preview.GroupByCategory;
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