Add an option to never discard items crafted manually

This commit is contained in:
Liza 2024-02-03 21:14:16 +01:00
parent 24b76b1b49
commit 0d7f9f4aa4
Signed by: liza
GPG Key ID: 7199F8D727D55F67
4 changed files with 16 additions and 2 deletions

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0-windows</TargetFramework>
<Version>4.5</Version>
<Version>4.6</Version>
<LangVersion>11.0</LangVersion>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>

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@ -15,6 +15,7 @@ internal sealed class Configuration : IPluginConfiguration
public ContextMenuConfiguration ContextMenu { get; set; } = new();
public PreviewConfiguration Preview { get; set; } = new();
public uint IgnoreItemCountWhenAbove { get; set; } = 50;
public bool IgnoreItemWithSignature { get; set; }
public sealed class CharacterInfo
{

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@ -133,6 +133,9 @@ internal sealed class InventoryUtils
itemInfo.ILvl >= _configuration.Armoury.MaximumGearItemLevel)
continue;
if (_configuration.IgnoreItemWithSignature && item->CrafterContentID != 0)
continue;
//PluginLog.Verbose($"{i} → {item->ItemID}");
if (_configuration.DiscardingItems.Contains(item->ItemID))
{

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@ -284,7 +284,8 @@ internal sealed class ConfigWindow : LImGui.LWindow
ImGui.Indent(30);
bool mainHandOffHand = _configuration.Armoury.CheckMainHandOffHand;
if (ImGui.Checkbox("Discard when items are found in Main Hand/Off Hand (Weapons and Tools)", ref mainHandOffHand))
if (ImGui.Checkbox("Discard when items are found in Main Hand/Off Hand (Weapons and Tools)",
ref mainHandOffHand))
{
_configuration.Armoury.CheckMainHandOffHand = mainHandOffHand;
Save();
@ -348,6 +349,15 @@ internal sealed class ConfigWindow : LImGui.LWindow
Save();
}
bool ignoreItemWithSignature = _configuration.IgnoreItemWithSignature;
if (ImGui.Checkbox(
"Ignore items with a 'crafted by' signature (manually crafted by yourself or someone else)",
ref ignoreItemWithSignature))
{
_configuration.IgnoreItemWithSignature = ignoreItemWithSignature;
Save();
}
ImGui.Separator();
bool groupPreviewByCategory = _configuration.Preview.GroupByCategory;