Show when items have unobtained folklore books in 'Locked Items' tab
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@ -1,6 +1,6 @@
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<Project Sdk="Dalamud.NET.Sdk/9.0.2">
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<Project Sdk="Dalamud.NET.Sdk/9.0.2">
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<PropertyGroup>
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<PropertyGroup>
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<Version>5.7</Version>
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<Version>5.8</Version>
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<OutputPath>dist</OutputPath>
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<OutputPath>dist</OutputPath>
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</PropertyGroup>
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</PropertyGroup>
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@ -44,6 +44,16 @@ partial class AutoRetainerControlPlugin
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save = true;
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save = true;
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}
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}
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if (_clientState.LocalContentId == registeredCharacterId)
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{
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var unlockedFolkloreBooks = _gameCache.FolkloreBooks.Values.Where(x => x.IsUnlocked()).Select(x => x.ItemId).ToHashSet();
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if (character.UnlockedFolkloreBooks != unlockedFolkloreBooks)
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{
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character.UnlockedFolkloreBooks = unlockedFolkloreBooks;
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save = true;
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}
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}
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// remove retainers without name
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// remove retainers without name
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save |= character.Retainers.RemoveAll(x => string.IsNullOrEmpty(x.Name)) > 0;
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save |= character.Retainers.RemoveAll(x => string.IsNullOrEmpty(x.Name)) > 0;
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@ -81,6 +81,7 @@ internal sealed class Configuration : IPluginConfiguration
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public List<RetainerConfiguration> Retainers { get; set; } = new();
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public List<RetainerConfiguration> Retainers { get; set; } = new();
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public HashSet<uint> GatheredItems { get; set; } = new();
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public HashSet<uint> GatheredItems { get; set; } = new();
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public HashSet<uint> UnlockedFolkloreBooks { get; set; } = new();
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public override string ToString() => $"{CharacterName} @ {WorldName}";
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public override string ToString() => $"{CharacterName} @ {WorldName}";
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}
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}
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18
ARControl/GameData/FolkloreBook.cs
Normal file
18
ARControl/GameData/FolkloreBook.cs
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@ -0,0 +1,18 @@
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using System.Collections.Generic;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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namespace ARControl.GameData;
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internal sealed class FolkloreBook
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{
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public required uint ItemId { get; init; }
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public required string Name { get; init; }
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public required IReadOnlyList<ushort> GatheringSubCategories { get; init; }
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public List<uint> GatheringItemIds { get; } = [];
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public ushort TomeId { get; set; }
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public unsafe bool IsUnlocked()
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{
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return PlayerState.Instance()->IsFolkloreBookUnlocked(TomeId);
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}
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}
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@ -22,9 +22,74 @@ internal sealed class GameCache
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.OrderBy(x => x.Name)
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.OrderBy(x => x.Name)
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.ToList()
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.ToList()
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.AsReadOnly();
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.AsReadOnly();
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FolkloreBooks = dataManager.GetExcelSheet<GatheringSubCategory>()!
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.Where(x => x.RowId > 0)
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.Where(x => x.Item.Row != 0)
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.Select(x => new
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{
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x.RowId,
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ItemId = x.Item.Row,
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ItemName = x.Item.Value!.Name.ToString()
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})
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.GroupBy(x => (x.ItemId, x.ItemName))
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.Select(x =>
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new FolkloreBook
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{
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ItemId = x.Key.ItemId,
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Name = x.Key.ItemName,
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GatheringSubCategories = x.Select(y => (ushort)y.RowId).ToList(),
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})
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.ToDictionary(x => x.ItemId, x => x);
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var gatheringNodes = dataManager.GetExcelSheet<GatheringPointBase>()!
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.Where(x => x.RowId > 0 && x.GatheringType.Row <= 3)
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.Select(x =>
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new
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{
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GatheringPointBaseId = x.RowId,
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GatheringPoint =
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dataManager.GetExcelSheet<GatheringPoint>()!.FirstOrDefault(y =>
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y.GatheringPointBase.Row == x.RowId),
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Items = x.Item.Where(y => y > 0).ToList()
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})
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.Where(x => x.GatheringPoint != null)
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.Select(x =>
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new
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{
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x.GatheringPointBaseId,
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CategoryId = (ushort)x.GatheringPoint!.GatheringSubCategory.Row,
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x.Items,
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})
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.ToList();
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var itemsWithoutTomes = gatheringNodes
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.Where(x => !FolkloreBooks.Values.Any(y => y.GatheringSubCategories.Contains(x.CategoryId)))
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.SelectMany(x => x.Items)
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.ToList();
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var itemsWithTomes = gatheringNodes
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.SelectMany(x => x.Items
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.Where(y => !itemsWithoutTomes.Contains(y))
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.Select(
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y =>
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new
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{
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x.CategoryId,
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ItemId = (uint)y
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}))
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.GroupBy(x => x.CategoryId)
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.ToDictionary(x => x.Key, x => x.Select(y => y.ItemId).ToList());
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foreach (var book in FolkloreBooks.Values)
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{
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book.TomeId = dataManager.GetExcelSheet<Item>()!.GetRow(book.ItemId)!.ItemAction.Value!.Data[0];
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foreach (var category in book.GatheringSubCategories)
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{
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if (itemsWithTomes.TryGetValue(category, out var itemsInCategory))
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book.GatheringItemIds.AddRange(itemsInCategory);
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}
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}
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}
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}
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public IReadOnlyDictionary<uint, string> Jobs { get; }
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public IReadOnlyDictionary<uint, string> Jobs { get; }
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public IReadOnlyList<Venture> Ventures { get; }
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public IReadOnlyList<Venture> Ventures { get; }
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public IReadOnlyList<ItemToGather> ItemsToGather { get; }
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public IReadOnlyList<ItemToGather> ItemsToGather { get; }
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public Dictionary<uint, FolkloreBook> FolkloreBooks { get; }
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}
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Numerics;
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using System.Numerics;
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using ARControl.GameData;
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using ARControl.GameData;
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using Dalamud.Game.Text;
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using Dalamud.Interface;
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using Dalamud.Interface;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Components;
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@ -114,10 +115,16 @@ internal sealed class LockedItemsTab : ITab
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var color = ch.Items[item.ItemId];
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var color = ch.Items[item.ItemId];
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if (color != ColorGrey)
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if (color != ColorGrey)
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{
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{
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string itemName = item.GatheredItem.Name;
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var folkloreBook = _gameCache.FolkloreBooks.Values.FirstOrDefault(x =>
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x.GatheringItemIds.Contains(item.GatheredItem.GatheredItemId));
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if (folkloreBook != null && !ch.Character.UnlockedFolkloreBooks.Contains(folkloreBook.ItemId))
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itemName += $" ({SeIconChar.Prohibited.ToIconString()} {folkloreBook.Name})";
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ImGui.PushStyleColor(ImGuiCol.Text, color);
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ImGui.PushStyleColor(ImGuiCol.Text, color);
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if (currentCharacter && color == ColorRed)
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if (currentCharacter && color == ColorRed)
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{
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{
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ImGui.Selectable(item.GatheredItem.Name);
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ImGui.Selectable(itemName);
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if (ImGui.IsItemClicked(ImGuiMouseButton.Left))
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if (ImGui.IsItemClicked(ImGuiMouseButton.Left))
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{
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{
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uint classJob = _clientState.LocalPlayer!.ClassJob.Id;
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uint classJob = _clientState.LocalPlayer!.ClassJob.Id;
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@ -133,7 +140,7 @@ internal sealed class LockedItemsTab : ITab
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}
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}
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else
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else
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{
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{
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ImGui.Text(item.GatheredItem.Name);
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ImGui.Text(itemName);
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}
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}
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ImGui.PopStyleColor();
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ImGui.PopStyleColor();
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@ -149,6 +156,8 @@ internal sealed class LockedItemsTab : ITab
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foreach (var item in itemsToCheck.Where(x =>
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foreach (var item in itemsToCheck.Where(x =>
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charactersToCheck.Any(y => y.ToCheck(onlyShowMissing).ContainsKey(x.ItemId))))
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charactersToCheck.Any(y => y.ToCheck(onlyShowMissing).ContainsKey(x.ItemId))))
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{
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{
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var folkloreBook = _gameCache.FolkloreBooks.Values.FirstOrDefault(x =>
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x.GatheringItemIds.Contains(item.GatheredItem.GatheredItemId));
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if (ImGui.CollapsingHeader($"{item.GatheredItem.Name}##Gathered{item.GatheredItem.ItemId}"))
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if (ImGui.CollapsingHeader($"{item.GatheredItem.Name}##Gathered{item.GatheredItem.ItemId}"))
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{
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{
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ImGui.Indent(_configWindow.MainIndentSize + ImGui.GetStyle().FramePadding.X);
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ImGui.Indent(_configWindow.MainIndentSize + ImGui.GetStyle().FramePadding.X);
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@ -171,8 +180,12 @@ internal sealed class LockedItemsTab : ITab
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ImGui.PopFont();
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ImGui.PopFont();
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}
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}
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string characterName = ch.Character.ToString();
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if (folkloreBook != null && !ch.Character.UnlockedFolkloreBooks.Contains(folkloreBook.ItemId))
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characterName += $" ({SeIconChar.Prohibited.ToIconString()} {folkloreBook.Name})";
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ImGui.PushStyleColor(ImGuiCol.Text, color);
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ImGui.PushStyleColor(ImGuiCol.Text, color);
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ImGui.TextUnformatted(ch.Character.ToString());
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ImGui.TextUnformatted(characterName);
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ImGui.PopStyleColor();
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ImGui.PopStyleColor();
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}
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}
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}
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}
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