Add a configurable minimum venture count, under which only quick ventures are assigned
This commit is contained in:
parent
65af6814df
commit
8b11b67c96
@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>2.4</Version>
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<Version>2.5</Version>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -16,7 +16,7 @@
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<PropertyGroup>
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<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
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<AutoRetainerLibPath>$(appdata)\XIVLauncher\installedPlugins\AutoRetainer\4.2.1.1\</AutoRetainerLibPath>
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<AutoRetainerLibPath>$(appdata)\XIVLauncher\installedPlugins\AutoRetainer\4.2.1.2\</AutoRetainerLibPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">
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@ -4,5 +4,5 @@
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"Punchline": "Better AutoRetainer Venture Planner",
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"Description": "",
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"RepoUrl": "https://git.carvel.li/liza/ARControl",
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"IconUrl": "https://git.carvel.li/liza/plugin-repo/raw/branch/master/dist/ARControl.png"
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"IconUrl": "https://plugins.carvel.li/icons/ARControl.png"
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}
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@ -38,6 +38,12 @@ partial class AutoRetainerControlPlugin
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save = true;
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}
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if (character.Ventures != offlineCharacterData.Ventures)
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{
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character.Ventures = offlineCharacterData.Ventures;
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save = true;
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}
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List<string> seenRetainers = new();
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foreach (var retainerData in offlineCharacterData.RetainerData)
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{
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@ -112,127 +112,141 @@ public sealed partial class AutoRetainerControlPlugin : IDalamudPlugin
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_pluginLog.Information("Checking tasks...");
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Sync();
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var venturesInProgress = CalculateVenturesInProgress(ch);
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foreach (var inpr in venturesInProgress)
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{
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_pluginLog.Verbose($"Venture In Progress: ItemId {inpr.Key} for a total amount of {inpr.Value}");
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}
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IReadOnlyList<Guid> itemListIds;
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if (ch.Type == Configuration.CharacterType.Standalone)
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itemListIds = ch.ItemListIds;
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if (ch.Ventures == 0)
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{
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_pluginLog.Warning("Could not assign a next venture from venture list, as the character has no ventures left.");
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}
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else if (ch.Ventures <= _configuration.Misc.VenturesToKeep)
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{
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_pluginLog.Warning($"Could not assign a next venture from venture list, character only has {ch.Ventures} left, configuration says to only send out above {_configuration.Misc.VenturesToKeep} ventures.");
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}
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else
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{
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var group = _configuration.CharacterGroups.SingleOrDefault(x => x.Id == ch.CharacterGroupId);
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if (group == null)
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var venturesInProgress = CalculateVenturesInProgress(ch);
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foreach (var inProgress in venturesInProgress)
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{
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_pluginLog.Error($"Unable to resolve character group {ch.CharacterGroupId}.");
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return null;
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_pluginLog.Verbose(
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$"Venture In Progress: ItemId {inProgress.Key} for a total amount of {inProgress.Value}");
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}
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itemListIds = group.ItemListIds;
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}
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var itemLists = itemListIds.Where(listId => listId != Guid.Empty)
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.Select(listId => _configuration.ItemLists.SingleOrDefault(x => x.Id == listId))
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.Where(list => list != null)
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.Cast<Configuration.ItemList>()
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.ToList();
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InventoryManager* inventoryManager = InventoryManager.Instance();
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foreach (var list in itemLists)
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{
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_pluginLog.Information($"Checking ventures in list '{list.Name}'");
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IReadOnlyList<StockedItem> itemsOnList;
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if (list.Type == Configuration.ListType.CollectOneTime)
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{
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itemsOnList = list.Items
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.Select(x => new StockedItem
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{
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QueuedItem = x,
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InventoryCount = 0,
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})
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.Where(x => x.RequestedCount > 0)
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.ToList()
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.AsReadOnly();
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}
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IReadOnlyList<Guid> itemListIds;
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if (ch.Type == Configuration.CharacterType.Standalone)
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itemListIds = ch.ItemListIds;
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else
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{
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itemsOnList = list.Items
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.Select(x => new StockedItem
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{
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QueuedItem = x,
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InventoryCount = inventoryManager->GetInventoryItemCount(x.ItemId) +
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(venturesInProgress.TryGetValue(x.ItemId, out int inProgress)
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? inProgress
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: 0),
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})
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.Where(x => x.InventoryCount <= x.RequestedCount)
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.ToList()
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.AsReadOnly();
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var group = _configuration.CharacterGroups.SingleOrDefault(x => x.Id == ch.CharacterGroupId);
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if (group == null)
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{
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_pluginLog.Error($"Unable to resolve character group {ch.CharacterGroupId}.");
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return null;
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}
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// collect items with the least current inventory first
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if (list.Priority == Configuration.ListPriority.Balanced)
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itemsOnList = itemsOnList.OrderBy(x => x.InventoryCount).ToList().AsReadOnly();
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itemListIds = group.ItemListIds;
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}
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_pluginLog.Debug($"Found {itemsOnList.Count} to-do items on current list");
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if (itemsOnList.Count == 0)
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continue;
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foreach (var itemOnList in itemsOnList)
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var itemLists = itemListIds.Where(listId => listId != Guid.Empty)
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.Select(listId => _configuration.ItemLists.SingleOrDefault(x => x.Id == listId))
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.Where(list => list != null)
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.Cast<Configuration.ItemList>()
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.ToList();
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InventoryManager* inventoryManager = InventoryManager.Instance();
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foreach (var list in itemLists)
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{
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_pluginLog.Debug($"Checking venture info for itemId {itemOnList.ItemId}");
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var (venture, reward) = _ventureResolver.ResolveVenture(ch, retainer, itemOnList.ItemId);
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if (venture == null)
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_pluginLog.Information($"Checking ventures in list '{list.Name}'");
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IReadOnlyList<StockedItem> itemsOnList;
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if (list.Type == Configuration.ListType.CollectOneTime)
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{
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venture = _gameCache.Ventures.FirstOrDefault(x => x.ItemId == itemOnList.ItemId);
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_pluginLog.Debug($"Retainer doesn't know how to gather itemId {itemOnList.ItemId} ({venture?.Name})");
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}
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else if (reward == null)
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{
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_pluginLog.Debug($"Retainer can't complete venture '{venture.Name}'");
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itemsOnList = list.Items
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.Select(x => new StockedItem
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{
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QueuedItem = x,
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InventoryCount = 0,
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})
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.Where(x => x.RequestedCount > 0)
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.ToList()
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.AsReadOnly();
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}
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else
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{
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_chatGui.Print(
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new SeString(new UIForegroundPayload(579))
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.Append(SeIconChar.Collectible.ToIconString())
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.Append(new UIForegroundPayload(0))
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.Append($" Sending retainer ")
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.Append(new UIForegroundPayload(1))
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.Append(retainerName)
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.Append(new UIForegroundPayload(0))
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.Append(" to collect ")
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.Append(new UIForegroundPayload(1))
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.Append($"{reward.Quantity}x ")
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.Append(new ItemPayload(venture.ItemId))
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.Append(venture.Name)
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.Append(RawPayload.LinkTerminator)
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.Append(new UIForegroundPayload(0))
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.Append(" for ")
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.Append(new UIForegroundPayload(1))
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.Append($"{list.Name} {list.GetIcon()}")
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.Append(new UIForegroundPayload(0))
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.Append("."));
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_pluginLog.Information(
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$"Setting AR to use venture {venture.RowId}, which should retrieve {reward.Quantity}x {venture.Name}");
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if (!dryRun)
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{
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retainer.HasVenture = true;
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retainer.LastVenture = venture.RowId;
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if (list.Type == Configuration.ListType.CollectOneTime)
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itemsOnList = list.Items
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.Select(x => new StockedItem
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{
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itemOnList.RequestedCount =
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Math.Max(0, itemOnList.RequestedCount - reward.Quantity);
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QueuedItem = x,
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InventoryCount = inventoryManager->GetInventoryItemCount(x.ItemId) +
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(venturesInProgress.TryGetValue(x.ItemId, out int inProgress)
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? inProgress
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: 0),
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})
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.Where(x => x.InventoryCount <= x.RequestedCount)
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.ToList()
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.AsReadOnly();
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// collect items with the least current inventory first
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if (list.Priority == Configuration.ListPriority.Balanced)
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itemsOnList = itemsOnList.OrderBy(x => x.InventoryCount).ToList().AsReadOnly();
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}
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_pluginLog.Debug($"Found {itemsOnList.Count} to-do items on current list");
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if (itemsOnList.Count == 0)
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continue;
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foreach (var itemOnList in itemsOnList)
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{
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_pluginLog.Debug($"Checking venture info for itemId {itemOnList.ItemId}");
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var (venture, reward) = _ventureResolver.ResolveVenture(ch, retainer, itemOnList.ItemId);
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if (venture == null)
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{
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venture = _gameCache.Ventures.FirstOrDefault(x => x.ItemId == itemOnList.ItemId);
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_pluginLog.Debug(
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$"Retainer doesn't know how to gather itemId {itemOnList.ItemId} ({venture?.Name})");
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}
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else if (reward == null)
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{
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_pluginLog.Debug($"Retainer can't complete venture '{venture.Name}'");
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}
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else
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{
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_chatGui.Print(
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new SeString(new UIForegroundPayload(579))
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.Append(SeIconChar.Collectible.ToIconString())
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.Append(new UIForegroundPayload(0))
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.Append($" Sending retainer ")
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.Append(new UIForegroundPayload(1))
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.Append(retainerName)
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.Append(new UIForegroundPayload(0))
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.Append(" to collect ")
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.Append(new UIForegroundPayload(1))
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.Append($"{reward.Quantity}x ")
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.Append(new ItemPayload(venture.ItemId))
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.Append(venture.Name)
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.Append(RawPayload.LinkTerminator)
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.Append(new UIForegroundPayload(0))
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.Append(" for ")
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.Append(new UIForegroundPayload(1))
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.Append($"{list.Name} {list.GetIcon()}")
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.Append(new UIForegroundPayload(0))
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.Append("."));
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_pluginLog.Information(
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$"Setting AR to use venture {venture.RowId}, which should retrieve {reward.Quantity}x {venture.Name}");
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if (!dryRun)
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{
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retainer.HasVenture = true;
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retainer.LastVenture = venture.RowId;
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if (list.Type == Configuration.ListType.CollectOneTime)
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{
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itemOnList.RequestedCount =
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Math.Max(0, itemOnList.RequestedCount - reward.Quantity);
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}
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_pluginInterface.SavePluginConfig(_configuration);
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}
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_pluginInterface.SavePluginConfig(_configuration);
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return venture.RowId;
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}
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return venture.RowId;
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}
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}
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}
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@ -12,6 +12,7 @@ internal sealed class Configuration : IPluginConfiguration
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public List<CharacterConfiguration> Characters { get; set; } = new();
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public List<ItemList> ItemLists { get; set; } = new();
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public List<CharacterGroup> CharacterGroups { get; set; } = new();
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public MiscConfiguration Misc { get; set; } = new();
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public ConfigWindowUiOptions ConfigUiOptions { get; set; } = new();
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public sealed class ItemList
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@ -68,6 +69,7 @@ internal sealed class Configuration : IPluginConfiguration
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public required string CharacterName { get; set; }
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public required string WorldName { get; set; }
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public uint Ventures { get; set; }
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public CharacterType Type { get; set; } = CharacterType.NotManaged;
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public Guid CharacterGroupId { get; set; }
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public List<Guid> ItemListIds { get; set; } = new();
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@ -107,6 +109,11 @@ internal sealed class Configuration : IPluginConfiguration
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public int Perception { get; set; }
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}
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public sealed class MiscConfiguration
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{
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public int VenturesToKeep { get; set; }
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}
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public sealed class ConfigWindowUiOptions
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{
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public bool ShowVentureListContents { get; set; } = true;
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@ -85,7 +85,7 @@ internal sealed class ConfigWindow : Window
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DrawCharacterGroups();
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DrawCharacters();
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DrawGatheredItemsToCheck();
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DrawUiTab();
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DrawMiscTab();
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ImGui.EndTabBar();
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}
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}
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@ -1020,10 +1020,30 @@ internal sealed class ConfigWindow : Window
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ImGui.PopID();
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}
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private void DrawUiTab()
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private void DrawMiscTab()
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{
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if (ImGui.BeginTabItem("UI"))
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if (ImGui.BeginTabItem("Misc"))
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{
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ImGui.Text("Venture Settings");
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ImGui.Spacing();
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ImGui.SetNextItemWidth(130);
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int venturesToKeep = _configuration.Misc.VenturesToKeep;
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if (ImGui.InputInt("Minimum Ventures needed to assign retainers", ref venturesToKeep))
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{
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_configuration.Misc.VenturesToKeep = Math.Max(0, Math.Min(65000, venturesToKeep));
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Save();
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}
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ImGui.SameLine();
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ImGuiComponents.HelpMarker($"If you have less than {venturesToKeep} ventures, retainers will only be sent out for Quick Ventures (instead of picking the next item from the Venture List).");
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ImGui.Spacing();
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ImGui.Separator();
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ImGui.Spacing();
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ImGui.Text("User Interface Settings");
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bool showContents = _configuration.ConfigUiOptions.ShowVentureListContents;
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if (ImGui.Checkbox("Show Venture List preview in Groups/Retainer tabs", ref showContents))
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{
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