Change the minimum level for retainers to work
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@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using ARControl.GameData;
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using ARControl.GameData;
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using ARControl.Windows;
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using ARControl.Windows;
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using AutoRetainerAPI;
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using AutoRetainerAPI;
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@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Dalamud.Configuration;
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using Dalamud.Configuration;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text;
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using Dalamud.Interface;
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namespace ARControl;
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namespace ARControl;
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Numerics;
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using System.Numerics;
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using ARControl.GameData;
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using ARControl.GameData;
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using Dalamud.Game.Text;
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using Dalamud.Interface;
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using Dalamud.Interface;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Components;
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@ -20,7 +19,7 @@ namespace ARControl.Windows;
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internal sealed class ConfigWindow : Window
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internal sealed class ConfigWindow : Window
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{
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{
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// TODO This should also allow retainers under max level
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// TODO This should also allow retainers under max level
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private const byte MaxLevel = 90;
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private const byte MinLevel = 10;
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private static readonly Vector4 ColorGreen = ImGuiColors.HealerGreen;
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private static readonly Vector4 ColorGreen = ImGuiColors.HealerGreen;
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private static readonly Vector4 ColorRed = ImGuiColors.DalamudRed;
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private static readonly Vector4 ColorRed = ImGuiColors.DalamudRed;
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@ -499,9 +498,9 @@ internal sealed class ConfigWindow : Window
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{
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{
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foreach (var retainer in character.Retainers.Where(x => x.Job > 0).OrderBy(x => x.DisplayOrder))
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foreach (var retainer in character.Retainers.Where(x => x.Job > 0).OrderBy(x => x.DisplayOrder))
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{
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{
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ImGui.BeginDisabled(retainer.Level < MaxLevel);
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ImGui.BeginDisabled(retainer.Level < MinLevel);
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bool managed = retainer.Managed && retainer.Level == MaxLevel;
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bool managed = retainer.Managed && retainer.Level >= MinLevel;
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IDalamudTextureWrap? icon = _iconCache.GetIcon(62000 + retainer.Job);
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IDalamudTextureWrap? icon = _iconCache.GetIcon(62000 + retainer.Job);
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if (icon != null)
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if (icon != null)
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