Questionable/Questionable/QuestionablePlugin.cs

199 lines
9.5 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using Dalamud.Extensions.MicrosoftLogging;
using Dalamud.Game;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller;
using Questionable.Controller.CombatModules;
using Questionable.Controller.NavigationOverrides;
using Questionable.Controller.Steps.Shared;
using Questionable.Controller.Steps.Common;
using Questionable.Controller.Steps.Gathering;
using Questionable.Controller.Steps.Interactions;
using Questionable.Data;
using Questionable.External;
using Questionable.Validation;
using Questionable.Validation.Validators;
using Questionable.Windows;
using Questionable.Windows.QuestComponents;
using Action = Questionable.Controller.Steps.Interactions.Action;
namespace Questionable;
[SuppressMessage("ReSharper", "UnusedType.Global")]
public sealed class QuestionablePlugin : IDalamudPlugin
{
private readonly ServiceProvider? _serviceProvider;
public QuestionablePlugin(IDalamudPluginInterface pluginInterface,
IClientState clientState,
ITargetManager targetManager,
IFramework framework,
IGameGui gameGui,
IDataManager dataManager,
ISigScanner sigScanner,
IObjectTable objectTable,
IPluginLog pluginLog,
ICondition condition,
IChatGui chatGui,
ICommandManager commandManager,
IAddonLifecycle addonLifecycle,
IKeyState keyState)
{
ArgumentNullException.ThrowIfNull(pluginInterface);
ServiceCollection serviceCollection = new();
serviceCollection.AddLogging(builder => builder.SetMinimumLevel(LogLevel.Trace)
.ClearProviders()
.AddDalamudLogger(pluginLog, t => t[(t.LastIndexOf('.') + 1)..]));
serviceCollection.AddSingleton<IDalamudPlugin>(this);
serviceCollection.AddSingleton(pluginInterface);
serviceCollection.AddSingleton(clientState);
serviceCollection.AddSingleton(targetManager);
serviceCollection.AddSingleton(framework);
serviceCollection.AddSingleton(gameGui);
serviceCollection.AddSingleton(dataManager);
serviceCollection.AddSingleton(sigScanner);
serviceCollection.AddSingleton(objectTable);
serviceCollection.AddSingleton(pluginLog);
serviceCollection.AddSingleton(condition);
serviceCollection.AddSingleton(chatGui);
serviceCollection.AddSingleton(commandManager);
serviceCollection.AddSingleton(addonLifecycle);
serviceCollection.AddSingleton(keyState);
serviceCollection.AddSingleton(new WindowSystem(nameof(Questionable)));
serviceCollection.AddSingleton((Configuration?)pluginInterface.GetPluginConfig() ?? new Configuration());
AddBasicFunctionsAndData(serviceCollection);
AddTaskFactories(serviceCollection);
AddControllers(serviceCollection);
AddWindows(serviceCollection);
AddQuestValidators(serviceCollection);
serviceCollection.AddSingleton<CommandHandler>();
serviceCollection.AddSingleton<DalamudInitializer>();
_serviceProvider = serviceCollection.BuildServiceProvider();
_serviceProvider.GetRequiredService<QuestRegistry>().Reload();
_serviceProvider.GetRequiredService<CommandHandler>();
_serviceProvider.GetRequiredService<DalamudInitializer>();
}
private static void AddBasicFunctionsAndData(ServiceCollection serviceCollection)
{
serviceCollection.AddSingleton<GameFunctions>();
serviceCollection.AddSingleton<ChatFunctions>();
serviceCollection.AddSingleton<AetherCurrentData>();
serviceCollection.AddSingleton<AetheryteData>();
serviceCollection.AddSingleton<GatheringData>();
serviceCollection.AddSingleton<JournalData>();
serviceCollection.AddSingleton<QuestData>();
serviceCollection.AddSingleton<TerritoryData>();
serviceCollection.AddSingleton<NavmeshIpc>();
serviceCollection.AddSingleton<LifestreamIpc>();
serviceCollection.AddSingleton<YesAlreadyIpc>();
}
private static void AddTaskFactories(ServiceCollection serviceCollection)
{
// individual tasks
serviceCollection.AddTransient<MountTask>();
serviceCollection.AddTransient<UnmountTask>();
serviceCollection.AddTransient<MoveToLandingLocation>();
serviceCollection.AddTransient<WaitGather>();
// task factories
serviceCollection.AddTaskWithFactory<StepDisabled.Factory, StepDisabled.Task>();
serviceCollection.AddTaskWithFactory<GatheringRequiredItems.Factory, GatheringRequiredItems.StartGathering>();
serviceCollection.AddTaskWithFactory<AetheryteShortcut.Factory, AetheryteShortcut.UseAetheryteShortcut>();
serviceCollection.AddTaskWithFactory<SkipCondition.Factory, SkipCondition.CheckSkip>();
serviceCollection.AddTaskWithFactory<AethernetShortcut.Factory, AethernetShortcut.UseAethernetShortcut>();
serviceCollection.AddTaskWithFactory<WaitAtStart.Factory, WaitAtStart.WaitDelay>();
serviceCollection.AddTaskWithFactory<Move.Factory, Move.MoveInternal, Move.ExpectToBeNearDataId, Move.Land>();
serviceCollection.AddTransient<Move.MoveBuilder>();
serviceCollection.AddTaskWithFactory<NextQuest.Factory, NextQuest.SetQuest>();
serviceCollection.AddTaskWithFactory<AetherCurrent.Factory, AetherCurrent.DoAttune>();
serviceCollection.AddTaskWithFactory<AethernetShard.Factory, AethernetShard.DoAttune>();
serviceCollection.AddTaskWithFactory<Aetheryte.Factory, Aetheryte.DoAttune>();
serviceCollection.AddTaskWithFactory<Combat.Factory, Combat.HandleCombat>();
serviceCollection.AddTaskWithFactory<Duty.Factory, Duty.OpenDutyFinder>();
serviceCollection.AddTaskWithFactory<Emote.Factory, Emote.UseOnObject, Emote.Use>();
serviceCollection.AddTaskWithFactory<Action.Factory, Action.UseOnObject>();
serviceCollection.AddTaskWithFactory<Interact.Factory, Interact.DoInteract>();
serviceCollection.AddTaskWithFactory<Jump.Factory, Jump.SingleJump, Jump.RepeatedJumps>();
serviceCollection.AddTaskWithFactory<Dive.Factory, Dive.DoDive>();
serviceCollection.AddTaskWithFactory<Say.Factory, Say.UseChat>();
serviceCollection.AddTaskWithFactory<UseItem.Factory, UseItem.UseOnGround, UseItem.UseOnObject, UseItem.Use, UseItem.UseOnPosition>();
serviceCollection.AddTaskWithFactory<EquipItem.Factory, EquipItem.DoEquip>();
serviceCollection
.AddTaskWithFactory<SinglePlayerDuty.Factory, SinglePlayerDuty.DisableYesAlready,
SinglePlayerDuty.RestoreYesAlready>();
serviceCollection
.AddTaskWithFactory<WaitAtEnd.Factory,
WaitAtEnd.WaitDelay,
WaitAtEnd.WaitNextStepOrSequence,
WaitAtEnd.WaitForCompletionFlags,
WaitAtEnd.WaitObjectAtPosition>();
serviceCollection.AddTransient<WaitAtEnd.WaitQuestAccepted>();
serviceCollection.AddTransient<WaitAtEnd.WaitQuestCompleted>();
}
private static void AddControllers(ServiceCollection serviceCollection)
{
serviceCollection.AddSingleton<MovementController>();
serviceCollection.AddSingleton<MovementOverrideController>();
serviceCollection.AddSingleton<QuestRegistry>();
serviceCollection.AddSingleton<QuestController>();
serviceCollection.AddSingleton<GameUiController>();
serviceCollection.AddSingleton<NavigationShortcutController>();
serviceCollection.AddSingleton<CombatController>();
serviceCollection.AddSingleton<GatheringController>();
serviceCollection.AddSingleton<ICombatModule, RotationSolverRebornModule>();
}
private static void AddWindows(ServiceCollection serviceCollection)
{
serviceCollection.AddSingleton<UiUtils>();
serviceCollection.AddSingleton<ActiveQuestComponent>();
serviceCollection.AddSingleton<ARealmRebornComponent>();
serviceCollection.AddSingleton<CreationUtilsComponent>();
serviceCollection.AddSingleton<QuestTooltipComponent>();
serviceCollection.AddSingleton<QuickAccessButtonsComponent>();
serviceCollection.AddSingleton<RemainingTasksComponent>();
serviceCollection.AddSingleton<QuestWindow>();
serviceCollection.AddSingleton<ConfigWindow>();
serviceCollection.AddSingleton<DebugOverlay>();
serviceCollection.AddSingleton<QuestSelectionWindow>();
serviceCollection.AddSingleton<QuestValidationWindow>();
serviceCollection.AddSingleton<JournalProgressWindow>();
}
private static void AddQuestValidators(ServiceCollection serviceCollection)
{
serviceCollection.AddSingleton<QuestValidator>();
serviceCollection.AddSingleton<IQuestValidator, QuestDisabledValidator>();
serviceCollection.AddSingleton<IQuestValidator, BasicSequenceValidator>();
serviceCollection.AddSingleton<IQuestValidator, UniqueStartStopValidator>();
serviceCollection.AddSingleton<IQuestValidator, NextQuestValidator>();
serviceCollection.AddSingleton<IQuestValidator, CompletionFlagsValidator>();
serviceCollection.AddSingleton<IQuestValidator, AethernetShortcutValidator>();
serviceCollection.AddSingleton<JsonSchemaValidator>();
serviceCollection.AddSingleton<IQuestValidator>(sp => sp.GetRequiredService<JsonSchemaValidator>());
}
public void Dispose()
{
_serviceProvider?.Dispose();
}
}