forked from liza/Questionable
199 lines
9.5 KiB
C#
199 lines
9.5 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using Dalamud.Extensions.MicrosoftLogging;
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller;
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using Questionable.Controller.CombatModules;
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using Questionable.Controller.NavigationOverrides;
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using Questionable.Controller.Steps.Shared;
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using Questionable.Controller.Steps.Common;
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using Questionable.Controller.Steps.Gathering;
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using Questionable.Controller.Steps.Interactions;
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using Questionable.Data;
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using Questionable.External;
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using Questionable.Validation;
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using Questionable.Validation.Validators;
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using Questionable.Windows;
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using Questionable.Windows.QuestComponents;
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using Action = Questionable.Controller.Steps.Interactions.Action;
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namespace Questionable;
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[SuppressMessage("ReSharper", "UnusedType.Global")]
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public sealed class QuestionablePlugin : IDalamudPlugin
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{
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private readonly ServiceProvider? _serviceProvider;
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public QuestionablePlugin(IDalamudPluginInterface pluginInterface,
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IClientState clientState,
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ITargetManager targetManager,
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IFramework framework,
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IGameGui gameGui,
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IDataManager dataManager,
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ISigScanner sigScanner,
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IObjectTable objectTable,
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IPluginLog pluginLog,
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ICondition condition,
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IChatGui chatGui,
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ICommandManager commandManager,
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IAddonLifecycle addonLifecycle,
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IKeyState keyState)
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{
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ArgumentNullException.ThrowIfNull(pluginInterface);
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ServiceCollection serviceCollection = new();
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serviceCollection.AddLogging(builder => builder.SetMinimumLevel(LogLevel.Trace)
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.ClearProviders()
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.AddDalamudLogger(pluginLog, t => t[(t.LastIndexOf('.') + 1)..]));
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serviceCollection.AddSingleton<IDalamudPlugin>(this);
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serviceCollection.AddSingleton(pluginInterface);
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serviceCollection.AddSingleton(clientState);
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serviceCollection.AddSingleton(targetManager);
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serviceCollection.AddSingleton(framework);
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serviceCollection.AddSingleton(gameGui);
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serviceCollection.AddSingleton(dataManager);
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serviceCollection.AddSingleton(sigScanner);
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serviceCollection.AddSingleton(objectTable);
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serviceCollection.AddSingleton(pluginLog);
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serviceCollection.AddSingleton(condition);
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serviceCollection.AddSingleton(chatGui);
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serviceCollection.AddSingleton(commandManager);
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serviceCollection.AddSingleton(addonLifecycle);
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serviceCollection.AddSingleton(keyState);
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serviceCollection.AddSingleton(new WindowSystem(nameof(Questionable)));
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serviceCollection.AddSingleton((Configuration?)pluginInterface.GetPluginConfig() ?? new Configuration());
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AddBasicFunctionsAndData(serviceCollection);
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AddTaskFactories(serviceCollection);
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AddControllers(serviceCollection);
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AddWindows(serviceCollection);
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AddQuestValidators(serviceCollection);
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serviceCollection.AddSingleton<CommandHandler>();
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serviceCollection.AddSingleton<DalamudInitializer>();
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_serviceProvider = serviceCollection.BuildServiceProvider();
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_serviceProvider.GetRequiredService<QuestRegistry>().Reload();
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_serviceProvider.GetRequiredService<CommandHandler>();
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_serviceProvider.GetRequiredService<DalamudInitializer>();
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}
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private static void AddBasicFunctionsAndData(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<GameFunctions>();
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serviceCollection.AddSingleton<ChatFunctions>();
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serviceCollection.AddSingleton<AetherCurrentData>();
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serviceCollection.AddSingleton<AetheryteData>();
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serviceCollection.AddSingleton<GatheringData>();
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serviceCollection.AddSingleton<JournalData>();
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serviceCollection.AddSingleton<QuestData>();
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serviceCollection.AddSingleton<TerritoryData>();
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serviceCollection.AddSingleton<NavmeshIpc>();
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serviceCollection.AddSingleton<LifestreamIpc>();
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serviceCollection.AddSingleton<YesAlreadyIpc>();
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}
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private static void AddTaskFactories(ServiceCollection serviceCollection)
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{
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// individual tasks
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serviceCollection.AddTransient<MountTask>();
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serviceCollection.AddTransient<UnmountTask>();
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serviceCollection.AddTransient<MoveToLandingLocation>();
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serviceCollection.AddTransient<WaitGather>();
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// task factories
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serviceCollection.AddTaskWithFactory<StepDisabled.Factory, StepDisabled.Task>();
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serviceCollection.AddTaskWithFactory<GatheringRequiredItems.Factory, GatheringRequiredItems.StartGathering>();
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serviceCollection.AddTaskWithFactory<AetheryteShortcut.Factory, AetheryteShortcut.UseAetheryteShortcut>();
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serviceCollection.AddTaskWithFactory<SkipCondition.Factory, SkipCondition.CheckSkip>();
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serviceCollection.AddTaskWithFactory<AethernetShortcut.Factory, AethernetShortcut.UseAethernetShortcut>();
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serviceCollection.AddTaskWithFactory<WaitAtStart.Factory, WaitAtStart.WaitDelay>();
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serviceCollection.AddTaskWithFactory<Move.Factory, Move.MoveInternal, Move.ExpectToBeNearDataId, Move.Land>();
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serviceCollection.AddTransient<Move.MoveBuilder>();
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serviceCollection.AddTaskWithFactory<NextQuest.Factory, NextQuest.SetQuest>();
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serviceCollection.AddTaskWithFactory<AetherCurrent.Factory, AetherCurrent.DoAttune>();
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serviceCollection.AddTaskWithFactory<AethernetShard.Factory, AethernetShard.DoAttune>();
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serviceCollection.AddTaskWithFactory<Aetheryte.Factory, Aetheryte.DoAttune>();
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serviceCollection.AddTaskWithFactory<Combat.Factory, Combat.HandleCombat>();
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serviceCollection.AddTaskWithFactory<Duty.Factory, Duty.OpenDutyFinder>();
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serviceCollection.AddTaskWithFactory<Emote.Factory, Emote.UseOnObject, Emote.Use>();
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serviceCollection.AddTaskWithFactory<Action.Factory, Action.UseOnObject>();
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serviceCollection.AddTaskWithFactory<Interact.Factory, Interact.DoInteract>();
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serviceCollection.AddTaskWithFactory<Jump.Factory, Jump.SingleJump, Jump.RepeatedJumps>();
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serviceCollection.AddTaskWithFactory<Dive.Factory, Dive.DoDive>();
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serviceCollection.AddTaskWithFactory<Say.Factory, Say.UseChat>();
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serviceCollection.AddTaskWithFactory<UseItem.Factory, UseItem.UseOnGround, UseItem.UseOnObject, UseItem.Use, UseItem.UseOnPosition>();
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serviceCollection.AddTaskWithFactory<EquipItem.Factory, EquipItem.DoEquip>();
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serviceCollection
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.AddTaskWithFactory<SinglePlayerDuty.Factory, SinglePlayerDuty.DisableYesAlready,
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SinglePlayerDuty.RestoreYesAlready>();
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serviceCollection
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.AddTaskWithFactory<WaitAtEnd.Factory,
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WaitAtEnd.WaitDelay,
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WaitAtEnd.WaitNextStepOrSequence,
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WaitAtEnd.WaitForCompletionFlags,
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WaitAtEnd.WaitObjectAtPosition>();
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serviceCollection.AddTransient<WaitAtEnd.WaitQuestAccepted>();
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serviceCollection.AddTransient<WaitAtEnd.WaitQuestCompleted>();
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}
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private static void AddControllers(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<MovementController>();
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serviceCollection.AddSingleton<MovementOverrideController>();
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serviceCollection.AddSingleton<QuestRegistry>();
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serviceCollection.AddSingleton<QuestController>();
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serviceCollection.AddSingleton<GameUiController>();
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serviceCollection.AddSingleton<NavigationShortcutController>();
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serviceCollection.AddSingleton<CombatController>();
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serviceCollection.AddSingleton<GatheringController>();
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serviceCollection.AddSingleton<ICombatModule, RotationSolverRebornModule>();
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}
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private static void AddWindows(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<UiUtils>();
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serviceCollection.AddSingleton<ActiveQuestComponent>();
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serviceCollection.AddSingleton<ARealmRebornComponent>();
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serviceCollection.AddSingleton<CreationUtilsComponent>();
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serviceCollection.AddSingleton<QuestTooltipComponent>();
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serviceCollection.AddSingleton<QuickAccessButtonsComponent>();
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serviceCollection.AddSingleton<RemainingTasksComponent>();
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serviceCollection.AddSingleton<QuestWindow>();
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serviceCollection.AddSingleton<ConfigWindow>();
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serviceCollection.AddSingleton<DebugOverlay>();
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serviceCollection.AddSingleton<QuestSelectionWindow>();
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serviceCollection.AddSingleton<QuestValidationWindow>();
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serviceCollection.AddSingleton<JournalProgressWindow>();
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}
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private static void AddQuestValidators(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<QuestValidator>();
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serviceCollection.AddSingleton<IQuestValidator, QuestDisabledValidator>();
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serviceCollection.AddSingleton<IQuestValidator, BasicSequenceValidator>();
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serviceCollection.AddSingleton<IQuestValidator, UniqueStartStopValidator>();
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serviceCollection.AddSingleton<IQuestValidator, NextQuestValidator>();
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serviceCollection.AddSingleton<IQuestValidator, CompletionFlagsValidator>();
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serviceCollection.AddSingleton<IQuestValidator, AethernetShortcutValidator>();
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serviceCollection.AddSingleton<JsonSchemaValidator>();
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serviceCollection.AddSingleton<IQuestValidator>(sp => sp.GetRequiredService<JsonSchemaValidator>());
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}
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public void Dispose()
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{
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_serviceProvider?.Dispose();
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}
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}
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