Questionable/Questionable
2024-07-27 23:10:24 +02:00
..
Controller Fix targeting logic picking the furthest away enemy in some cases 2024-07-27 23:10:24 +02:00
Data Split QuestWindow into components; fix item use; show required instances to unlock quests 2024-07-21 15:30:10 +02:00
External Wrap navmesh calls in try/catch blocks 2024-07-11 18:23:52 +02:00
Model Validation: Sum up disabled tribe quests instead of showing each one individually 2024-07-27 01:51:45 +02:00
Validation Validation: Sum up disabled tribe quests instead of showing each one individually 2024-07-27 01:51:45 +02:00
Windows Validation: Sum up disabled tribe quests instead of showing each one individually 2024-07-27 01:51:45 +02:00
.editorconfig Use ServiceHost/ILogger 2024-06-08 21:23:10 +02:00
.gitignore Update how quests are embedded 2024-06-14 11:37:33 +02:00
ChatFunctions.cs API 10; DT aetheryte/aethernet data 2024-07-03 21:01:27 +02:00
Configuration.cs Split QuestWindow into components; fix item use; show required instances to unlock quests 2024-07-21 15:30:10 +02:00
DalamudInitializer.cs Clean up quest validation 2024-07-16 00:18:10 +02:00
DalamudPackager.targets Dawntrail Kozama'uka/Urqopacha quests (initial draft) 2024-07-07 18:36:53 +02:00
GameFunctions.cs Daily quest update 2024-07-27 00:56:03 +02:00
packages.lock.json Use named aetherytes/aethernet shards for attuning (instead of ids) 2024-07-17 12:58:08 +02:00
Questionable.csproj Update targeting logic 2024-07-27 11:19:18 +02:00
Questionable.json Reorganize namespaces; fix steps with 'fly: true' not mounting if close to target 2024-07-12 21:19:44 +02:00
QuestionablePlugin.cs Combat + Skip updates 2024-07-27 17:37:08 +02:00
ServiceCollectionExtensions.cs Rewrite logic, all quest steps can be executed automatically now 2024-06-09 16:31:37 +02:00