forked from liza/Questionable
Remove YA interaction for SinglePlayerDuty; remove data id being required for accept/complete quest + SinglePlayerDuty
This commit is contained in:
parent
263e0b9a24
commit
fdb8eed7a4
@ -397,23 +397,6 @@
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]
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]
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}
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}
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},
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},
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{
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"if": {
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"properties": {
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"InteractionType": {
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"const": "SinglePlayerDuty"
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},
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"Emote": {
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"not": true
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}
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}
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},
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"then": {
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"required": [
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"DataId"
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]
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}
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},
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{
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{
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"if": {
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"if": {
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"properties": {
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"properties": {
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@ -20,10 +20,14 @@ internal static class Interact
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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{
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{
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if (step.InteractionType is EInteractionType.AcceptQuest or EInteractionType.CompleteQuest
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if (step.InteractionType is EInteractionType.AcceptQuest or EInteractionType.CompleteQuest
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or EInteractionType.AcceptLeve or EInteractionType.CompleteLeve)
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or EInteractionType.AcceptLeve or EInteractionType.CompleteLeve
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or EInteractionType.SinglePlayerDuty)
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{
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{
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if (step.Emote != null)
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if (step.Emote != null)
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yield break;
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yield break;
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if (step.DataId == null)
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yield break;
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}
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}
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else if (step.InteractionType != EInteractionType.Interact)
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else if (step.InteractionType != EInteractionType.Interact)
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yield break;
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yield break;
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@ -1,63 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.DependencyInjection;
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using Questionable.External;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Interactions;
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internal static class SinglePlayerDuty
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{
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internal sealed class Factory(IServiceProvider serviceProvider) : ITaskFactory
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{
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.SinglePlayerDuty)
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return [];
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ArgumentNullException.ThrowIfNull(step.DataId);
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return
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[
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serviceProvider.GetRequiredService<DisableYesAlready>(),
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serviceProvider.GetRequiredService<Interact.DoInteract>()
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.With(step.DataId.Value, quest, EInteractionType.None, true),
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serviceProvider.GetRequiredService<RestoreYesAlready>()
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];
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}
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public ITask CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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=> throw new InvalidOperationException();
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}
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internal sealed class DisableYesAlready(YesAlreadyIpc yesAlreadyIpc) : ITask
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{
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public bool Start()
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{
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yesAlreadyIpc.DisableYesAlready();
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return true;
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}
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public ETaskResult Update() => ETaskResult.TaskComplete;
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public override string ToString() => "DisableYA";
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}
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internal sealed class RestoreYesAlready(YesAlreadyIpc yesAlreadyIpc, IGameGui gameGui) : ITask
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{
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public bool Start() => true;
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public ETaskResult Update()
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{
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if (gameGui.GetAddonByName("SelectYesno") != nint.Zero ||
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gameGui.GetAddonByName("DifficultySelectYesNo") != nint.Zero)
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return ETaskResult.StillRunning;
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yesAlreadyIpc.RestoreYesAlready();
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return ETaskResult.TaskComplete;
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}
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public override string ToString() => "Wait(DialogClosed) → RestoreYA";
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}
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}
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@ -154,9 +154,6 @@ public sealed class QuestionablePlugin : IDalamudPlugin
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serviceCollection.AddTaskWithFactory<EquipItem.Factory, EquipItem.DoEquip>();
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serviceCollection.AddTaskWithFactory<EquipItem.Factory, EquipItem.DoEquip>();
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serviceCollection.AddTaskWithFactory<EquipRecommended.Factory, EquipRecommended.DoEquipRecommended>();
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serviceCollection.AddTaskWithFactory<EquipRecommended.Factory, EquipRecommended.DoEquipRecommended>();
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serviceCollection.AddTaskWithFactory<TurnInDelivery.Factory, TurnInDelivery.SatisfactionSupplyTurnIn>();
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serviceCollection.AddTaskWithFactory<TurnInDelivery.Factory, TurnInDelivery.SatisfactionSupplyTurnIn>();
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serviceCollection
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.AddTaskWithFactory<SinglePlayerDuty.Factory, SinglePlayerDuty.DisableYesAlready,
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SinglePlayerDuty.RestoreYesAlready>();
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serviceCollection
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serviceCollection
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.AddTaskWithFactory<InitiateLeve.Factory,
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.AddTaskWithFactory<InitiateLeve.Factory,
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InitiateLeve.SkipInitiateIfActive,
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InitiateLeve.SkipInitiateIfActive,
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Numerics;
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using System.Numerics;
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using Dalamud.Interface;
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using Dalamud.Interface;
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using Dalamud.Interface.Colors;
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using Dalamud.Plugin;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Dalamud.Plugin.Services;
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using ImGuiNET;
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using ImGuiNET;
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@ -120,22 +121,29 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
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public override void Draw()
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public override void Draw()
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{
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{
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_activeQuestComponent.Draw(IsMinimized);
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try
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if (!IsMinimized)
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{
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{
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ImGui.Separator();
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_activeQuestComponent.Draw(IsMinimized);
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if (!IsMinimized)
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if (_aRealmRebornComponent.ShouldDraw)
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{
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{
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_aRealmRebornComponent.Draw();
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ImGui.Separator();
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ImGui.Separator();
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if (_aRealmRebornComponent.ShouldDraw)
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{
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_aRealmRebornComponent.Draw();
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ImGui.Separator();
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}
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_creationUtilsComponent.Draw();
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ImGui.Separator();
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_quickAccessButtonsComponent.Draw();
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_remainingTasksComponent.Draw();
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}
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}
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}
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_creationUtilsComponent.Draw();
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catch (Exception e)
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ImGui.Separator();
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{
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ImGui.TextColored(ImGuiColors.DalamudRed, e.ToString());
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_quickAccessButtonsComponent.Draw();
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_remainingTasksComponent.Draw();
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}
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}
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}
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}
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